private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e) { if (waveWriter == null) { return; } waveWriter.WriteData(e.Buffer, 0, e.BytesRecorded); waveWriter.Flush(); }
private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e) { if (waveWriter == null) { return; } waveWriter.WriteData(e.Buffer, 0, e.BytesRecorded); waveWriter.Flush(); }