Пример #1
0
    public async Task Hide()
    {
        MyTween.HideAlpha(_rootContainer, false, 0.8f);
        await Task.Delay(8000);

        gameObject.SetActive(false);
    }
Пример #2
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    IEnumerator FadeCoroutine(float fadeTimer, MyTween myTween)
    {
        OnStartFade(Color.black, fadeTimer);
        yield return(new WaitForSeconds(fadeTimer + 0.5f));//这里加0.5s是为了让这个动画看起来更舒服一些

        myTween.HalfCompleteExcute();
        OnStartFade(new Color(0, 0, 0, 0), fadeTimer / 2);
        myTween.IsComplete = true;
        myTween.CompleteExcute();
    }
Пример #3
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 // Start is called before the first frame update
 void Start()
 {
     for (int i = 0; i < 10; i++)
     {
         int index = 0;
         index = i;
         MyTween tween = new MyTween(() => go = new GameObject()).SetDelay(2).OnComplete(() => go.name = index.ToString());
         TweenManager.instance.Play(tween);
     }
 }
Пример #4
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 public void ReInitialize()
 {
     InitializeIfNeed();
     MyTween.HideX(_userId, true, true);
     MyTween.HideX(_version, false, true);
     MyTween.HideAlpha(_productLogo, true);
     MyTween.HideAlpha(_tapToStart, true);
     MyTween.HideX(_copyright, false, true);
     _tapToStart.clicked += () => Hide();
 }
Пример #5
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 private void OnEnable()
 {
     if (serializedObject != null)
     {
         _isScale       = serializedObject.FindProperty("isScale");
         _scaleCurve    = serializedObject.FindProperty("Scale_curve");
         _moveTime      = serializedObject.FindProperty("Move_time");
         _from          = serializedObject.FindProperty("From");
         _to            = serializedObject.FindProperty("To");
         _positionCurve = serializedObject.FindProperty("Position_curve");
     }
     _myTween = target as MyTween;
 }
Пример #6
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    public async Task Show()
    {
        await Task.Delay(1000);

        MyTween.ShowX(_userId);
        MyTween.ShowX(_version);
        MyTween.ShowX(_copyright);

        await Task.Delay(500);

        MyTween.ShowAlpha(_productLogo, false, 1.2f, Ease.OutSine);

        await Task.Delay(1000);

        MyTween.ShowAlpha(_tapToStart, false, 1f);
    }
    protected void DrawCommonProperties()
    {
        MyTween tw = target as MyTween;

        if (MyEditorTool.DrawHeader("Tweener"))
        {
            MyEditorTool.BeginContents();
            EditorGUIUtility.labelWidth = 110f;

            GUI.changed = false;

            AnimationCurve curve    = EditorGUILayout.CurveField("Animation Curve", tw.curve, GUILayout.Width(170f), GUILayout.Height(62f));
            Style          style    = (Style)EditorGUILayout.EnumPopup("Play Style", tw.style);
            MoveType       moveType = (MoveType)EditorGUILayout.EnumPopup("Play MoveType", tw.moveType);

            GUILayout.BeginHorizontal();
            float dur = EditorGUILayout.FloatField("Duration", tw.duration, GUILayout.Width(170f));
            GUILayout.Label("seconds");
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            float del = EditorGUILayout.FloatField("Start Delay", tw.delay, GUILayout.Width(170f));
            GUILayout.Label("seconds");
            GUILayout.EndHorizontal();

            bool ts = EditorGUILayout.Toggle("Ignore TimeScale", tw.ignoreTimeScale);

            if (GUI.changed)
            {
                MyEditorTool.RegisterUndo("Tween Change", tw);
                tw.curve           = curve;
                tw.moveType        = moveType;
                tw.style           = style;
                tw.ignoreTimeScale = ts;
                tw.duration        = dur;
                tw.delay           = del;
                MyEditorTool.SetDirty(tw);
            }
            MyEditorTool.EndContents();
        }
    }
Пример #8
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 private void Awake()
 {
     m_SpriteRenderer = GetComponent <SpriteRenderer>();
     m_MyTween        = new MyTween(transform);
 }
Пример #9
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    void Update()
    {
        if (Controller.GetHairTriggerDown())
        {
            CheckForInteractionObject();
        }

        if (Controller.GetHairTrigger())
        {
            if (objectBeingInteractedWith)
            {
                objectBeingInteractedWith.OnTriggerIsBeingPressed(this);
            }
        }

        if (Controller.GetHairTriggerUp())
        {
            if (objectBeingInteractedWith)
            {
                objectBeingInteractedWith.OnTriggerWasReleased(this);
                objectBeingInteractedWith = null;
            }
        }

        //跳转显微镜场景
        if (GameManager._Instance.isCanToMicroscope)
        {
            if (Controller.GetPressDown(SteamVR_Controller.ButtonMask.Axis0))
            {
                MyTween myTween = new MyTween();
                myTween.OnHalfComplete(() => {
                    GameManager._Instance.isCanToMicroscope = false;
                    GameManager._Instance.currentScenceID   = ScenceID.Microscope;
                    SceneManager.LoadScene("Microscope");
                });
                GameManager._Instance.PlayEffect(1);
                ScreenFade.Instance.SceneFade(myTween);
            }
        }

        //跳转实验室场景
        if (GameManager._Instance.isCanTo2019)
        {
            if (Controller.GetPressDown(SteamVR_Controller.ButtonMask.Axis0))
            {
                MyTween myTween = new MyTween();
                myTween.OnHalfComplete(() => {
                    GameManager._Instance.isCanTo2019     = false;
                    GameManager._Instance.currentScenceID = ScenceID.Mian;
                    SceneManager.LoadScene("2019");
                });
                GameManager._Instance.PlayEffect(1);
                ScreenFade.Instance.SceneFade(myTween);
            }
        }

        if (GameManager._Instance.isMicroscope)
        {
            if (Controller.GetPressDown(SteamVR_Controller.ButtonMask.Axis0))
            {
                GameManager._Instance.isMicroscope = false;
                Microscope_Manager._Instance.Play();
            }
        }
    }
Пример #10
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 /// <summary>
 /// 淡入淡出得转场效果
 /// </summary>
 /// <param name="fadeTimer">淡入时间</param>
 public void SceneFade(MyTween myTween, float fadeTimer = 2f)
 {
     StartCoroutine(FadeCoroutine(fadeTimer, myTween));
 }
Пример #11
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 public void _init(Transform transform)
 {
     m_MyTween = new MyTween(transform);
 }
Пример #12
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 public void MoveTo(Vector2 vector)    // User should use ShowSlot after this method is done to replace the sprite
 {
     MyTween.InterpolateMethod(this, "ModifySpritePosition", initialPosition, initialPosition + vector, 0.5f);
     MyTween.Start();
 }
Пример #13
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 public void Change(Element e)
 {
     MyTween.InterpolateMethod(this, nameof(ModifyColor), color, RayCircle.ELEMENT_COLORS[e], 0.5f);
     MyTween.Start();
 }