Пример #1
0
        public override void CheckMovement(GameTime gameTime)
        {
            RecastPositions();

            if (NPCCollision.IsLeftFromNPC(HeroPlayer.Positie, positie))
            {
                player.Direction = true;
                velocity.X       = -1;
            }
            else if (NPCCollision.IsRightFromNPC(HeroPlayer.Positie, positie))
            {
                player.Direction = false;
                velocity.X       = 1;
            }
            else
            {
                velocity.X = 0;
            }

            if (NPCCollision.IsAboveNPC(HeroPlayer.Positie, positie) && !hasJumped)
            {
                //Jump
                effects.PlayJump();
                velocity.Y = -jumpHeight;
                hasJumped  = true;
                isGround   = false;
            }
            else
            {
                //effects.StopJump();
            }

            player.IsAttacking = false;
            if (NPCCollision.IsTouchingNPC(HeroPlayer.Rectangle, player.Rectangle))
            {
                player.IsAttacking = true;
                player.Attack.NPCAttack(HeroPlayer as IPlayerObject, player, gameTime, effects);
            }

            CheckCollide(4, 5);
            CheckGravity();

            player.Update(gameTime);
        }
        public void NPCAttack(IPlayerObject enemy, AEnemyObject player, GameTime gametime, IEffectMusic effect)
        {
            SetTimer(gametime);

            if (NPCCollision.IsTouchingNPC(player.Rectangle, enemy.Rectangle))
            {
                if (gametime.TotalGameTime.TotalSeconds - timer > 0.7)
                {
                    effect.PlayAttack();
                    isSetTimer    = false;
                    enemy.Hearts -= player.AttackDamage;
                    if (!enemy.IsHit)
                    {
                        enemy.IsHit = true;
                        effect.PlayHit();
                    }
                }
            }
        }
        public void Attack(List <AEnemyObject> enemys, IPlayerObject player, GameTime gametime, IEffectMusic effect)
        {
            SetTimer(gametime);

            foreach (var enemy in enemys)
            {
                if (NPCCollision.IsTouchingNPC(player.Rectangle, enemy.Rectangle))
                {
                    if (gametime.TotalGameTime.TotalSeconds - timer > 0.5)
                    {
                        isSetTimer    = false;
                        enemy.Hearts -= player.AttackDamage;
                        if (!enemy.IsHit)
                        {
                            effect.PlayHit();
                            enemy.IsHit = true;
                        }
                    }
                }
            }
        }