Пример #1
0
    /// <summary>
    /// Draw the custom wizard.
    /// </summary>

    void OnGUI()
    {
        NGUIEditorTools.SetLabelWidth(80f);

        if (NGUISettings.atlas == null)
        {
            GUILayout.Label("No Atlas selected.", "LODLevelNotifyText");
        }
        else
        {
            UIAtlas atlas = NGUISettings.atlas;
            bool    close = false;
            GUILayout.Label(atlas.name + " Sprites", "LODLevelNotifyText");
            NGUIEditorTools.DrawSeparator();

            GUILayout.BeginHorizontal();
            GUILayout.Space(84f);

            string before = NGUISettings.partialSprite;
            string after  = EditorGUILayout.TextField("", before, "SearchTextField");
            if (before != after)
            {
                NGUISettings.partialSprite = after;
            }

            if (GUILayout.Button("", "SearchCancelButton", GUILayout.Width(18f)))
            {
                NGUISettings.partialSprite = "";
                GUIUtility.keyboardControl = 0;
            }
            GUILayout.Space(84f);
            GUILayout.EndHorizontal();

            Texture2D tex = atlas.texture as Texture2D;

            if (tex == null)
            {
                GUILayout.Label("The atlas doesn't have a texture to work with");
                return;
            }

            BetterList <string> sprites = atlas.GetListOfSprites(NGUISettings.partialSprite);

            float size    = 80f;
            float padded  = size + 10f;
            int   columns = Mathf.FloorToInt(Screen.width / padded);
            if (columns < 1)
            {
                columns = 1;
            }

            int  offset = 0;
            Rect rect   = new Rect(10f, 0, size, size);

            GUILayout.Space(10f);
            mPos = GUILayout.BeginScrollView(mPos);
            int rows = 1;

            while (offset < sprites.size)
            {
                GUILayout.BeginHorizontal();
                {
                    int col = 0;
                    rect.x = 10f;

                    for (; offset < sprites.size; ++offset)
                    {
                        UISpriteData sprite = atlas.GetSprite(sprites[offset]);
                        if (sprite == null)
                        {
                            continue;
                        }

                        // Button comes first
                        if (GUI.Button(rect, ""))
                        {
                            if (Event.current.button == 0)
                            {
                                float delta = Time.realtimeSinceStartup - mClickTime;
                                mClickTime = Time.realtimeSinceStartup;

                                if (NGUISettings.selectedSprite != sprite.name)
                                {
                                    if (mSprite != null)
                                    {
                                        NGUIEditorTools.RegisterUndo("Atlas Selection", mSprite);
                                        mSprite.MakePixelPerfect();
                                        EditorUtility.SetDirty(mSprite.gameObject);
                                    }

                                    NGUISettings.selectedSprite = sprite.name;
                                    NGUIEditorTools.RepaintSprites();
                                    if (mCallback != null)
                                    {
                                        mCallback(sprite.name);
                                    }
                                }
                                else if (delta < 0.5f)
                                {
                                    close = true;
                                }
                            }
                            else
                            {
                                NGUIContextMenu.AddItem("Edit", false, EditSprite, sprite);
                                NGUIContextMenu.AddItem("Delete", false, DeleteSprite, sprite);
                                NGUIContextMenu.Show();
                            }
                        }

                        if (Event.current.type == EventType.Repaint)
                        {
                            // On top of the button we have a checkboard grid
                            NGUIEditorTools.DrawTiledTexture(rect, NGUIEditorTools.backdropTexture);
                            Rect uv = new Rect(sprite.x, sprite.y, sprite.width, sprite.height);
                            uv = NGUIMath.ConvertToTexCoords(uv, tex.width, tex.height);

                            // Calculate the texture's scale that's needed to display the sprite in the clipped area
                            float scaleX = rect.width / uv.width;
                            float scaleY = rect.height / uv.height;

                            // Stretch the sprite so that it will appear proper
                            float aspect   = (scaleY / scaleX) / ((float)tex.height / tex.width);
                            Rect  clipRect = rect;

                            if (aspect != 1f)
                            {
                                if (aspect < 1f)
                                {
                                    // The sprite is taller than it is wider
                                    float padding = size * (1f - aspect) * 0.5f;
                                    clipRect.xMin += padding;
                                    clipRect.xMax -= padding;
                                }
                                else
                                {
                                    // The sprite is wider than it is taller
                                    float padding = size * (1f - 1f / aspect) * 0.5f;
                                    clipRect.yMin += padding;
                                    clipRect.yMax -= padding;
                                }
                            }

                            GUI.DrawTextureWithTexCoords(clipRect, tex, uv);

                            // Draw the selection
                            if (NGUISettings.selectedSprite == sprite.name)
                            {
                                NGUIEditorTools.DrawOutline(rect, new Color(0.4f, 1f, 0f, 1f));
                            }
                        }

                        GUI.backgroundColor = new Color(1f, 1f, 1f, 0.5f);
                        GUI.contentColor    = new Color(1f, 1f, 1f, 0.7f);
                        GUI.Label(new Rect(rect.x, rect.y + rect.height, rect.width, 32f), sprite.name, "ProgressBarBack");
                        GUI.contentColor    = Color.white;
                        GUI.backgroundColor = Color.white;

                        if (++col >= columns)
                        {
                            ++offset;
                            break;
                        }
                        rect.x += padded;
                    }
                }
                GUILayout.EndHorizontal();
                GUILayout.Space(padded);
                rect.y += padded + 26;
                ++rows;
            }
            GUILayout.Space(rows * 26);
            GUILayout.EndScrollView();

            if (close)
            {
                Close();
            }
        }
    }
Пример #2
0
    /// <summary>
    /// Draw the custom wizard.
    /// </summary>

    void OnGUI()
    {
        Event     currentEvent = Event.current;
        EventType type         = currentEvent.type;

        int x = cellPadding, y = cellPadding;
        int width    = Screen.width - cellPadding;
        int spacingX = cellSize + cellPadding;
        int spacingY = spacingX;

        if (mMode == Mode.DetailedMode)
        {
            spacingY += 32;
        }

        GameObject dragged         = draggedObject;
        bool       isDragging      = (dragged != null);
        int        indexUnderMouse = GetCellUnderMouse(spacingX, spacingY);
        Item       selection       = isDragging ? FindItem(dragged) : null;
        string     searchFilter    = NGUISettings.searchField;

        int newTab = mTab;

        GUILayout.BeginHorizontal();
        if (GUILayout.Toggle(newTab == 0, "1", "ButtonLeft"))
        {
            newTab = 0;
        }
        if (GUILayout.Toggle(newTab == 1, "2", "ButtonMid"))
        {
            newTab = 1;
        }
        if (GUILayout.Toggle(newTab == 2, "3", "ButtonMid"))
        {
            newTab = 2;
        }
        if (GUILayout.Toggle(newTab == 3, "4", "ButtonMid"))
        {
            newTab = 3;
        }
        if (GUILayout.Toggle(newTab == 4, "5", "ButtonRight"))
        {
            newTab = 4;
        }
        GUILayout.EndHorizontal();

        if (mTab != newTab)
        {
            Save();
            mTab   = newTab;
            mReset = true;
            NGUISettings.SetInt("NGUI Prefab Tab", mTab);
            Load();
        }

        if (mReset && type == EventType.Repaint)
        {
            mReset = false;
            foreach (Item item in mItems)
            {
                GeneratePreview(item, null);
            }
            RectivateLights();
        }

        // Search field
        GUILayout.BeginHorizontal();
        {
            string after = EditorGUILayout.TextField("", searchFilter, "SearchTextField", GUILayout.Width(Screen.width - 20f));

            if (GUILayout.Button("", "SearchCancelButton", GUILayout.Width(18f)))
            {
                after = "";
                GUIUtility.keyboardControl = 0;
            }

            if (searchFilter != after)
            {
                NGUISettings.searchField = after;
                searchFilter             = after;
            }
        }
        GUILayout.EndHorizontal();

        bool eligibleToDrag = (currentEvent.mousePosition.y < Screen.height - 40);

        if (type == EventType.MouseDown)
        {
            mMouseIsInside = true;
        }
        else if (type == EventType.MouseDrag)
        {
            mMouseIsInside = true;

            if (indexUnderMouse != -1 && eligibleToDrag)
            {
                // Drag operation begins
                if (draggedObjectIsOurs)
                {
                    DragAndDrop.StartDrag("Prefab Tool");
                }
                currentEvent.Use();
            }
        }
        else if (type == EventType.MouseUp)
        {
            DragAndDrop.PrepareStartDrag();
            mMouseIsInside = false;
            Repaint();
        }
        else if (type == EventType.DragUpdated)
        {
            // Something dragged into the window
            mMouseIsInside = true;
            UpdateVisual();
            currentEvent.Use();
        }
        else if (type == EventType.DragPerform)
        {
            // We've dropped a new object into the window
            if (dragged != null)
            {
                if (selection != null)
                {
                    DestroyTexture(selection);
                    mItems.Remove(selection);
                }

                AddItem(dragged, indexUnderMouse);
                draggedObject = null;
            }
            mMouseIsInside = false;
            currentEvent.Use();
        }
        else if (type == EventType.DragExited || type == EventType.Ignore)
        {
            mMouseIsInside = false;
        }

        // If the mouse is not inside the window, clear the selection and dragged object
        if (!mMouseIsInside)
        {
            selection = null;
            dragged   = null;
        }

        // Create a list of indices, inserting an entry of '-1' underneath the dragged object
        BetterList <int> indices = new BetterList <int>();

        for (int i = 0; i < mItems.size;)
        {
            if (dragged != null && indices.size == indexUnderMouse)
            {
                indices.Add(-1);
            }

            if (mItems[i] != selection)
            {
                if (string.IsNullOrEmpty(searchFilter) ||
                    mItems[i].prefab.name.IndexOf(searchFilter, System.StringComparison.CurrentCultureIgnoreCase) != -1)
                {
                    indices.Add(i);
                }
            }
            ++i;
        }

        // There must always be '-1' (Add/Move slot) present
        if (!indices.Contains(-1))
        {
            indices.Add(-1);
        }

        // We want to start dragging something from within the window
        if (eligibleToDrag && type == EventType.MouseDown && indexUnderMouse > -1)
        {
            GUIUtility.keyboardControl = 0;

            if (currentEvent.button == 0 && indexUnderMouse < indices.size)
            {
                int index = indices[indexUnderMouse];

                if (index != -1 && index < mItems.size)
                {
                    selection     = mItems[index];
                    draggedObject = selection.prefab;
                    dragged       = selection.prefab;
                    currentEvent.Use();
                }
            }
        }
        //else if (type == EventType.MouseUp && currentEvent.button == 1 && indexUnderMouse > mItems.size)
        //{
        //    NGUIContextMenu.AddItem("Reset", false, RemoveItem, index);
        //    NGUIContextMenu.Show();
        //}

        // Draw the scroll view with prefabs
        mPos = GUILayout.BeginScrollView(mPos);
        {
            Color normal = new Color(1f, 1f, 1f, 0.5f);

            for (int i = 0; i < indices.size; ++i)
            {
                int  index = indices[i];
                Item ent   = (index != -1) ? mItems[index] : selection;

                if (ent != null && ent.prefab == null)
                {
                    mItems.RemoveAt(index);
                    continue;
                }

                Rect rect  = new Rect(x, y, cellSize, cellSize);
                Rect inner = rect;
                inner.xMin += 2f;
                inner.xMax -= 2f;
                inner.yMin += 2f;
                inner.yMax -= 2f;
                rect.yMax  -= 1f;                // Button seems to be mis-shaped. It's height is larger than its width by a single pixel.

                if (!isDragging && (mMode == Mode.CompactMode || (ent == null || ent.tex != null)))
                {
                    mContent.tooltip = (ent != null) ? ent.prefab.name : "Click to add";
                }
                else
                {
                    mContent.tooltip = "";
                }

                //if (ent == selection)
                {
                    GUI.color = normal;
                    NGUIEditorTools.DrawTiledTexture(inner, NGUIEditorTools.backdropTexture);
                }

                GUI.color           = Color.white;
                GUI.backgroundColor = normal;

                if (GUI.Button(rect, mContent, "Button"))
                {
                    if (ent == null || currentEvent.button == 0)
                    {
                        string path = EditorUtility.OpenFilePanel("Add a prefab", NGUISettings.currentPath, "prefab");

                        if (!string.IsNullOrEmpty(path))
                        {
                            NGUISettings.currentPath = System.IO.Path.GetDirectoryName(path);
                            Item newEnt = CreateItemByPath(path);

                            if (newEnt != null)
                            {
                                mItems.Add(newEnt);
                                Save();
                            }
                        }
                    }
                    else if (currentEvent.button == 1)
                    {
                        NGUIContextMenu.AddItem("Delete", false, RemoveItem, index);
                        NGUIContextMenu.Show();
                    }
                }

                string caption = (ent == null) ? "" : ent.prefab.name.Replace("Control - ", "");

                if (ent != null)
                {
                    if (ent.tex != null)
                    {
                        GUI.DrawTexture(inner, ent.tex);
                    }
                    else if (mMode != Mode.DetailedMode)
                    {
                        GUI.Label(inner, caption, mStyle);
                        caption = "";
                    }
                }
                else
                {
                    GUI.Label(inner, "Add", mStyle);
                }

                if (mMode == Mode.DetailedMode)
                {
                    GUI.backgroundColor = new Color(1f, 1f, 1f, 0.5f);
                    GUI.contentColor    = new Color(1f, 1f, 1f, 0.7f);
                    GUI.Label(new Rect(rect.x, rect.y + rect.height, rect.width, 32f), caption, "ProgressBarBack");
                    GUI.contentColor    = Color.white;
                    GUI.backgroundColor = Color.white;
                }

                x += spacingX;

                if (x + spacingX > width)
                {
                    y += spacingY;
                    x  = cellPadding;
                }
            }
            GUILayout.Space(y);
        }
        GUILayout.EndScrollView();

        // Mode
        Mode modeAfter = (Mode)EditorGUILayout.EnumPopup(mMode);

        if (modeAfter != mMode)
        {
            mMode  = modeAfter;
            mReset = true;
            NGUISettings.SetEnum("NGUI Prefab Mode", mMode);
        }
    }