Пример #1
0
        /// <summary>
        /// 绘制选择对象的控制
        /// </summary>
        /// <param name="i">点对象索引值</param>
        private void DrawSelectionHandle(TileTarget data, int i)
        {
            if (Event.current.button != 0)
            {
                return;
            }

            MyVector3Int myV3Int = data.TileDataLst[i].MyV3Int;

            Handles.color = data.Color;
            var v3Int = myV3Int.ToVector3Int();
            var pos   = _fromMap.GetPos(v3Int);

            var pointSize = GetPointSize(myV3Int, data);

            if (Handles.Button(new Vector3(pos.x, -1f, pos.z), Quaternion.identity, pointSize, pointSize, Handles.SphereHandleCap) && fromMapWindow.DetailReorderableList.index != i)
            {
                fromMapWindow.DetailReorderableList.index = i;
                InternalEditorUtility.RepaintAllViews();
            }

            DrawPointAxisLine(myV3Int, Vector3.right, Color.red, data);
            DrawPointAxisLine(myV3Int, Vector3.up, Color.green, data);
            DrawPointAxisLine(myV3Int, Vector3.forward, Color.blue, data);

            // TODO 报错
            //Handles.BeginGUI();
            //GUILayout.BeginArea(LabelRect(pos));
            //guiStyle.normal.textColor = data.Color;
            //guiStyle.fontSize = data.IndexFontSize;
            //GUILayout.Label(new GUIContent(i.ToString(), string.Format("Point {0}\nPosition: {1}", i, myV3Int)), guiStyle);
            //GUILayout.EndArea();
            //Handles.EndGUI();
        }
Пример #2
0
        /// <summary>
        /// 绘制点对象自身的轴
        /// </summary>
        /// <param name="i">索引</param>
        /// <param name="dir">方向</param>
        /// <param name="color">颜色</param>
        private void DrawPointAxisLine(MyVector3Int myV3Int, Vector3 dir, Color color, TileTarget data)
        {
            var v3Int = myV3Int.ToVector3Int();
            var pos   = _fromMap.GetPos(v3Int);

            Handles.color = color;

            if (_fromMap.Use_ScreenSize)
            {
                Handles.DrawLine(pos, pos + dir * AxisLength * GetPointSize(myV3Int, data));
            }
            else
            {
                Handles.DrawLine(pos, pos + dir * AxisLength);
            }
        }
Пример #3
0
        /// <summary>
        /// 根据是否使用屏幕大小,获取点大小
        /// </summary>
        /// <param name="myV3Int">点的位置</param>
        /// <returns>点的实际大小</returns>
        private float GetPointSize(MyVector3Int myV3Int, TileTarget data)
        {
            float pointSize;
            var   v3Int = myV3Int.ToVector3Int();
            var   pos   = _fromMap.GetPos(v3Int);

            if (_fromMap.Use_ScreenSize)
            {
                pointSize = HandleUtility.GetHandleSize(pos) * data.PointSize;
            }
            else
            {
                pointSize = data.PointSize;
            }
            return(pointSize);
        }