public override void AddHeartBeat(string strHeartBeatName, float fTime, NFIHeartBeat.HeartBeatEventHandler handler, NFIDataList valueList) { if (!mhtHeartBeat.ContainsKey(strHeartBeatName)) { NFIHeartBeat xHeartBeat = new NFCHeartBeat(mSelf, strHeartBeatName, fTime, valueList); mhtHeartBeat.Add(strHeartBeatName, xHeartBeat); xHeartBeat.RegisterCallback(handler); } }
public override bool AddHeartBeat(NFGUID self, string strHeartBeatName, NFIHeartBeat.HeartBeatEventHandler handler, float fTime, int nCount) { NFIObject xGameObject = GetObject(self); if (null != xGameObject) { xGameObject.GetHeartBeatManager().AddHeartBeat(strHeartBeatName, fTime, nCount, handler); } return(true); }
public override bool AddHeartBeat(NFIDENTID self, string strHeartBeatName, NFIHeartBeat.HeartBeatEventHandler handler, float fTime, NFIDataList valueList) { NFIObject xGameObject = GetObject(self); if (null != xGameObject) { xGameObject.GetHeartBeatManager().AddHeartBeat(strHeartBeatName, fTime, handler, valueList); } return(true); }
public abstract void RegisterCallback(NFIHeartBeat.HeartBeatEventHandler handler);
public abstract void AddHeartBeat(string strHeartBeatName, float fTime, int nCount, NFIHeartBeat.HeartBeatEventHandler handler);
public abstract bool AddHeartBeat(NFGUID self, string strHeartBeatName, NFIHeartBeat.HeartBeatEventHandler handler, float fTime, int nCount);
public override void AddHeartBeat(string strHeartBeatName, float fTime, int nCount, NFIHeartBeat.HeartBeatEventHandler handler) { GetHeartBeatManager().AddHeartBeat(strHeartBeatName, fTime, nCount, handler); }
public override void RegisterCallback(NFIHeartBeat.HeartBeatEventHandler handler) { doHandlerDel += handler; }
public abstract void AddHeartBeat(string strHeartBeatName, float fTime, NFIHeartBeat.HeartBeatEventHandler handler, NFIDataList valueList);
public abstract bool AddHeartBeat(NFIDENTID self, string strHeartBeatName, NFIHeartBeat.HeartBeatEventHandler handler, float fTime, NFIDataList valueList);