private void Awake() { spJo2D = gameObject.GetComponent <SpringJoint2D>(); rdg2D = gameObject.GetComponent <Rigidbody2D>(); mytrail = gameObject.GetComponent <MyTrail>(); render = gameObject.GetComponent <SpriteRenderer>(); }
public Sprite HurtSprite; //受伤图 private void Awake() { EvaSP = GetComponent <SpringJoint2D>(); //获取组件 EvaRg = GetComponent <Rigidbody2D>(); myTrail = GetComponent <MyTrail>(); EvaRender = GetComponent <SpriteRenderer>(); }
private void Awake() { m_lrLeft = GameObject.Find("slingShot_left").GetComponent <LineRenderer>(); m_posSlingShotLeft = GameObject.Find("slingShot_left").transform.Find("pos").position; m_lrRight = GameObject.Find("slingShot_right").GetComponent <LineRenderer>(); m_posSlingShotRight = GameObject.Find("slingShot_right").transform.Find("pos").position; m_sj = GetComponent <SpringJoint2D>(); m_rb = GetComponent <Rigidbody2D>(); m_trail = GetComponent <MyTrail>(); }
public void LoadTrail() { tuowei1_1 = Owner.property.weapon[0].transform.Find("tuowei1"); tuowei1_2 = Owner.property.weapon[0].transform.Find("tuowei2"); if (null != tuowei1_1 && null != tuowei1_2) { trail1 = tuowei1_1.gameObject.AddComponent <MyTrail>(); trail1.p1 = tuowei1_1; trail1.p2 = tuowei1_2; //trail.time = 80; trail1.mat = WeaponTrailLoader.trailMat; KHeroSetting heroSetting = KConfigFileManager.GetInstance().heroSetting.getData(Owner.TabID.ToString()); if (null != heroSetting) { trail1.time = heroSetting.WeaponTrailTime; trail1.startColor = KingSoftCommonFunction.StringToColor(heroSetting.WeaponTrailBeginColor); trail1.endColor = KingSoftCommonFunction.StringToColor(heroSetting.WeaponTrailEndColor); } } }