Пример #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("NPC1"))
        {
            scriptNPC = collision.GetComponent <NPC1_MainScript>();
        }

        /*if (collision.gameObject.CompareTag("InterativoCOMDialogue"))
         * {
         *  scriptInterativos = collision.GetComponent<Interativos>();
         * }*/
        /*if (collision.gameObject.CompareTag("InterativoCOMDialogueMental"))
         * {
         *  scriptInterativos = collision.GetComponent<Interativos>();
         * }*/
    }
Пример #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (SceneManager.GetActiveScene().name == "Dia_4")
        {
            if (collision.gameObject.name == finalizarDEMO.name)
            {
                SceneManager.LoadScene(6);
            }
        }

        if (collision.gameObject.CompareTag("NPC1"))
        {
            scriptNPC1_MainScript = collision.GetComponent <NPC1_MainScript>();
            entrouNPC             = true;
        }
        if (collision.gameObject.CompareTag("Interativo"))
        {
            scriptInterativos = collision.GetComponent <Interativos>();
            entrouInterativo  = true;
        }
        if (collision.gameObject.CompareTag("DPT"))
        {
            script_Controller_DialoguePerTime = collision.GetComponent <Controller_DialoguePerTime>();
            entrouDPT = true;
        }
        if (collision.gameObject.CompareTag("AsD"))
        {
            script_Controller_Assorted_Dialogues = collision.GetComponent <Controller_Assorted_Dialogues>();
            entrouAsD = true;
        }
        if (collision.gameObject.CompareTag("Teleporte"))
        {
            scriptTeleporte = collision.GetComponent <Teleporte>();
            entrouTeleporte = true;
        }
    }