Пример #1
0
    static void Init()
    {
        // Get existing open window or if none, make a new one:
        NPCEditor editor = (NPCEditor)EditorWindow.GetWindow(typeof(NPCEditor));

        editor.minSize = new Vector2(1500, 600);
        editor.Show();
    }
Пример #2
0
    public void InitWindows()
    {
        Skin = (GUISkin)Resources.Load("GUI/EditorGUI");

        //windows init
        npcEditor = new NPCEditor(Skin, this);

        //weaponEditor = new WeaponEditor(Skin, this);

        //worldObjectEditor = new WorldObjectEditor(Skin, this);

        //questEditor = new QuestEditor(Skin, this);

        //itemCategory = new ItemCategoryEditor(Skin, this);

        //skillEditor = new SkillEditor(Skin, this);

        //attributeEditor = new AttributeEditor(Skin, this);

        armorEditor = new ArmorEditor(Skin, this);

        //equipmentSlotEditor = new EquipmentSlotEditor(Skin, this);

        //teleportEditor = new TeleportEditor(Skin, this);

        //conversationEditor = new ConversationEditor(Skin, this);

        shopEditor = new ShopEditor(Skin, this);

        //spellEditor = new SpellEditor(Skin, this);

        //enemyEditor = new EnemyEditor(Skin, this);

        //containerEditor = new ContainerEditor(Skin, this);

        itemEditor = new  ItemEditor(Skin, this);

        //spellShop = new SpellShopEditor(Skin, this);

        //classEditor = new ClassEditor(Skin, this);
        //
        //raceEditor = new RaceEditor(Skin, this);

        //guildEditor = new GuildEditor(Skin, this);

        //reputationEditor = new ReputationEditor(Skin, this);

        //sceneEditor = new SceneEditor(Skin, this);

        //spawnEditor = new SpawnPointEditor(Skin, this);

        //questCategoryEditor = new QuestCategoryEditor(Skin, this);

        //validate = new Validate();
        loadWindows = false;
    }
Пример #3
0
    public void InitWindows()
    {
        Skin = (GUISkin)Resources.Load("GUI/EditorGUI");

        //windows init
        npcEditor = new NPCEditor(Skin, this);

        //weaponEditor = new WeaponEditor(Skin, this);

        //worldObjectEditor = new WorldObjectEditor(Skin, this);

        //questEditor = new QuestEditor(Skin, this);

        //itemCategory = new ItemCategoryEditor(Skin, this);

        //skillEditor = new SkillEditor(Skin, this);

        //attributeEditor = new AttributeEditor(Skin, this);

        armorEditor = new ArmorEditor(Skin, this);

        //equipmentSlotEditor = new EquipmentSlotEditor(Skin, this);

        //teleportEditor = new TeleportEditor(Skin, this);

        //conversationEditor = new ConversationEditor(Skin, this);

        shopEditor = new ShopEditor(Skin, this);

        //spellEditor = new SpellEditor(Skin, this);

        //enemyEditor = new EnemyEditor(Skin, this);

        //containerEditor = new ContainerEditor(Skin, this);

        itemEditor = new  ItemEditor(Skin, this);

        //spellShop = new SpellShopEditor(Skin, this);

        //classEditor = new ClassEditor(Skin, this);
        //
        //raceEditor = new RaceEditor(Skin, this);

        //guildEditor = new GuildEditor(Skin, this);

        //reputationEditor = new ReputationEditor(Skin, this);

        //sceneEditor = new SceneEditor(Skin, this);

        //spawnEditor = new SpawnPointEditor(Skin, this);

        //questCategoryEditor = new QuestCategoryEditor(Skin, this);

        //validate = new Validate();
        loadWindows = false;
    }
Пример #4
0
	public void InitWindows()
	{
		Skin = (GUISkin)Resources.Load("GUI/EditorGUI");
		
		//windows init
		npcEditor = new NPCEditor(Skin, this);

		armorEditor = new ArmorEditor(Skin, this);

		arenaEditor = new ArenaEditor(Skin, this);

		enemyEditor = new EnemyEditor(Skin, this);

		currencyEditor = new CurrencyEditor(Skin, this);
		
		conversationEditor = new ConversationEditor(Skin, this);
		
		shopEditor = new ShopEditor(Skin, this);

		questEditor = new QuestEditor(Skin, this);
		
		itemEditor = new  ItemEditor(Skin, this);

		minigameEditor = new MiniGameEditor(Skin, this);

		serviceEditor = new ServiceEditor(Skin, this);

		npcQuestEditor = new NPCQuestEditor(Skin, this);

		townEditor = new TownEditor(Skin, this);

		badgeEditor = new BadgeEditor(Skin, this);
		
		constructionEditor = new ConstructionEditor(Skin, this);

		loadWindows = false;
	}