Пример #1
0
    public NBTChunk()
    {
        gameObject = new GameObject("chunk (" + x + "," + z + ")");
        transform  = gameObject.transform;

        collidable    = NBTGameObject.Create("Collidable", transform, LayerMask.NameToLayer("Chunk"));
        notCollidable = NBTGameObject.Create("NotCollidable", transform, LayerMask.NameToLayer("Plant"));
        water         = NBTGameObject.Create("Water", transform, LayerMask.NameToLayer("Water"), false);
    }
Пример #2
0
    public NBTChunk()
    {
        gameObject = new GameObject("chunk (" + x + "," + z + ")");
        transform  = gameObject.transform;

        collidable                      = NBTGameObject.Create("Collidable", this, LayerMask.NameToLayer("Chunk"));
        notCollidable                   = NBTGameObject.Create("NotCollidable", this, LayerMask.NameToLayer("Plant"), false);
        water                           = NBTGameObject.CreateWater("Water", this, LayerMask.NameToLayer("Water"));
        special                         = new GameObject("special");
        special.transform.parent        = transform;
        special.transform.localPosition = Vector3.zero;
    }