void OnTriggerExit2D(Collider2D collider)
    {
        if (collider.tag == "NPC")
        {
            BoxCollider2D      boxCollider = collider.gameObject.GetComponent <BoxCollider2D>();
            NPCCharacterScript npc         = boxCollider.transform.parent.gameObject.GetComponent <NPCCharacterScript>();

            if (npc != null)
            {
                // Leave the conversation if needed
                npc.leaveConversation();
            }
        }
        else if (collider.tag == "Item")
        {
            BoxCollider2D          boxCollider = collider.gameObject.GetComponent <BoxCollider2D>();
            InteractableItemScript item        = boxCollider.transform.parent.gameObject.GetComponent <InteractableItemScript>();

            if (item != null)
            {
                if (item.pickedUp)
                {
                    item.beingPickedUp = false;
                    lockMovement       = false;
                }
            }
        }
    }
    void OnTriggerStay2D(Collider2D collider)
    {
        if (collider.tag == "NPC")
        {
            BoxCollider2D      boxCollider = collider.gameObject.GetComponent <BoxCollider2D>();
            NPCCharacterScript npc         = boxCollider.transform.parent.gameObject.GetComponent <NPCCharacterScript>();

            if (npc != null)
            {
                if (pressI)
                {
                    npc.continueConversation();
                    pressI = false;
                }
            }
        }
        else if (collider.tag == "Item")
        {
            BoxCollider2D          boxCollider = collider.gameObject.GetComponent <BoxCollider2D>();
            InteractableItemScript item        = boxCollider.transform.parent.gameObject.GetComponent <InteractableItemScript>();

            if (item != null)
            {
                if (item.pickedUp && pressI)
                {
                    // Add item to your inventory
                    inventory.insertItem(InventoryScript.ITEMS.FLOWER);

                    // Now destroy the item so it dissapears from the world
                    Destroy(item);
                    Destroy(collider.transform.parent.gameObject);
                    lockMovement = false;
                }
                else if (pressI)
                {
                    item.beingPickedUp = true;
                    lockMovement       = true;
                }
            }
        }
    }