Наследование: MonoBehaviour
Пример #1
0
    void Awake()
    {
        Test();


        _Instance = this;

        foreach (Transform trans in mMainNodeTrans)
        {
            if (null != trans)
            {
                trans.gameObject.SetActive(true);
            }
        }

        mxObjectElement = new NFObjectElement();
        mxObjectGM      = new NFObjectGM();

        mConfig = new NFConfig();
        mConfig.Load();
        mConfig.GetSelectServer(ref strTargetIP, ref nPort);

        NFCKernelModule.Instance.GetLogicClassModule().SetDataPath(mConfig.GetDataPath());

        NFCKernelModule.Instance.Init();
    }
Пример #2
0
    void Awake()
    {
        _Instance = this;

        foreach (Transform trans in mTrans)
        {
            if (null != trans)
            {
                trans.gameObject.SetActive(true);
            }
        }
    }
Пример #3
0
    void Awake()
    {
        _Instance = this;

        foreach (Transform trans in mTrans)
        {
            if (null != trans)
            {
                trans.gameObject.SetActive(true);
            }
        }
    }
Пример #4
0
    void Awake()
    {
        _Instance = this;

        foreach (Transform trans in mTrans)
        {
            if (null != trans)
            {
                trans.gameObject.SetActive(true);
            }
        }

        mConfig = new NFConfig();
        mConfig.Load();
        mConfig.GetSelectServer(ref strTargetIP, ref nPort);

        NFCKernelModule.Instance.GetLogicClassModule().SetDataPath(mConfig.GetDataPath());

        NFCKernelModule.Instance.Init();
    }