/// <summary> /// Ensure we have an instance present. /// </summary> static public void CreateInstance () { if (mInstance == null) { GameObject go = new GameObject ("_NGUI Debug"); mInstance = go.AddComponent<NGUIDebug> (); DontDestroyOnLoad (go); } }
public static void CreateInstance() { if (mInstance == null) { GameObject target = new GameObject("_NGUI Debug"); mInstance = target.AddComponent<NGUIDebug>(); UnityEngine.Object.DontDestroyOnLoad(target); } }
public static void CreateInstance() { if (NGUIDebug.mInstance == null) { GameObject gameObject = new GameObject("_NGUI Debug"); NGUIDebug.mInstance = gameObject.AddComponent<NGUIDebug>(); UnityEngine.Object.DontDestroyOnLoad(gameObject); } }
public static void Log(string text) { //Debug.Log(text); if (mLines.Count > 20) mLines.RemoveAt(0); mLines.Add(text); if (mInstance == null) { GameObject go = new GameObject("_NGUI Debug"); mInstance = go.AddComponent<NGUIDebug>(); DontDestroyOnLoad(go); } }
/// <summary> /// Ensure we have an instance present. /// </summary> static public void CreateInstance () { #if UNITY_IPHONE && !UNITY_EDITOR if(!m_getDebug) { return; } #endif if (mInstance == null) { GameObject go = new GameObject("_NGUI Debug"); mInstance = go.AddComponent<NGUIDebug>(); DontDestroyOnLoad(go); } }
static public void Log (string text) { if (Application.isPlaying) { //Mogo.Util.LoggerHelper.Debug(text); if (mLines.Count > 20) mLines.RemoveAt(0); mLines.Add(text); if (mInstance == null) { GameObject go = new GameObject("_NGUI Debug"); mInstance = go.AddComponent<NGUIDebug>(); DontDestroyOnLoad(go); } } else { Mogo.Util.LoggerHelper.Debug(text); } }
public static void Log(string text) { if (!Application.isPlaying) { Debug.Log(text); } else { if (NGUIDebug.mLines.Count > 20) { NGUIDebug.mLines.RemoveAt(0); } NGUIDebug.mLines.Add(text); if (NGUIDebug.mInstance == null) { GameObject gameObject = new GameObject("_NGUI Debug"); NGUIDebug.mInstance = gameObject.AddComponent<NGUIDebug>(); UnityEngine.Object.DontDestroyOnLoad(gameObject); } } }
/// <summary> /// Save the specified binary data into the specified file. /// </summary> static public bool Save(string fileName, byte[] bytes) { #if UNITY_WEBPLAYER || UNITY_FLASH || UNITY_METRO || UNITY_WP8 return(false); #else if (!NGUITools.fileAccess) { return(false); } string path = Application.persistentDataPath + "/" + fileName; if (bytes == null) { if (File.Exists(path)) { File.Delete(path); } return(true); } FileStream file = null; try { file = File.Create(path); } catch (System.Exception ex) { NGUIDebug.Log(ex.Message); return(false); } file.Write(bytes, 0, bytes.Length); file.Close(); return(true); #endif }
static public void Log(string text) { if (Application.isPlaying) { //Debug.Log(text); if (mLines.Count > 20) { mLines.RemoveAt(0); } mLines.Add(text); if (mInstance == null) { GameObject go = new GameObject("_NGUI Debug"); mInstance = go.AddComponent <NGUIDebug>(); DontDestroyOnLoad(go); } } else { Debug.Log(text); } }
static public string Read() { TextAsset ta = (TextAsset)Resources.Load(VersionFilePath); if (ta == null) { NGUIDebug.Log("加载记录版本文件失败: " + VersionFilePath); return(""); } ByteReader reader = new ByteReader(ta); try { CurRecordVersion = reader.ReadLine(); Debug.Log("读取:" + CurRecordVersion); } catch (Exception ex) { throw ex; } return(CurRecordVersion); }
public static void Log(params object[] objs) { if (NGUIDebug.miOpenLog <= 0 || NGUIDebug.miOpenLog > 3) { return; } string text = string.Empty; for (int i = 0; i < objs.Length; i++) { if (objs[i] != null) { if (i == 0) { text += objs[i].ToString(); } else { text = text + ", " + objs[i].ToString(); } } } NGUIDebug.LogString(text); }
static int Clear(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 0); NGUIDebug.Clear(); return(0); }
static int CreateInstance(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 0); NGUIDebug.CreateInstance(); return(0); }
public unsafe static long $Invoke2(long instance, long *args) { NGUIDebug.DrawBounds(*(*(IntPtr *)args)); return(-1L); }
public unsafe static long $Invoke4(long instance, long *args) { NGUIDebug.Log((object[])GCHandledObjects.GCHandleToPinnedArrayObject(*args)); return(-1L); }
// lê todos os números maiores que id //vou usar essa. o id vou salvar antes. //se calcularExcitacao for true, calcula a excitacao. Se for false, apenas le os dados (usado para descartar os dados do questionario) IEnumerator GetReadBigger(bool calcularExcitacao) { Debug.Log("Entrou no GetReadBigger com id==" + ultimo_id_lido); using (UnityWebRequest www = UnityWebRequest.Get("http://localhost/android_connect/read_bigger.php" + "?id=" + ultimo_id_lido)) { www.SetRequestHeader("Content-Type", "application/json"); yield return(www.SendWebRequest()); if ((www.isNetworkError || www.isHttpError)) { NGUIDebug.Log("Erro de conecção"); Debug.Log("Erro de conecção"); Debug.Log(www.error); } else { string jsonString = www.downloadHandler.text; System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US"); //para converter os Doubles considerando '.' e nao ',' sinais = JsonUtility.FromJson <EDASignals>(jsonString); if (sinais.eda.Count > 0) { ultimo_id_lido = sinais.eda[sinais.eda.Count - 1].id; } else { ultimo_id_lido = 0; //caso dê clear no banco de dados no meio da partida } NGUIDebug.Clear(); if (calcularExcitacao) { NGUIDebug.Log(sinais.eda.Count + "lid"); Debug.Log(sinais.eda.Count + " sinais lidos"); } else { NGUIDebug.Log(sinais.eda.Count + "desc"); Debug.Log(sinais.eda.Count + " sinais descartados"); } if (calcularExcitacao) { picos.Clear(); CalculaPicos(); //pontos máximos e minimos relativos NGUIDebug.Log(picos.Count + "pic"); Debug.Log(picos.Count + " picos achados"); if (picos.Count > 1) { CaclulaExcitacao(); } else if (sinais.eda.Count > 0) { Debug.Log("Warning: Excitação: NORMAL (picos.Count <= 0"); DDAAply.instance.excitacao = State.PlayerState.NORMAL; //normal pq temos poucos sinais, entao pouca variacao } else { Debug.Log("Warning: Excitação: NULL (sinais.eda.Count <= 0"); DDAAply.instance.excitacao = State.PlayerState.NULL; //null pq nao temos nenhum sinal } DDAAply.instance.AjustaExcitacaoPassLevel(); } } } calculandoExcitacao = false; }
public unsafe static long $Invoke0(long instance, long *args) { NGUIDebug.Clear(); return(-1L); }
private void SetTextDesExtZon() { DDAAply inst = DDAAply.instance; string desempenho, excitacao, zona; if (inst.desempenho == State.PlayerState.HIGH) { desempenho = "h"; } else if (inst.desempenho == State.PlayerState.NORMAL) { desempenho = "n"; } else if (inst.desempenho == State.PlayerState.LOW) { desempenho = "l"; } else { desempenho = "-"; } if (inst.excitacao == State.PlayerState.HIGH) { excitacao = "h"; } else if (inst.excitacao == State.PlayerState.NORMAL) { excitacao = "n"; } else if (inst.excitacao == State.PlayerState.LOW) { excitacao = "l"; } else { excitacao = "-"; } if (inst.zona == State.PlayerState.HIGH) { zona = "h"; } else if (inst.zona == State.PlayerState.NORMAL) { zona = "n"; } else if (inst.zona == State.PlayerState.LOW) { zona = "l"; } else { zona = "-"; } if (inst.IsDesempenho) { if (DataCenter.instance.numberOfLevelDeaths == 1) { NGUIDebug.Clear(); //o afetivo ja faz o clear antes NGUIDebug.Log("d" + desempenho + "z" + zona); } } else if (inst.IsAfetivo) { if (DataCenter.instance.numberOfLevelDeaths == 1) { NGUIDebug.Log("e" + excitacao + "z" + zona); } } else if (inst.IsZona) { if (DataCenter.instance.numberOfLevelDeaths == 1) { NGUIDebug.Clear(); //o afetivo ja faz o clear antes NGUIDebug.Log("z" + zona); } } TextEnable.SetHiperspaceText("Pressione Espaço"); flagAuxBugFixGambiarra = false; }
static NGUIDebug() { NGUIDebug.mLines = new List<string>(); NGUIDebug.mInstance = null; }
public static void PrintScreen(string message) { #if NGUI NGUIDebug.Log(message); #endif }
public void Update() { switch (estadoBatalla) { case Freya.Esperando: if (proxTurno.Count > 0) { estadoBatalla = Freya.TomarAccion; } break; case Freya.TomarAccion: GameObject proceso = GameObject.Find(proxTurno[0].enemigo); if (proxTurno[0].tipo == "Enemigo") { EnemigoMEstados EME = proceso.GetComponent <EnemigoMEstados>(); for (int n = 0; n < aliados.Count; n++) { if (proxTurno[0].objetivoEnemigo == aliados[n]) { EME.posicionAliado = proxTurno[0].objetivoEnemigo; EME.estadoTurno = EstadoTurno.Accion; break; } else { proxTurno[0].objetivoEnemigo = aliados[Random.Range(0, aliados.Count)]; EME.posicionAliado = proxTurno[0].objetivoEnemigo; EME.estadoTurno = EstadoTurno.Accion; } } } if (proxTurno[0].tipo == "Aliado") { AliadoMEstados AME = proceso.GetComponent <AliadoMEstados>(); AME.posicionEnemigo = proxTurno[0].objetivoEnemigo; AME.estadoTurno = EstadoTurno.Accion; } estadoBatalla = Freya.RealizarAccion; break; case Freya.RealizarAccion: break; case Freya.ComprobarVida: if (aliados.Count < 1) { // Ganar Batalla estadoBatalla = Freya.Derrota; } else if (enemigos.Count < 1) { // Perder Batalla estadoBatalla = Freya.Ganar; } else { // Limpiar panel ClearPanelAtaque(); aliadoGUI = AliadoGUI.Activado; } break; case Freya.Derrota: NGUIDebug.Log("Has perdido la batalla"); for (int i = 0; i < enemigos.Count; i++) { enemigos[0].GetComponent <EnemigoMEstados>().estadoTurno = EstadoTurno.Esperando; } break; case Freya.Ganar: NGUIDebug.Log("Has ganado la batalla"); for (int i = 0; i < aliados.Count; i++) { aliados[0].GetComponent <AliadoMEstados>().estadoTurno = EstadoTurno.Esperando; } break; } switch (aliadoGUI) { case AliadoGUI.Activado: if (ManagerAliado.Count > 0) { ManagerAliado[0].transform.Find("Selector").gameObject.SetActive(true); eleccionAliado = new clsControlTurno(); panelAcciones.SetActive(true); CrearBtnAtaques(); aliadoGUI = AliadoGUI.Esperando; } break; case AliadoGUI.Esperando: Time.timeScale = 0.0f; break; case AliadoGUI.Finalizado: AliadoTurnoTerminado(); break; } }
static NGUIDebug() { NGUIDebug.mLines = new List <string>(); NGUIDebug.mInstance = null; }
public unsafe static long $Invoke5(long instance, long *args) { NGUIDebug.LogString(Marshal.PtrToStringUni(*(IntPtr *)args)); return(-1L); }
private void FF9FieldMapMain(Int32 MapNo) { EBin eBin = this.ee.eBin; Int32 varManually = eBin.getVarManually(6357); if ((this.FF9.attr & 256u) == 0u) { if (!MBG.IsNull) { Singleton<fldfmv>.Instance.ff9fieldFMVService(); } if ((this.FF9.attr & 2u) == 0u) { Int32 varManually2 = eBin.getVarManually(6357); if (varManually2 != this.prevPrg) { this.prevPrg = varManually2; if (varManually2 != 1 || this.FF9.fldMapNo != 50) { if (this.FF9.fldMapNo != 150 || varManually2 != 5) { if (this.FF9.fldMapNo != 404) { if (this.FF9.fldMapNo == 404) { } } } } } Int32 num = this.ee.ServiceEvents(); HonoluluFieldMain.eventEngineRunningCount++; this.updatePlayerObj(); switch (num) { case 3: this.FF9Sys.attr |= 8u; this.FF9FieldMap.nextMode = 2; this.fieldmap.ff9fieldInternalBattleEncountStart(); this.ee.BackupPosObjData(); FF9StateSystem.Battle.isDebug = false; FF9StateSystem.Battle.mappingBattleIDWithMapList = false; NGUIDebug.Clear(); break; case 4: if (this.FF9FieldMap.nextMapNo == 16000) { this.FF9FieldMap.nextMode = 4; this.FF9Sys.attr |= 2u; } else { this.FF9FieldMap.nextMode = 1; this.FF9Sys.attr |= 8u; } break; case 5: this.FF9FieldMap.nextMode = 3; this.FF9Sys.attr |= 2u; break; case 7: this.FF9FieldMap.nextMode = 9; this.FF9Sys.attr |= 2u; break; case 8: this.FF9FieldMap.nextMode = 7; this.FF9Sys.attr |= 2u; this.FF9.attr |= 2u; PersistenSingleton<EventEngine>.Instance.eTb.InitMessage(); PersistenSingleton<UIManager>.Instance.SetMenuControlEnable(false); this.shutdownField(); EventService.OpenGameOver(); break; } } if ((this.FF9.attr & 4u) == 0u && this.fieldmap != (UnityEngine.Object)null) { this.fieldmap.ff9fieldCharService(); } if ((this.FF9.attr & 8u) == 0u && FF9StateSystem.Common.FF9.fldMapNo != 70 && this.fieldmap.walkMesh != null) { this.fieldmap.walkMesh.BGI_simService(); } if ((this.FF9Field.attr & 16u) == 0u) { vib.VIB_service(); } if ((this.FF9Field.attr & 8u) == 0u) { this.fieldmap.rainRenderer.ServiceRain(); } Boolean flag = !MBG.IsNull && MBG.Instance.isFMV55D; if ((this.FF9Field.attr & 2048u) == 0u || flag) { SceneDirector.ServiceFade(); } if ((this.FF9Field.attr & 4u) == 0u) { this.fieldmap.ff9fieldInternalBattleEncountService(); } } this.ff9fieldInternalLoopEnd(); UInt32 num2 = this.FF9Sys.attr & 15u; if (num2 != 0u) { if (this.ff9fieldDiscCondition()) { this.FF9FieldMap.nextMode = 1; this.FF9FieldMap.nextMapNo = (Int16)PersistenSingleton<EventEngine>.Instance.GetFldMapNoAfterChangeDisc(); } this.shutdownField(); switch (this.FF9FieldMap.nextMode) { case 1: SceneDirector.Replace("FieldMap", SceneTransition.FadeOutToBlack_FadeIn, false); break; case 2: if (FF9StateSystem.Common.FF9.fldMapNo == 1663) { Int32 varManually3 = PersistenSingleton<EventEngine>.Instance.eBin.getVarManually(EBin.SC_COUNTER_SVR); Int32 varManually4 = PersistenSingleton<EventEngine>.Instance.eBin.getVarManually(EBin.MAP_INDEX_SVR); if (varManually3 == 6950 && varManually4 == 40) { global::Debug.Log("Force close all dialog for <SQEX> #3105"); PersistenSingleton<UIManager>.Instance.Dialogs.CloseAll(); } } SFX_Rush.SetCenterPosition(0); SceneDirector.Replace("BattleMap", SceneTransition.SwirlInBlack, true); break; case 3: SceneDirector.Replace("WorldMap", SceneTransition.FadeOutToBlack_FadeIn, false); break; case 4: SceneDirector.Replace("Ending", SceneTransition.FadeOutToBlack_FadeIn, false); break; case 9: SceneDirector.Replace("QuadMist", SceneTransition.FadeOutToBlack_FadeIn, true); break; } } }
void Start() { NGUIDebug.Log("设置的显示级别为" + QualitySettings.GetQualityLevel()); EngineInitialize.Init(); }
public unsafe static long $Invoke1(long instance, long *args) { NGUIDebug.CreateInstance(); return(-1L); }
private static void AddObjectMetadata(Type type) { if (object_metadata.ContainsKey(type)) { return; } ObjectMetadata data = new ObjectMetadata(); if (type.GetInterface("System.Collections.IDictionary") != null) { data.IsDictionary = true; } data.Properties = new Dictionary <string, PropertyMetadata> (); foreach (PropertyInfo p_info in type.GetProperties()) { if (p_info.Name == "Item") { ParameterInfo[] parameters = p_info.GetIndexParameters(); if (parameters.Length != 1) { continue; } if (parameters[0].ParameterType == typeof(string)) { data.ElementType = p_info.PropertyType; } continue; } PropertyMetadata p_data = new PropertyMetadata(); p_data.Info = p_info; p_data.Type = p_info.PropertyType; data.Properties.Add(p_info.Name, p_data); } foreach (FieldInfo f_info in type.GetFields()) { PropertyMetadata p_data = new PropertyMetadata(); p_data.Info = f_info; p_data.IsField = true; p_data.Type = f_info.FieldType; #if UNITY_EDITOR if (data.Properties.ContainsKey(f_info.Name)) { NGUIDebug.Log(f_info.Name); } else #endif data.Properties.Add(f_info.Name, p_data); } lock (object_metadata_lock) { try { object_metadata.Add(type, data); } catch (ArgumentException) { return; } } }
public virtual void Reposition() { NGUIDebug.Log(string.Format("{0}, {1}", PhoneRealWidthSize, PhoneRealHeightSize)); GetXRate(); SetViewRate(); }
private static object ReadValue(Type inst_type, JsonReader reader) { reader.Read(); if (reader.Token == JsonToken.ArrayEnd) { return(null); } if (reader.Token == JsonToken.Null) { if (!inst_type.IsClass) { throw new JsonException(String.Format( "Can't assign null to an instance of type {0}", inst_type)); } return(null); } //Debug.Log(reader.Token + " " + reader.Value); if (reader.Token == JsonToken.Single || reader.Token == JsonToken.Double || reader.Token == JsonToken.Int || reader.Token == JsonToken.Long || reader.Token == JsonToken.String || reader.Token == JsonToken.Boolean) { Type json_type = reader.Value.GetType(); if (inst_type.IsAssignableFrom(json_type)) { return(reader.Value); } // If there's a custom importer that fits, use it if (custom_importers_table.ContainsKey(json_type) && custom_importers_table[json_type].ContainsKey( inst_type)) { ImporterFunc importer = custom_importers_table[json_type][inst_type]; return(importer(reader.Value)); } // Maybe there's a base importer that works if (base_importers_table.ContainsKey(json_type) && base_importers_table[json_type].ContainsKey( inst_type)) { ImporterFunc importer = base_importers_table[json_type][inst_type]; return(importer(reader.Value)); } // Maybe it's an enum if (inst_type.IsEnum) { if (json_type.Name == "String") { int re = 0; int.TryParse(reader.Value as string, out re); return(Enum.ToObject(inst_type, re)); } else if (json_type.Name == "Boolean") { return(Enum.ToObject(inst_type, ((bool)(reader.Value))?1:0)); } return(Enum.ToObject(inst_type, reader.Value)); } // Try using an implicit conversion operator MethodInfo conv_op = GetConvOp(inst_type, json_type); if (conv_op != null) { return(conv_op.Invoke(null, new object[] { reader.Value })); } //////////////////////////////////// ADD //////////////////////////////////// // ÀàÐÍת»» if (inst_type.Name == "String" && json_type.Name != "String") { return(reader.Value.ToString()); } else if (json_type.Name == "String") { if (inst_type.Name == "Int32") { int re = 0; int.TryParse(reader.Value as string, out re); return(re); } else if (inst_type.Name == "Single") { float re = 0; float.TryParse(reader.Value as string, out re); return(re); } else if (inst_type.Name == "Double") { double re = 0; double.TryParse(reader.Value as string, out re); return(re); } else if (inst_type.Name == "Boolean") { if (reader.Value == "0") { return(false); } else { return(true); } } } else if (inst_type.Name == "Int32" && json_type.Name == "Double") { return(Convert.ToInt32((double)(reader.Value))); } else if (inst_type.Name == "Double" && json_type.Name == "Int32") { return((double)(reader.Value)); } else if (inst_type.Name == "Single" && json_type.Name == "Double") { return(Convert.ToSingle((double)(reader.Value))); } else if (inst_type.Name == "Single" && json_type.Name == "Int32") { return(Convert.ToSingle((int)(reader.Value))); } else if (inst_type.Name == "Int32" && json_type.Name == "Single") { return(Convert.ToInt32((float)(reader.Value))); } else if (inst_type.Name == "Double" && json_type.Name == "Single") { return(Convert.ToDouble((float)(reader.Value))); } else if (inst_type.Name == "Boolean") { return(Convert.ToBoolean(reader.Value)); } NGUIDebug.Log((inst_type.Name == "Boolean") + " " + (json_type.Name == "String")); ////////////////////////////////// ADD OVER ///////////////////////////////// // No luck throw new JsonException(String.Format( "Can't assign value '{0}' (type {1}) to type {2}", reader.Value, json_type.Name, inst_type.Name)); } object instance = null; if (reader.Token == JsonToken.ArrayStart) { AddArrayMetadata(inst_type); ArrayMetadata t_data = array_metadata[inst_type]; if (!t_data.IsArray && !t_data.IsList) { throw new JsonException(String.Format( "Type {0} can't act as an array", inst_type)); } IList list; Type elem_type; if (!t_data.IsArray) { list = (IList)Activator.CreateInstance(inst_type); elem_type = t_data.ElementType; } else { list = new ArrayList(); elem_type = inst_type.GetElementType(); } while (true) { object item = ReadValue(elem_type, reader); if (item == null && reader.Token == JsonToken.ArrayEnd) { break; } list.Add(item); } if (t_data.IsArray) { int n = list.Count; instance = Array.CreateInstance(elem_type, n); for (int i = 0; i < n; i++) { ((Array)instance).SetValue(list[i], i); } } else { instance = list; } ////Debug.Log("JsonToken.ArrayStart " + instance.ToString()); //foreach (var info in list) //{ // Debug.Log("info = " + info); //} } else if (reader.Token == JsonToken.ObjectStart) { AddObjectMetadata(inst_type); ObjectMetadata t_data = object_metadata[inst_type]; instance = Activator.CreateInstance(inst_type); while (true) { reader.Read(); if (reader.Token == JsonToken.ObjectEnd) { break; } string property = (string)reader.Value; if (t_data.Properties.ContainsKey(property)) { PropertyMetadata prop_data = t_data.Properties[property]; if (prop_data.IsField) { ((FieldInfo)prop_data.Info).SetValue( instance, ReadValue(prop_data.Type, reader)); } else { PropertyInfo p_info = (PropertyInfo)prop_data.Info; if (p_info.CanWrite) { //object obj = ReadValue(prop_data.Type, reader); //Debug.Log("yyy property = " + instance + " " + property + " " + p_info); p_info.SetValue( instance, ReadValue(prop_data.Type, reader), //obj,// null); } else { ReadValue(prop_data.Type, reader); } } } else { if (!t_data.IsDictionary) { if (!reader.SkipNonMembers) { throw new JsonException(String.Format( "The type {0} doesn't have the " + "property '{1}'", inst_type, property)); } else { ReadSkip(reader); continue; } } ((IDictionary)instance).Add( property, ReadValue( t_data.ElementType, reader)); } } } return(instance); }
/// <summary> /// Opens the INI file at the given path and enumerates the values in the IniParser. /// </summary> /// <param name="iniPath">Full path to INI file.</param> public IniParser(string _loadPath) { String strLine = null; String currentRoot = null; String[] keyPair = null; TextAsset ta = (TextAsset)Resources.Load(_loadPath); if (ta == null) { NGUIDebug.Log("加载Ini配置文件失败: " + _loadPath); return; } ByteReader reader = new ByteReader(ta); try { strLine = reader.ReadLine(); while (strLine != null) { strLine = strLine.Trim().ToUpper(); if (strLine != "") { if (strLine.StartsWith("[") && strLine.EndsWith("]")) { currentRoot = strLine.Substring(1, strLine.Length - 2); } else { keyPair = strLine.Split(new char[] { '=' }, 2); SectionPair sectionPair; String value = null; if (currentRoot == null) { currentRoot = "ROOT"; } sectionPair.Section = currentRoot; sectionPair.Key = keyPair[0]; if (keyPair.Length > 1) { value = keyPair[1]; } keyPairs.Add(sectionPair, value); } } strLine = reader.ReadLine(); } } catch (Exception ex) { throw ex; } }
void OnS2C_ResponseProofTime(BaseEvent evt) { clientmsg.S2CProofTime prooftime = (clientmsg.S2CProofTime)evt.Params["protomsg"]; NGUIDebug.Log("prooftime id " + prooftime.charid + " prooftime timestamp " + prooftime.time_stamp); }
public void OnDownload() { StartCoroutine(loadLevel()); NGUIDebug.Log(" click btn "); }
void LoadData() { if (_HeroType == E_HeroType.main) { _slot_no = 1; } ST_S_unit_invenRec saveUnit = new ST_S_unit_invenRec(); saveUnit = DataManager.Instance._SqlSavedata_unit_inven.Get_All_From_slot_no(_slot_no); if (saveUnit.idx > 0) { GameObject prefab = GameWorld.Instance._UnitList.GetPrefab_Unit(saveUnit.unit_code); if (prefab) { GameObject childObj = (GameObject)Instantiate(prefab); if (_HeroType == E_HeroType.sub && _JointRoot != null) { _JointRoot.parent = null; childObj.transform.parent = _JointRoot; } else { childObj.transform.parent = this.transform; } childObj.transform.localPosition = new Vector3(0f, 0f, 0f); childObj.transform.localScale = new Vector3(1f, 1f, 1f); _UnitRoot = childObj.transform; _UnitInfo = _UnitRoot.GetComponentInChildren <UnitInfo>(); _AniController = _UnitRoot.GetComponentInChildren <wt_AnimationController>(); _UnitInfo._Table_idx = saveUnit.idx; _UnitInfo._unit_code = saveUnit.unit_code; _UnitInfo._ClassNo = saveUnit.class_no; _UnitInfo._Level = DataManager.Instance.GetUnitLevel(_UnitInfo._Table_idx.ToString(), _UnitInfo._ClassNo); _UnitInfo._TotalExp = DataManager.Instance._SqlSavedata_unit_inven.Get_total_exp(_UnitInfo._Table_idx.ToString()); _FireType = _UnitInfo._FireType; } else { NGUIDebug.Log("Error LoadData() -- GetPrefab_Unit"); } } else { NGUIDebug.Log("Error LoadData() 1"); } ST_B_UnitRec balanceUnit = new ST_B_UnitRec(); balanceUnit = DataManager.Instance._SqlBalance_unit.Get_UnitRec(_UnitInfo._unit_code, _UnitInfo._Level, _UnitInfo._ClassNo); if (balanceUnit.class_no > 0) { _UnitInfo._HP_Default = _UnitInfo._HP = balanceUnit.hp; _UnitInfo._Attack = balanceUnit.attack; } else { Debug.Log("Error LoadData() 2-->" + "," + _UnitInfo._unit_code + "," + _UnitInfo._Level + "," + _UnitInfo._ClassNo); } if (_HeroType == E_HeroType.sub) { /* 타입별로 포지션 정해지게끔 수정 함. * Vector2 pos = DataManager.Instance.Get_pos_slot(_slot_no); * this.transform.localPosition = pos; * Collider2D col = GetComponentInChildren <Collider2D>(); * if(col) * { * Debug.Log("~~~~~~~ " + col.gameObject.name); * col.enabled = true; * } * */ } }