void Exchange(NNRepresentative[] nets, int index1, int index2)
    {
        NNRepresentative temp = nets[index1];

        nets[index1] = nets[index2];
        nets[index2] = temp;
    }
    public virtual void ConnectTarget(NNRepresentative NN, GameObject target, int index)
    {
        NN.gameObject.name = index + "";
        target.name        = index + "";
        target.GetComponent <NNRepresentative>().Inicialize(NN.transform);

        target.GetComponent <NNRepresentative>().Load(targetsID);

        if (index > 0)
        {
            target.GetComponent <NNRepresentative>().Hide();
        }
    }