public static void addChannel(NCommon.ChannelType channelType)
        {
#if UNITY_IOS
            {
                addChannelByUnity(channelType.ToString());
            }
#elif UNITY_EDITOR
            {
                Debug.Log("GamePot - UNITY EDITOR addChannel not supported");
            }
#endif
        }
Пример #2
0
        public static void addChannel(NCommon.ChannelType channelType)
        {
#if UNITY_ANDROID
            {
                if (mGamePotClass != null)
                {
                    mGamePotClass.CallStatic("addChannel", channelType.ToString());
                }
            }
#elif UNITY_EDITOR
            {
                Debug.Log("GamePot - UNITY EDITOR addChannel not supported");
            }
#endif
        }