private void Update() { if (CheckDeath()) { if (isAI) { agent.SetFitness(currentScore + (int)Mathf.Ceil(currenAliveTime)); agent.TrainingOver(); StopAllCoroutines(); } else { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } if (!isAI && Input.GetKeyDown(KeyCode.UpArrow)) { Flap(); } }
private void PlacePieces() { Vector3Int[] points = new Vector3Int[4]; Vector2Int[] oriantation = currentPiece.GetOriantation(); for (int i = 0; i < points.Length; i++) { points[i] = new Vector3Int(oriantation[i].x, oriantation[i].y, 1); } if (!gameBoard.SetPoints(points, currentPieces)) { agent.SetFitness(pieces + (int)currentScore / 100); agent.TrainingOver(); Debug.Log("Game Over"); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } pieces++; agent.SetFitness(pieces + (int)currentScore); }