Пример #1
0
        private void EGMI_ACK_PROPERTY_FLOAT(MsgHead head, MemoryStream stream)
        {
            NFMsg.MsgBase xMsg = new NFMsg.MsgBase();
            xMsg = Serializer.Deserialize <NFMsg.MsgBase>(stream);

            NFMsg.ObjectPropertyFloat propertyData = new NFMsg.ObjectPropertyFloat();
            propertyData = Serializer.Deserialize <NFMsg.ObjectPropertyFloat>(new MemoryStream(xMsg.msg_data));

            NFIObject go = NFCKernel.Instance.GetObject(PBToNF(propertyData.player_id));

            for (int i = 0; i < propertyData.property_list.Count; i++)
            {
                NFIPropertyManager propertyManager = go.GetPropertyManager();
                NFIProperty        property        = propertyManager.GetProperty(System.Text.Encoding.Default.GetString(propertyData.property_list[i].property_name));
                if (null == property)
                {
                    NFIDataList varList = new NFCDataList();
                    varList.AddFloat(0.0f);

                    property = propertyManager.AddProperty(System.Text.Encoding.Default.GetString(propertyData.property_list[i].property_name), varList);
                }

                property.SetFloat(propertyData.property_list[i].data);
            }
        }
Пример #2
0
    ////////////////////////////////////////////////////////////
    void OnOpratorGUI(int nHeight, int nWidth)
    {
        //////////////////////////////////

        if (null != mxClient &&
            mxClient.IsConnected() &&
            mPlayerState == PLAYER_STATE.E_PLAYER_GAMEING)
        {
            ////聊天
            scrollVecChatMsg = GUI.BeginScrollView(new Rect(350, nHeight / 2 + 20, 240, nHeight / 2 - 50), scrollVecChatMsg, new Rect(0, 0, 1500, 3000));
            int nChatIndex = 0;
            for (int i = mxListener.aChatMsgList.Count - 1; i >= 0; i--)
            {
                string strData = (string)mxListener.aChatMsgList[i];
                GUI.Label(new Rect(0, nChatIndex * 20, 2000, 20), strData);
                nChatIndex++;
            }

            GUI.EndScrollView();

            ////网络消息
            scrollVecMsg = GUI.BeginScrollView(new Rect(560 + 40, nHeight / 2 + 20, 240, nHeight / 2 - 50), scrollVecMsg, new Rect(0, 0, 1500, 3000));
            int nNetIndex = 0;
            for (int i = mxListener.aMsgList.Count - 1; i >= 0; i--)
            {
                string strData = (string)mxListener.aMsgList[i];
                GUI.Label(new Rect(0, nNetIndex * 20, 2000, 20), strData);
                nNetIndex++;
            }

            GUI.EndScrollView();

            //操作功能区
            scrollVecBtn = GUI.BeginScrollView(new Rect(850, 535, 410, nHeight / 2 - 50), scrollVecBtn, new Rect(0, 0, 500, 1200));

            ////////////////////////////////////////////////////////////////////////////////////////////////

            if (GUI.Button(new Rect(0, 0, 100, 50), "SwapScene"))
            {
                mxSendLogic.RequireSwapScene(nMainRoleID, 0, int.Parse(strReqSwapSceneID), -1);
            }
            strReqSwapSceneID = GUI.TextField(new Rect(100, 0, 100, 50), strReqSwapSceneID);
            strReqSwapGroupID = GUI.TextField(new Rect(200, 0, 100, 50), strReqSwapGroupID);

            ////////////////////////////////////////////////////////////////////////////////////////////////
            if (GUI.Button(new Rect(0, 50, 100, 50), "Move"))
            {
                mxSendLogic.RequireMove(nMainRoleID, float.Parse(strReqMoveX), float.Parse(strReqMoveZ));
            }
            strReqMoveX = GUI.TextField(new Rect(100, 50, 100, 50), strReqMoveX);
            strReqMoveZ = GUI.TextField(new Rect(200, 50, 100, 50), strReqMoveZ);
            ////////////////////////////////////////////////////////////////////////////////////////////////
            if (GUI.Button(new Rect(0, 100, 100, 50), "Chat"))
            {
                mxSendLogic.RequireChat(nMainRoleID, new NFrame.NFGUID(), 3, strChatData);
                //test
                if (false)
                {
                    int value = int.Parse(strChatData);

                    NFIObject          obj             = NFCKernelModule.Instance.GetObject(nMainRoleID);
                    NFIPropertyManager propertyManager = obj.GetPropertyManager();
                    NFIProperty        property        = propertyManager.GetProperty("Gold");
                    property.SetInt(value);
                }
            }
            strChatData = GUI.TextField(new Rect(100, 100, 300, 50), strChatData);


            ////////////////////////////////////////////////////////////////////////////////////////////////
            if (GUI.Button(new Rect(0, 150, 100, 50), "UseSkill"))
            {
                NFGUID xMonsterID = new NFGUID();
                xMonsterID.Parse(strReqKillNPCID, out xMonsterID);
                mxSendLogic.RequireUseSkill(nMainRoleID, "", xMonsterID, 0f, 0f, 0f, 0f);
            }
            strReqKillID    = GUI.TextField(new Rect(100, 150, 100, 50), strReqKillID);
            strReqKillNPCID = GUI.TextField(new Rect(200, 150, 200, 50), strReqKillNPCID);

            /*
             *
             *
             *          ////////////////////////////////////////////////////////////////////////////////////////////////
             *
             *          if (GUI.Button(new Rect(0, 150, 100, 50), "交任务"))
             *          {
             *              sendLogic.RequireCompeleteTask(nSelfID, strReqAcceptTaskID);
             *          }
             *          strReqAcceptTaskID = GUI.TextField(new Rect(100, 150, 100, 50), strReqAcceptTaskID);
             *
             *          ////////////////////////////////////////////////////////////////////////////////////////////////
             *
             *
             *
             *          ////////////////////////////////////////////////////////////////////////////////////////////////
             *          if (GUI.Button(new Rect(0, 250, 100, 50), "使用道具"))
             *          {
             *              sendLogic.RequireUseItem(long.Parse(strReqUseItemID), nSelfID);
             *          }
             *          strReqUseItemID = GUI.TextField(new Rect(100, 250, 100, 50), strReqUseItemID);
             *
             *          ////////////////////////////////////////////////////////////////////////////////////////////////
             *
             *          if (GUI.Button(new Rect(0, 300, 100, 50), "拾取"))
             *          {
             *              sendLogic.RequirePickUpItem(long.Parse(strPickUpItemID));
             *          }
             *          strPickUpItemID = GUI.TextField(new Rect(100, 300, 100, 50), strPickUpItemID);
             *
             *          ////////////////////////////////////////////////////////////////////////////////////////////////
             *                                  if (GUI.Button(new Rect(0, 450, 100, 50), "接任务"))
             *                                  {
             *                                          sendLogic.RequireAcceptTask(strReqAcceptTaskID);
             *                                  }
             *                                  strReqAcceptTaskID = GUI.TextField(new Rect(100, 450, 100, 50), strReqAcceptTaskID);
             *
             */

//             if (GUI.Button(new Rect(0, 350, 100, 50), "Set Property"))
//             {
//                 //mxSendLogic.RequireProperty(nMainRoleID, strReqSetProperty, int.Parse(strReqPropertyValue));
//             }
//             strReqSetProperty = GUI.TextField(new Rect(100, 350, 100, 50), strReqSetProperty);
//             strReqPropertyValue = GUI.TextField(new Rect(200, 350, 100, 50), strReqPropertyValue);
            ////////////////////////////////////////////////////////////////////////////////////////////////

            /*
             * if (GUI.Button(new Rect(0, 400, 100, 50), "添加道具"))
             * {
             *  sendLogic.RequireItem(strReqAddItem, int.Parse(strAddCount));
             * }
             * strReqAddItem = GUI.TextField(new Rect(100, 400, 100, 50), strReqAddItem);
             * strAddCount = GUI.TextField(new Rect(200, 400, 100, 50), strAddCount);
             */

            ////////////////////////////////////////////////////////////////////////////////////////////////


            GUI.EndScrollView();
        }
    }
Пример #3
0
        private void EGMI_ACK_OBJECT_PROPERTY_ENTRY(MsgHead head, MemoryStream stream)
        {
            NFMsg.MsgBase xMsg = new NFMsg.MsgBase();
            xMsg = Serializer.Deserialize <NFMsg.MsgBase>(stream);

            NFMsg.MultiObjectPropertyList xMultiObjectPropertyList = new NFMsg.MultiObjectPropertyList();
            xMultiObjectPropertyList = Serializer.Deserialize <NFMsg.MultiObjectPropertyList>(new MemoryStream(xMsg.msg_data));

            for (int i = 0; i < xMultiObjectPropertyList.multi_player_property.Count; i++)
            {
                NFMsg.ObjectPropertyList xPropertyData = xMultiObjectPropertyList.multi_player_property[i];
                NFIObject          go = NFCKernel.Instance.GetObject(PBToNF(xPropertyData.player_id));
                NFIPropertyManager xPropertyManager = go.GetPropertyManager();

                for (int j = 0; j < xPropertyData.property_int_list.Count; j++)
                {
                    string      strPropertyName = System.Text.Encoding.Default.GetString(xPropertyData.property_int_list[j].property_name);
                    NFIProperty xProperty       = xPropertyManager.GetProperty(strPropertyName);
                    if (null == xProperty)
                    {
                        NFIDataList varList = new NFCDataList();
                        varList.AddInt(0);

                        xProperty = xPropertyManager.AddProperty(strPropertyName, varList);
                    }

                    xProperty.SetInt(xPropertyData.property_int_list[j].data);
                }

                for (int j = 0; j < xPropertyData.property_float_list.Count; j++)
                {
                    string      strPropertyName = System.Text.Encoding.Default.GetString(xPropertyData.property_float_list[j].property_name);
                    NFIProperty xProperty       = xPropertyManager.GetProperty(strPropertyName);
                    if (null == xProperty)
                    {
                        NFIDataList varList = new NFCDataList();
                        varList.AddFloat(0);

                        xProperty = xPropertyManager.AddProperty(strPropertyName, varList);
                    }

                    xProperty.SetFloat(xPropertyData.property_float_list[j].data);
                }

                for (int j = 0; j < xPropertyData.property_string_list.Count; j++)
                {
                    string      strPropertyName = System.Text.Encoding.Default.GetString(xPropertyData.property_string_list[j].property_name);
                    NFIProperty xProperty       = xPropertyManager.GetProperty(strPropertyName);
                    if (null == xProperty)
                    {
                        NFIDataList varList = new NFCDataList();
                        varList.AddString("");

                        xProperty = xPropertyManager.AddProperty(strPropertyName, varList);
                    }

                    xProperty.SetString(System.Text.Encoding.Default.GetString(xPropertyData.property_string_list[j].data));
                }

                for (int j = 0; j < xPropertyData.property_object_list.Count; j++)
                {
                    string      strPropertyName = System.Text.Encoding.Default.GetString(xPropertyData.property_object_list[j].property_name);
                    NFIProperty xProperty       = xPropertyManager.GetProperty(strPropertyName);
                    if (null == xProperty)
                    {
                        NFIDataList varList = new NFCDataList();
                        varList.AddObject(new NFIDENTID());

                        xProperty = xPropertyManager.AddProperty(strPropertyName, varList);
                    }

                    xProperty.SetObject(PBToNF(xPropertyData.property_object_list[j].data));
                }
            }
        }