void OnGetJoinGroupResult(NetMsgDef msg) { TSCApplyGroup res = TSCApplyGroup.ParseFrom(msg.mBtsData); string title = "加入失败"; string content = ""; if (!res.Exist) { FacadeSingleton.Instance.OverlayerPanel("UIMsgBoxPanel"); NDictionary args = new NDictionary(); content = "该ID不存在"; args.Add("title", title); args.Add("content", content); SendEvent("OpenMsgBox", args); return; } if (res.Full) { FacadeSingleton.Instance.OverlayerPanel("UIMsgBoxPanel"); NDictionary args = new NDictionary(); content = "该庄园人员上限已满"; args.Add("title", title); args.Add("content", content); SendEvent("OpenMsgBox", args); return; } UserPackage userPackage = FacadeSingleton.Instance.RetrieveData(ConstVal.Package_User) as UserPackage; userPackage.SetGroupID(res.GroupId); SceneLoader.LoadScene("SLoading"); }
void OnReceive(NetMsgDef msg) { TSCReceive receive = TSCReceive.ParseFrom(msg.mBtsData); long buildingID = receive.BuildingId; int configID = receive.ConfigId; int num = receive.Number; sanctuaryPackage.Receive(buildingID, receive); NBuildingInfo info = sanctuaryPackage.GetBuildingInfo(buildingID); if (sanctuaryPackage.GetBuildingFuncByConfigID(info.configID) == BuildingFunc.Craft) { SendEvent("RefreshCraftPanel"); } NDictionary data = new NDictionary(); if (configID == 0) //elec { string content = string.Format("获得电力 x {0}", num); data.Add("content", content); } else { ITEM_RES itemConfig = itemPackage.GetItemDataByConfigID(configID); string content = string.Format("获得{0} x {1}", itemConfig.MinName, num); data.Add("content", content); } //info.number = Mathf.Max(0, info.number - num); //info.building.SetCollect(false); info.building.RefreshHud(); FacadeSingleton.Instance.OpenUtilityPanel("UITipsPanel"); FacadeSingleton.Instance.SendEvent("OpenTips", data); FacadeSingleton.Instance.InvokeService("RPCGetResourceInfo", ConstVal.Service_Sanctuary); }
void OnBuildingUpgrade(NetMsgDef msg) { TSCUpgrade upgrade = TSCUpgrade.ParseFrom(msg.mBtsData); if (!upgrade.IsState && upgrade.IsGroup && upgrade.IsResource && upgrade.IsProduction) { sanctuaryPackage.StartUpgrade(upgrade); FacadeSingleton.Instance.InvokeService("RPCGetResourceInfo", ConstVal.Service_Sanctuary); } else { NDictionary data = new NDictionary(); data.Add("title", "升级失败"); string content = ""; if (upgrade.IsState) { content = "建筑正在升级中"; } else if (!upgrade.IsGroup) { content = "庄园等级低于要求\n解锁/升级建筑以提升等级"; } else if (!upgrade.IsResource) { content = "资源数量不足\n可至交易所中购买"; } else if (!upgrade.IsProduction) { content = "其他建筑正在升级或解锁中"; } data.Add("content", content); data.Add("method", 1); FacadeSingleton.Instance.OpenUtilityPanel("UIMsgBoxPanel"); SendEvent("OpenMsgBox", data); } }
void BuyItemResponce(NetMsgDef msg) { TSCBuyGoods res = TSCBuyGoods.ParseFrom(msg.mBtsData); string content; if (res.IsChange) { content = "价格已改变, 请重新操作"; FacadeSingleton.Instance.InvokeService("RPCGetItemTradeInfo", ConstVal.Service_Sanctuary); } else if (res.IsLimit) { content = "购买达到上限"; FacadeSingleton.Instance.InvokeService("RPCGetPurchase", ConstVal.Service_Sanctuary); } else { ITEM_RES config = itemPackage.GetItemDataByConfigID(res.ConfigId); double price = itemPackage.GetItemPrice(res.ConfigId); content = string.Format("购买{0} x {1}单位\n消耗黄金{2}", config.MinName, res.Number, price * res.Number); FacadeSingleton.Instance.InvokeService("RPCGetPurchase", ConstVal.Service_Sanctuary); FacadeSingleton.Instance.InvokeService("RPCGetResourceInfo", ConstVal.Service_Sanctuary); } FacadeSingleton.Instance.OpenUtilityPanel("UIMsgBoxPanel"); NDictionary args = new NDictionary(); args.Add("content", content); args.Add("method", 1); SendEvent("OpenMsgBox", args); }
void OnStartCraft() { NDictionary args = new NDictionary(); args.Add("buildingID", selectionBuilding.BuildingID); args.Add("num", craftNum); FacadeSingleton.Instance.InvokeService("RPCCraft", ConstVal.Service_Sanctuary, args); }
void GetPageList(int index) { NDictionary args = new NDictionary(); args.Add("pageidx", index); args.Add("groupid", userPackage.GroupID); FacadeSingleton.Instance.InvokeService("RPCGetMailPageList", ConstVal.Service_Sanctuary, args); }
public void DisconnectCallback() { NDictionary data = new NDictionary(); data.Add("content", "已断线,请重开游戏"); data.Add("method", 1); FacadeSingleton.Instance.OpenUtilityPanel("UIMsgBoxPanel"); FacadeSingleton.Instance.SendEvent("OpenMsgBox", data); }
private static void CreatePtBr() { NDictionary portugues = new NDictionary("PtBr"); portugues.Add("&File", "&Arquivo"); portugues.Add("&Help", "&Ajuda"); NLocalizationManager.Instance.Enabled = true; NLocalizationManager.Instance.GlobalDictionary.CombineWith(portugues); }
public void NameFormatError() { NDictionary data = new NDictionary(); data.Add("title", "创建用户失败"); data.Add("method", 1); data.Add("content", "用户名不合法\n用户名只允许中文,英文,数字与下划线,长度在4到10个字符之间"); FacadeSingleton.Instance.OpenUtilityPanel("UIMsgBoxPanel"); FacadeSingleton.Instance.SendEvent("OpenMsgBox", data); }
//------------------------------------------------------------- public void ProcessStoreHouseFull() { string content = "仓库容量不足\n建议:出售物品或升级仓库"; NDictionary args = new NDictionary(); args.Add("title", "领取失败"); args.Add("content", content); args.Add("method", 1); FacadeSingleton.Instance.OpenUtilityPanel("UIMsgBoxPanel"); FacadeSingleton.Instance.SendEvent("OpenMsgBox", args); }
void OnCreateGroup() { FacadeSingleton.Instance.OpenUtilityPanel("UIInputWindowPanel"); NDictionary args = new NDictionary(); args.Add("title", "创建庄园"); args.Add("desc", "庄园名称"); args.Add("callback", new NInputCallback(CreateCallback)); SendEvent("OpenInputWindow", args); //FacadeSingleton.Instance.InvokeService("RPCCreateGroup", ConstVal.Service_Common); }
void GetGroupRanking(int index) { NDictionary args = new NDictionary(); args.Add("pagecount", index); FacadeSingleton.Instance.InvokeService("RPCGetGroupRanking", ConstVal.Service_Sanctuary, args); }
void OnCollect() { NDictionary args = new NDictionary(); args.Add("buildingID", selectionBuilding.BuildingID); FacadeSingleton.Instance.InvokeService("RPCReceive", ConstVal.Service_Sanctuary, args); }
void CreateCallback(UIInput input) { NDictionary args = new NDictionary(); args.Add("name", input.value); FacadeSingleton.Instance.InvokeService("RPCCreateGroup", ConstVal.Service_Common, args); }
void GetPageCount() { NDictionary args = new NDictionary(); args.Add("groupid", userPackage.GroupID); FacadeSingleton.Instance.InvokeService("RPCGetMailCount", ConstVal.Service_Sanctuary, args); }
void InitView() { NBuildingInfo info = sanctuarytPackage.GetBuildingInfo(selecttionBuilding.BuildingID); var buildingDataMap = ConfigDataStatic.GetConfigDataTable("BUILDING"); BUILDING buildingData = buildingDataMap[info.configID] as BUILDING; int level = sanctuarytPackage.GetBulidingLevelByConfigID(info.configID); titleLabel.text = string.Format("{0} Lv.{1}", buildingData.BldgName, level); contentLable.text = buildingData.BldgInfo; //render 3d model string prefabName = buildingData.PrefabName; if (!string.IsNullOrEmpty(prefabName)) { NDictionary data = new NDictionary(); prefabName = prefabName.Substring(0, prefabName.IndexOf(".")); GameObject prefab = Resources.Load <GameObject>("Prefabs/Building/" + prefabName); if (prefab != null) { data.Add("model", prefab); modelGo = FacadeSingleton.Instance.InvokeService("OpenSubRenderer", ConstVal.Service_Sanctuary, data) as GameObject; } } //get attribute data int count = sanctuarytPackage.GetBuildingAttribute(selecttionBuilding, level); tableView.DataCount = count; tableView.TableChange(); }
void OnUnlock() { NDictionary data = new NDictionary(); data.Add("configID", sanctuaryPackage.GetConfigIDByBuildingType(sanctuaryPackage.GetSelectionBuilding().buildingType)); FacadeSingleton.Instance.InvokeService("RPCUnlockBuilding", ConstVal.Service_Sanctuary, data); FacadeSingleton.Instance.BackPanel(); }
void OnBuyItem() { FacadeSingleton.Instance.OverlayerPanel("UIItemValuePanel"); NDictionary args = new NDictionary(); args.Add("isbuy", true); FacadeSingleton.Instance.SendEvent("OpenItemValue", args); }
void OnUpgrade() { NDictionary args = new NDictionary(); args.Add("buildingID", sanctuaryPackage.GetSelectionBuilding().BuildingID); FacadeSingleton.Instance.InvokeService("RPCUpgradeBuliding", ConstVal.Service_Sanctuary, args); FacadeSingleton.Instance.BackPanel(); }
void OnUpgrade() { NBuildingInfo buildingInfo = sanctuaryPackage.GetBuildingInfo(selectBuilding.BuildingID); if (sanctuaryPackage.GetBulidingLevelByConfigID(buildingInfo.configID) >= 20) { NDictionary data = new NDictionary(); data.Add("title", "升级失败"); data.Add("content", "等级达到上限"); data.Add("method", 1); FacadeSingleton.Instance.OpenUtilityPanel("UIMsgBoxPanel"); FacadeSingleton.Instance.SendEvent("OpenMsgBox", data); return; } FacadeSingleton.Instance.BackPanel(); FacadeSingleton.Instance.OverlayerPanel("UIBuildingUpgradePanel"); }
protected void OnClick() { NDictionary data = new NDictionary(); NTradeInfo info = dynamicPackage.GetFilteredTradeInfoList()[mIndex]; data.Add("id", info.configID); FacadeSingleton.Instance.SendEvent("TradeSelecItem", data); }
void OnChat() { FacadeSingleton.Instance.OpenUtilityPanel("UITipsPanel"); NDictionary data = new NDictionary(); string content = string.Format("此功能尚未完成,请期待后续版本"); data.Add("content", content); FacadeSingleton.Instance.SendEvent("OpenTips", data); }
void OnLogin() { if (CheckString(userName.value)) { NDictionary data = new NDictionary(); data.Add("username", userName.value); FacadeSingleton.Instance.InvokeService("Login", ConstVal.Service_Common, data); } }
private static void CreateSp() { NDictionary portugues = new NDictionary("Sp"); portugues.Add("&Help", "&Ayuda"); NLocalizationManager.Instance.Enabled = true; NLocalizationManager.Instance.GlobalDictionary.CombineWith(portugues); }
public void OnJoinGroup() { NDictionary args = new NDictionary(); try { long id = System.Convert.ToInt64(input.value); args.Add("id", id); FacadeSingleton.Instance.InvokeService("RPCJoinGroup", ConstVal.Service_Common, args); } catch (Exception e) { args.Add("content", "该ID不合法,请检查输入是否有误"); args.Add("method", 1); args.Add("title", "加入失败"); FacadeSingleton.Instance.OpenUtilityPanel("UIMsgBoxPanel"); SendEvent("OpenMsgBox", args); } }
void AskDataFromServer() { FacadeSingleton.Instance.InvokeService("RPCGetResourceInfo", ConstVal.Service_Sanctuary); FacadeSingleton.Instance.InvokeService("RPCGetItemTradeInfo", ConstVal.Service_Sanctuary); FacadeSingleton.Instance.InvokeService("RPCGetPurchase", ConstVal.Service_Sanctuary); long startTime = GlobalFunction.GetGraphStartTimeStamp(); NDictionary data = new NDictionary(); data.Add("time", startTime); FacadeSingleton.Instance.InvokeService("RPCGetWorldEvent", ConstVal.Service_Sanctuary, data); }
void OnConfirm() { if (itemCap <= 0) { NDictionary data = new NDictionary(); if (isBuy) { data.Add("content", "黄金不够哦"); } else { data.Add("content", "没东西卖了哦"); } FacadeSingleton.Instance.OpenUtilityPanel("UITipsPanel"); FacadeSingleton.Instance.SendEvent("OpenTips", data); return; } if (value <= 0) { NDictionary data = new NDictionary(); data.Add("content", "数量不能为0"); FacadeSingleton.Instance.OpenUtilityPanel("UITipsPanel"); FacadeSingleton.Instance.SendEvent("OpenTips", data); return; } NDictionary args = new NDictionary(); args.Add("id", configID); args.Add("num", value); args.Add("price", itemPackage.GetItemPrice(configID)); args.Add("tax", itemPackage.GetTaxRate()); if (isBuy) { FacadeSingleton.Instance.InvokeService("RPCBuyItem", ConstVal.Service_Sanctuary, args); } else { FacadeSingleton.Instance.InvokeService("RPCSellItem", ConstVal.Service_Sanctuary, args); } FacadeSingleton.Instance.BackPanel(); }
void ShowNameBoard(NDictionary args = null) { NDictionary data = new NDictionary(); if (buildingID == 0) { data.Add("id", sanctuaryPackage.GetConfigIDByBuildingType(buildingType)); data.Add("isunlock", false); } else { NBuildingInfo info = sanctuaryPackage.GetBuildingInfo(buildingID); data.Add("id", info.configID); data.Add("isunlock", true); } if (hudBinder != null) { hudBinder.AddHud(HudType.NameBoard, data); } }
void OnCollect() { if (selectBuilding == null) { return; } FacadeSingleton.Instance.BackPanel(); NDictionary args = new NDictionary(); args.Add("buildingID", selectBuilding.BuildingID); FacadeSingleton.Instance.InvokeService("RPCReceive", ConstVal.Service_Sanctuary, args); }
void OnBuildingUnlock(NetMsgDef msg) { TSCUnlock unlock = TSCUnlock.ParseFrom(msg.mBtsData); if (unlock.IsGroup && unlock.IsResource && unlock.IsProduction && !unlock.IsState) { long buildingID = unlock.BuildingId; long finishTime = unlock.FinishTime; Building building = sanctuaryPackage.GetSelectionBuilding(); sanctuaryPackage.UnlockBuilding(buildingID, building, finishTime); building.RefreshView(); FacadeSingleton.Instance.InvokeService("RPCGetResourceInfo", ConstVal.Service_Sanctuary); } else { NDictionary data = new NDictionary(); data.Add("title", "解锁失败"); string content = ""; if (unlock.IsState) { content = "该建筑正在解锁中"; } else if (!unlock.IsGroup) { content = "庄园等级低于要求\n解锁/升级以提升等级"; } else if (!unlock.IsResource) { content = "资源数量不足\n可至交易所中购买"; } else if (!unlock.IsProduction) { content = "其他建筑正在升级或解锁中"; } data.Add("content", content); data.Add("method", 1); FacadeSingleton.Instance.OpenUtilityPanel("UIMsgBoxPanel"); SendEvent("OpenMsgBox", data); } }