Пример #1
0
        // the receive thread runs though this loop until told to exit
        void ReceiveThreadProc()
        {
            while (!_exitThread && _recvInstancePtr != IntPtr.Zero)
            {
                // The descriptors
                NDIlib.video_frame_v2_t videoFrame    = new NDIlib.video_frame_v2_t();
                NDIlib.audio_frame_v2_t audioFrame    = new NDIlib.audio_frame_v2_t();
                NDIlib.metadata_frame_t metadataFrame = new NDIlib.metadata_frame_t();

                switch (NDIlib.recv_capture_v2(_recvInstancePtr, ref videoFrame, ref audioFrame, ref metadataFrame, 1000))
                {
                // No data
                case NDIlib.frame_type_e.frame_type_none:
                    // No data received
                    break;

                // frame settings - check for extended functionality
                case NDIlib.frame_type_e.frame_type_status_change:
                    // check for PTZ
                    IsPtz = NDIlib.recv_ptz_is_supported(_recvInstancePtr);

                    // Check for recording
                    IsRecordingSupported = NDIlib.recv_recording_is_supported(_recvInstancePtr);

                    // Check for a web control URL
                    // We must free this string ptr if we get one.
                    IntPtr webUrlPtr = NDIlib.recv_get_web_control(_recvInstancePtr);
                    if (webUrlPtr == IntPtr.Zero)
                    {
                        WebControlUrl = String.Empty;
                    }
                    else
                    {
                        // convert to managed String
                        WebControlUrl = NDI.UTF.Utf8ToString(webUrlPtr);

                        // Don't forget to free the string ptr
                        NDIlib.recv_free_string(_recvInstancePtr, webUrlPtr);
                    }

                    break;

                // Video data
                case NDIlib.frame_type_e.frame_type_video:

                    // if not enabled, just discard
                    // this can also occasionally happen when changing sources
                    if (!_videoEnabled || videoFrame.p_data == IntPtr.Zero)
                    {
                        // alreays free received frames
                        NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);

                        break;
                    }

                    // get all our info so that we can free the frame
                    int yres = (int)videoFrame.yres;
                    int xres = (int)videoFrame.xres;

                    // quick and dirty aspect ratio correction for non-square pixels - SD 4:3, 16:9, etc.
                    double dpiX = 96.0 * (((double)xres / (double)yres) / videoFrame.picture_aspect_ratio);

                    int stride     = (int)videoFrame.line_stride_in_bytes;
                    int bufferSize = yres * stride;

                    // We need to be on the UI thread to write to our bitmap
                    // Not very efficient, but this is just an example
                    Dispatcher.BeginInvoke(new Action(delegate
                    {
                        // resize the writeable if needed
                        if (VideoBitmap == null ||
                            VideoBitmap.PixelWidth != xres ||
                            VideoBitmap.PixelHeight != yres ||
                            Math.Abs(VideoBitmap.DpiX - dpiX) > 0.001)
                        {
                            VideoBitmap = null;
                            GC.Collect(1);
                            VideoBitmap         = new WriteableBitmap(xres, yres, dpiX, 96.0, PixelFormats.Pbgra32, null);
                            VideoSurface.Source = VideoBitmap;
                        }

                        // update the writeable bitmap
                        VideoBitmap.WritePixels(new Int32Rect(0, 0, xres, yres), videoFrame.p_data, bufferSize, stride);

                        // free frames that were received AFTER use!
                        // This writepixels call is dispatched, so we must do it inside this scope.
                        NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);
                    }));

                    break;

                // audio is beyond the scope of this example
                case NDIlib.frame_type_e.frame_type_audio:

                    // if no audio or disabled, nothing to do
                    if (!_audioEnabled || audioFrame.p_data == IntPtr.Zero || audioFrame.no_samples == 0)
                    {
                        // alreays free received frames
                        NDIlib.recv_free_audio_v2(_recvInstancePtr, ref audioFrame);

                        break;
                    }

                    // if the audio format changed, we need to reconfigure the audio device
                    bool formatChanged = false;

                    // make sure our format has been created and matches the incomming audio
                    if (_waveFormat == null ||
                        _waveFormat.Channels != audioFrame.no_channels ||
                        _waveFormat.SampleRate != audioFrame.sample_rate)
                    {
                        // Create a wavformat that matches the incomming frames
                        _waveFormat = WaveFormat.CreateIeeeFloatWaveFormat((int)audioFrame.sample_rate, (int)audioFrame.no_channels);

                        formatChanged = true;
                    }

                    // set up our audio buffer if needed
                    if (_bufferedProvider == null || formatChanged)
                    {
                        _bufferedProvider = new BufferedWaveProvider(_waveFormat);
                        _bufferedProvider.DiscardOnBufferOverflow = true;
                    }

                    // set up our multiplexer used to mix down to 2 output channels)
                    if (_multiplexProvider == null || formatChanged)
                    {
                        _multiplexProvider = new MultiplexingWaveProvider(new List <IWaveProvider>()
                        {
                            _bufferedProvider
                        }, 2);
                    }

                    // set up our audio output device
                    if (_haveAudioDevice && (_wasapiOut == null || formatChanged))
                    {
                        try
                        {
                            // We can't guarantee audio sync or buffer fill, that's beyond the scope of this example.
                            // This is close enough to show that audio is received and converted correctly.
                            _wasapiOut = new WasapiOut(NAudio.CoreAudioApi.AudioClientShareMode.Shared, 50);
                            _wasapiOut.Init(_multiplexProvider);
                            _wasapiOut.Volume = _volume;
                            _wasapiOut.Play();
                        }
                        catch
                        {
                            // if this fails, assume that there is no audio device on the system
                            // so that we don't retry/catch on every audio frame received
                            _haveAudioDevice = false;
                        }
                    }

                    // did we get a device?
                    if (_haveAudioDevice && _wasapiOut != null)
                    {
                        // we're working in bytes, so take the size of a 32 bit sample (float) into account
                        int sizeInBytes = (int)audioFrame.no_samples * (int)audioFrame.no_channels * sizeof(float);

                        // NAudio is expecting interleaved audio and NDI uses planar.
                        // create an interleaved frame and convert from the one we received
                        NDIlib.audio_frame_interleaved_32f_t interleavedFrame = new NDIlib.audio_frame_interleaved_32f_t()
                        {
                            sample_rate = audioFrame.sample_rate,
                            no_channels = audioFrame.no_channels,
                            no_samples  = audioFrame.no_samples,
                            timecode    = audioFrame.timecode
                        };

                        // we need a managed byte array to add to buffered provider
                        byte[] audBuffer = new byte[sizeInBytes];

                        // pin the byte[] and get a GC handle to it
                        // doing it this way saves an expensive Marshal.Alloc/Marshal.Copy/Marshal.Free later
                        // the data will only be moved once, during the fast interleave step that is required anyway
                        GCHandle handle = GCHandle.Alloc(audBuffer, GCHandleType.Pinned);

                        // access it by an IntPtr and use it for our interleaved audio buffer
                        interleavedFrame.p_data = handle.AddrOfPinnedObject();

                        // Convert from float planar to float interleaved audio
                        // There is a matching version of this that converts to interleaved 16 bit audio frames if you need 16 bit
                        NDIlib.util_audio_to_interleaved_32f_v2(ref audioFrame, ref interleavedFrame);

                        // release the pin on the byte[]
                        // never try to access p_data after the byte[] has been unpinned!
                        // that IntPtr will no longer be valid.
                        handle.Free();

                        // push the byte[] buffer into the bufferedProvider for output
                        _bufferedProvider.AddSamples(audBuffer, 0, sizeInBytes);
                    }

                    // free the frame that was received
                    NDIlib.recv_free_audio_v2(_recvInstancePtr, ref audioFrame);

                    break;

                // Metadata
                case NDIlib.frame_type_e.frame_type_metadata:

                    // UTF-8 strings must be converted for use - length includes the terminating zero
                    //String metadata = Utf8ToString(metadataFrame.p_data, metadataFrame.length-1);

                    //System.Diagnostics.Debug.Print(metadata);

                    // free frames that were received
                    NDIlib.recv_free_metadata(_recvInstancePtr, ref metadataFrame);
                    break;
                }
            }
        }
Пример #2
0
        private void AudioCap_DataAvailable(object sender, WaveInEventArgs e)
        {
            if (isPausedValue || sendInstancePtr == IntPtr.Zero)
            {
                return;
            }

            // how many samples?
            int numSamples = (e.BytesRecorded / (audioNumChannels * audioSampleSizeInBytes));

            // how much float buffer will this need?
            int bufferSizeNeeded = numSamples * audioNumChannels * sizeof(float);

            // is our audio frame big enough? too big is fine
            if (audioBufferSize < bufferSizeNeeded || audioFrame.p_data == IntPtr.Zero)
            {
                if (audioFrame.p_data != null)
                {
                    Marshal.FreeHGlobal(audioFrame.p_data);

                    audioFrame.p_data = IntPtr.Zero;
                }

                audioFrame.p_data = Marshal.AllocHGlobal(bufferSizeNeeded);

                audioBufferSize = bufferSizeNeeded;
            }

            // set these every time because why not?
            audioFrame.sample_rate = audioSampleRate;
            audioFrame.no_channels = audioNumChannels;
            audioFrame.no_samples  = numSamples;

            // pin the byte[] audio received and get a GC handle to it
            GCHandle interleavedHandle = GCHandle.Alloc(e.Buffer, GCHandleType.Pinned);

            if (audioSampleSizeInBytes == 2)
            {
                // make an temporary interleaved NDI audio frame around the received samples
                NDIlib.audio_frame_interleaved_16s_t interleavedShortFrame = new NDIlib.audio_frame_interleaved_16s_t()
                {
                    sample_rate = audioSampleRate,
                    no_channels = audioNumChannels,
                    no_samples  = numSamples,
                    p_data      = interleavedHandle.AddrOfPinnedObject()
                };

                // Convert from s16 interleaved to float planar audio
                NDIlib.util_audio_from_interleaved_16s_v2(ref interleavedShortFrame, ref audioFrame);
            }
            else if (audioSampleSizeInBytes == 4)
            {
                // make an temporary interleaved NDI audio frame around the received samples
                NDIlib.audio_frame_interleaved_32f_t interleavedFloatFrame = new NDIlib.audio_frame_interleaved_32f_t()
                {
                    sample_rate = audioSampleRate,
                    no_channels = audioNumChannels,
                    no_samples  = numSamples,
                    p_data      = interleavedHandle.AddrOfPinnedObject()
                };

                // Convert from float interleaved to float planar audio
                NDIlib.util_audio_from_interleaved_32f_v2(ref interleavedFloatFrame, ref audioFrame);
            }
            else
            {
                System.Diagnostics.Debug.Assert(false, "Unexpected audio sample size.");
            }

            // release the GC pinning of the byte[]'s
            interleavedHandle.Free();

            Monitor.Enter(sendInstanceLock);

            // send the planar frame
            if (sendInstancePtr != IntPtr.Zero)
            {
                if (!IsSendPaused)
                {
                    NDIlib.send_send_audio_v2(sendInstancePtr, ref audioFrame);
                }
            }

            Monitor.Exit(sendInstanceLock);
        }
Пример #3
0
        // the receive thread runs though this loop until told to exit
        void ReceiveThreadProc()
        {
            while (!_exitThread && _recvInstancePtr != IntPtr.Zero)
            {
                // The descriptors
                NDIlib.video_frame_v2_t videoFrame    = new NDIlib.video_frame_v2_t();
                NDIlib.audio_frame_v2_t audioFrame    = new NDIlib.audio_frame_v2_t();
                NDIlib.metadata_frame_t metadataFrame = new NDIlib.metadata_frame_t();

                switch (NDIlib.recv_capture_v2(_recvInstancePtr, ref videoFrame, ref audioFrame, ref metadataFrame, 1000))
                {
                // No data
                case NDIlib.frame_type_e.frame_type_none:
                    // No data received
                    break;

                // frame settings - check for extended functionality
                case NDIlib.frame_type_e.frame_type_status_change:
                    // check for PTZ
                    IsPtz = NDIlib.recv_ptz_is_supported(_recvInstancePtr);

                    // Check for recording
                    IsRecordingSupported = NDIlib.recv_recording_is_supported(_recvInstancePtr);

                    // Check for a web control URL
                    // We must free this string ptr if we get one.
                    IntPtr webUrlPtr = NDIlib.recv_get_web_control(_recvInstancePtr);
                    if (webUrlPtr == IntPtr.Zero)
                    {
                        WebControlUrl = String.Empty;
                    }
                    else
                    {
                        // convert to managed String
                        WebControlUrl = UTF.Utf8ToString(webUrlPtr);

                        // Don't forget to free the string ptr
                        NDIlib.recv_free_string(_recvInstancePtr, webUrlPtr);
                    }

                    break;

                // Video data
                case NDIlib.frame_type_e.frame_type_video:

                    // if not enabled, just discard
                    // this can also occasionally happen when changing sources
                    if (!_videoEnabled || videoFrame.p_data == IntPtr.Zero)
                    {
                        // alreays free received frames
                        NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);

                        break;
                    }

                    // get all our info so that we can free the frame
                    int yres = (int)videoFrame.yres;
                    int xres = (int)videoFrame.xres;

                    // quick and dirty aspect ratio correction for non-square pixels - SD 4:3, 16:9, etc.
                    double dpiX = 96.0 * (videoFrame.picture_aspect_ratio / ((double)xres / (double)yres));

                    int stride     = (int)videoFrame.line_stride_in_bytes;
                    int bufferSize = yres * stride;


                    if (bufferSize != buffer01Size)
                    {
                        buffer0      = Marshal.ReAllocCoTaskMem(buffer0, bufferSize);
                        buffer1      = Marshal.ReAllocCoTaskMem(buffer1, bufferSize);
                        buffer01Size = bufferSize;
                    }


                    // Copy data
                    unsafe
                    {
                        byte *dst = (byte *)buffer0.ToPointer();
                        byte *src = (byte *)videoFrame.p_data.ToPointer();

                        for (int y = 0; y < yres; y++)
                        {
                            memcpy(dst, src, stride);
                            dst += stride;
                            src += stride;
                        }
                    }

                    // swap
                    IntPtr temp = buffer0;
                    buffer0 = buffer1;
                    buffer1 = temp;

                    ImagingPixelFormat pixFmt;
                    switch (videoFrame.FourCC)
                    {
                    case NDIlib.FourCC_type_e.FourCC_type_BGRA:
                        pixFmt = PixelFormat.B8G8R8A8; break;

                    case NDIlib.FourCC_type_e.FourCC_type_BGRX:
                        pixFmt = PixelFormat.B8G8R8; break;

                    case NDIlib.FourCC_type_e.FourCC_type_RGBA:
                        pixFmt = PixelFormat.R8G8B8A8; break;

                    case NDIlib.FourCC_type_e.FourCC_type_RGBX:
                        pixFmt = PixelFormat.R8G8B8; break;

                    default:
                        pixFmt = PixelFormat.Unknown;            // TODO: need to handle other video formats which are currently unsupported by IImage
                        break;
                    }

                    var VideoFrameImage = buffer1.ToImage(bufferSize, xres, yres, pixFmt, videoFrame.FourCC.ToString());

                    videoFrames.OnNext(VideoFrameImage);

                    // free frames that were received AFTER use!
                    // This writepixels call is dispatched, so we must do it inside this scope.
                    NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);

                    break;

                // audio is beyond the scope of this example
                case NDIlib.frame_type_e.frame_type_audio:

                    // if no audio or disabled, nothing to do
                    if (!_audioEnabled || audioFrame.p_data == IntPtr.Zero || audioFrame.no_samples == 0)
                    {
                        // alreays free received frames
                        NDIlib.recv_free_audio_v2(_recvInstancePtr, ref audioFrame);

                        break;
                    }

                    // we're working in bytes, so take the size of a 32 bit sample (float) into account
                    int sizeInBytes = (int)audioFrame.no_samples * (int)audioFrame.no_channels * sizeof(float);

                    // NAudio is expecting interleaved audio and NDI uses planar.
                    // create an interleaved frame and convert from the one we received
                    NDIlib.audio_frame_interleaved_32f_t interleavedFrame = new NDIlib.audio_frame_interleaved_32f_t()
                    {
                        sample_rate = audioFrame.sample_rate,
                        no_channels = audioFrame.no_channels,
                        no_samples  = audioFrame.no_samples,
                        timecode    = audioFrame.timecode
                    };

                    // we need a managed byte array to add to buffered provider
                    byte[] audBuffer = new byte[sizeInBytes];

                    // pin the byte[] and get a GC handle to it
                    // doing it this way saves an expensive Marshal.Alloc/Marshal.Copy/Marshal.Free later
                    // the data will only be moved once, during the fast interleave step that is required anyway
                    GCHandle handle = GCHandle.Alloc(audBuffer, GCHandleType.Pinned);

                    // access it by an IntPtr and use it for our interleaved audio buffer
                    interleavedFrame.p_data = handle.AddrOfPinnedObject();

                    // Convert from float planar to float interleaved audio
                    // There is a matching version of this that converts to interleaved 16 bit audio frames if you need 16 bit

                    NDIlib.util_audio_to_interleaved_32f_v2(ref audioFrame, ref interleavedFrame);

                    // release the pin on the byte[]
                    // never try to access p_data after the byte[] has been unpinned!
                    // that IntPtr will no longer be valid.
                    handle.Free();

                    int channelStride = audioFrame.channel_stride_in_bytes;

                    var floatBuffer = ConvertByteArrayToFloat(audBuffer, channelStride);

                    float[] outBuffer = new float[512];

                    Buffer.BlockCopy(floatBuffer, 0, outBuffer, 0, 512);

                    audioOutSignal.Read(outBuffer, 0, 512);

                    // free the frame that was received
                    NDIlib.recv_free_audio_v2(_recvInstancePtr, ref audioFrame);

                    break;


                // Metadata
                case NDIlib.frame_type_e.frame_type_metadata:

                    // UTF-8 strings must be converted for use - length includes the terminating zero
                    //String metadata = Utf8ToString(metadataFrame.p_data, metadataFrame.length-1);

                    //System.Diagnostics.Debug.Print(metadata);

                    // free frames that were received
                    NDIlib.recv_free_metadata(_recvInstancePtr, ref metadataFrame);
                    break;
                }
            }
        }
Пример #4
0
        /// <summary>
        /// the receive thread runs though this loop until told to exit
        /// </summary>
        void ReceiveThreadProc()
        {
            bool newVideo = true;

            using var deviceHandle = deviceProvider.GetHandle();
            var device = deviceHandle.Resource;

            while (!_exitThread && _recvInstancePtr != IntPtr.Zero)
            {
                // The descriptors
                NDIlib.video_frame_v2_t videoFrame    = new NDIlib.video_frame_v2_t();
                NDIlib.audio_frame_v2_t audioFrame    = new NDIlib.audio_frame_v2_t();
                NDIlib.metadata_frame_t metadataFrame = new NDIlib.metadata_frame_t();

                switch (NDIlib.recv_capture_v2(_recvInstancePtr, ref videoFrame, ref audioFrame, ref metadataFrame, 1000))
                {
                // No data
                case NDIlib.frame_type_e.frame_type_none:
                    // No data received
                    break;

                // frame settings - check for extended functionality
                case NDIlib.frame_type_e.frame_type_status_change:
                    // check for PTZ
                    IsPtz = NDIlib.recv_ptz_is_supported(_recvInstancePtr);

                    // Check for recording
                    IsRecordingSupported = NDIlib.recv_recording_is_supported(_recvInstancePtr);

                    // Check for a web control URL
                    // We must free this string ptr if we get one.
                    IntPtr webUrlPtr = NDIlib.recv_get_web_control(_recvInstancePtr);
                    if (webUrlPtr == IntPtr.Zero)
                    {
                        WebControlUrl = String.Empty;
                    }
                    else
                    {
                        // convert to managed String
                        WebControlUrl = UTF.Utf8ToString(webUrlPtr);

                        // Don't forget to free the string ptr
                        NDIlib.recv_free_string(_recvInstancePtr, webUrlPtr);
                    }

                    break;

                // Video data
                case NDIlib.frame_type_e.frame_type_video:

                    // if not enabled, just discard
                    // this can also occasionally happen when changing sources
                    if (!_videoEnabled || videoFrame.p_data == IntPtr.Zero)
                    {
                        // alreays free received frames
                        NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);

                        break;
                    }

                    // get all our info so that we can free the frame
                    int yres = (int)videoFrame.yres;
                    int xres = (int)videoFrame.xres;

                    // quick and dirty aspect ratio correction for non-square pixels - SD 4:3, 16:9, etc.
                    double dpiX = 96.0 * (videoFrame.picture_aspect_ratio / ((double)xres / (double)yres));

                    int stride     = (int)videoFrame.line_stride_in_bytes;
                    int bufferSize = yres * stride;


                    if (bufferSize != buffer01Size)
                    {
                        buffer0      = Marshal.ReAllocCoTaskMem(buffer0, bufferSize);
                        buffer1      = Marshal.ReAllocCoTaskMem(buffer1, bufferSize);
                        buffer01Size = bufferSize;
                    }

                    // Copy data
                    unsafe
                    {
                        byte *dst = (byte *)buffer0.ToPointer();
                        byte *src = (byte *)videoFrame.p_data.ToPointer();

                        for (int y = 0; y < yres; y++)
                        {
                            memcpy(dst, src, stride);
                            dst += stride;
                            src += stride;
                        }
                    }

                    // swap
                    IntPtr temp = buffer0;
                    buffer0 = buffer1;
                    buffer1 = temp;

                    SharpDX.DXGI.Format texFmt;
                    switch (videoFrame.FourCC)
                    {
                    case NDIlib.FourCC_type_e.FourCC_type_BGRA:
                        texFmt = SharpDX.DXGI.Format.B8G8R8A8_UNorm;
                        break;

                    case NDIlib.FourCC_type_e.FourCC_type_BGRX:
                        texFmt = SharpDX.DXGI.Format.B8G8R8A8_UNorm;
                        break;

                    case NDIlib.FourCC_type_e.FourCC_type_RGBA:
                        texFmt = SharpDX.DXGI.Format.R8G8B8A8_UNorm;
                        break;

                    case NDIlib.FourCC_type_e.FourCC_type_RGBX:
                        texFmt = SharpDX.DXGI.Format.B8G8R8A8_UNorm;
                        break;

                    default:
                        texFmt = SharpDX.DXGI.Format.Unknown;         // TODO: need to handle other video formats
                        break;
                    }

                    if (newVideo)     // it's the first time we enter the while loop, so cerate a new texture
                    {
                        textureDesc = new Texture2DDescription()
                        {
                            Width             = xres,
                            Height            = yres,
                            MipLevels         = 1,
                            ArraySize         = 1,
                            Format            = texFmt,
                            SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
                            Usage             = ResourceUsage.Default,
                            BindFlags         = BindFlags.ShaderResource,
                            CpuAccessFlags    = CpuAccessFlags.None,
                            OptionFlags       = ResourceOptionFlags.None
                        };

                        outputTexture = new Texture2D(device, textureDesc);

                        newVideo = false;
                    }

                    try
                    {
                        DataBox srcBox = new DataBox(buffer1);
                        device.ImmediateContext.UpdateSubresource(srcBox, outputTexture, 0);

                        videoFrames.OnNext(outputTexture);
                    }
                    finally
                    {
                        device.ImmediateContext.UnmapSubresource(outputTexture, 0);
                    }


                    // free frames that were received AFTER use!
                    // This writepixels call is dispatched, so we must do it inside this scope.
                    NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);

                    break;

                // audio is beyond the scope of this example
                case NDIlib.frame_type_e.frame_type_audio:

                    // if no audio or disabled, nothing to do
                    if (!_audioEnabled || audioFrame.p_data == IntPtr.Zero || audioFrame.no_samples == 0)
                    {
                        // alreays free received frames
                        NDIlib.recv_free_audio_v2(_recvInstancePtr, ref audioFrame);

                        break;
                    }

                    //// if the audio format changed, we need to reconfigure the audio device
                    //bool formatChanged = false;

                    //// make sure our format has been created and matches the incomming audio
                    //if (_waveFormat == null ||
                    //    _waveFormat.Channels != audioFrame.no_channels ||
                    //    _waveFormat.SampleRate != audioFrame.sample_rate)
                    //{
                    //    //// Create a wavformat that matches the incomming frames
                    //    //_waveFormat = WaveFormat.CreateIeeeFloatWaveFormat((int)audioFrame.sample_rate, (int)audioFrame.no_channels);

                    //    formatChanged = true;
                    //}

                    //// set up our audio buffer if needed
                    //if (_bufferedProvider == null || formatChanged)
                    //{
                    //    _bufferedProvider = new BufferedWaveProvider(_waveFormat);
                    //    _bufferedProvider.DiscardOnBufferOverflow = true;
                    //}

                    //// set up our multiplexer used to mix down to 2 output channels)
                    //if (_multiplexProvider == null || formatChanged)
                    //{
                    //    _multiplexProvider = new MultiplexingWaveProvider(new List<IWaveProvider>() { _bufferedProvider }, 2);
                    //}

                    //    // set up our audio output device
                    //    if (_wasapiOut == null || formatChanged)
                    //    {
                    //        // We can't guarantee audio sync or buffer fill, that's beyond the scope of this example.
                    //        // This is close enough to show that audio is received and converted correctly.
                    //        _wasapiOut = new WasapiOut(NAudio.CoreAudioApi.AudioClientShareMode.Shared, 50);
                    //        _wasapiOut.Init(_multiplexProvider);
                    //        _wasapiOut.Volume = _volume;
                    //        _wasapiOut.Play();
                    //    }

                    // we're working in bytes, so take the size of a 32 bit sample (float) into account
                    int sizeInBytes = (int)audioFrame.no_samples * (int)audioFrame.no_channels * sizeof(float);

                    // NAudio is expecting interleaved audio and NDI uses planar.
                    // create an interleaved frame and convert from the one we received
                    NDIlib.audio_frame_interleaved_32f_t interleavedFrame = new NDIlib.audio_frame_interleaved_32f_t()
                    {
                        sample_rate = audioFrame.sample_rate,
                        no_channels = audioFrame.no_channels,
                        no_samples  = audioFrame.no_samples,
                        timecode    = audioFrame.timecode
                    };

                    // we need a managed byte array to add to buffered provider
                    byte[] audBuffer = new byte[sizeInBytes];

                    // pin the byte[] and get a GC handle to it
                    // doing it this way saves an expensive Marshal.Alloc/Marshal.Copy/Marshal.Free later
                    // the data will only be moved once, during the fast interleave step that is required anyway
                    GCHandle handle = GCHandle.Alloc(audBuffer, GCHandleType.Pinned);

                    // access it by an IntPtr and use it for our interleaved audio buffer
                    interleavedFrame.p_data = handle.AddrOfPinnedObject();

                    // Convert from float planar to float interleaved audio
                    // There is a matching version of this that converts to interleaved 16 bit audio frames if you need 16 bit
                    NDIlib.util_audio_to_interleaved_32f_v2(ref audioFrame, ref interleavedFrame);

                    // release the pin on the byte[]
                    // never try to access p_data after the byte[] has been unpinned!
                    // that IntPtr will no longer be valid.
                    handle.Free();

                    //// push the byte[] buffer into the bufferedProvider for output
                    //_bufferedProvider.AddSamples(audBuffer, 0, sizeInBytes);

                    // free the frame that was received
                    NDIlib.recv_free_audio_v2(_recvInstancePtr, ref audioFrame);

                    break;

                // Metadata
                case NDIlib.frame_type_e.frame_type_metadata:

                    // UTF-8 strings must be converted for use - length includes the terminating zero
                    //String metadata = Utf8ToString(metadataFrame.p_data, metadataFrame.length-1);

                    //System.Diagnostics.Debug.Print(metadata);

                    // free frames that were received
                    NDIlib.recv_free_metadata(_recvInstancePtr, ref metadataFrame);
                    break;
                }
            }
        }