Пример #1
0
 private void Awake()
 {
     spJo2D  = gameObject.GetComponent <SpringJoint2D>();
     rdg2D   = gameObject.GetComponent <Rigidbody2D>();
     mytrail = gameObject.GetComponent <MyTrail>();
     render  = gameObject.GetComponent <SpriteRenderer>();
 }
Пример #2
0
    public Sprite HurtSprite;                                      //受伤图


    private void Awake()
    {
        EvaSP     = GetComponent <SpringJoint2D>();        //获取组件
        EvaRg     = GetComponent <Rigidbody2D>();
        myTrail   = GetComponent <MyTrail>();
        EvaRender = GetComponent <SpriteRenderer>();
    }
Пример #3
0
 private void Awake()
 {
     m_lrLeft            = GameObject.Find("slingShot_left").GetComponent <LineRenderer>();
     m_posSlingShotLeft  = GameObject.Find("slingShot_left").transform.Find("pos").position;
     m_lrRight           = GameObject.Find("slingShot_right").GetComponent <LineRenderer>();
     m_posSlingShotRight = GameObject.Find("slingShot_right").transform.Find("pos").position;
     m_sj    = GetComponent <SpringJoint2D>();
     m_rb    = GetComponent <Rigidbody2D>();
     m_trail = GetComponent <MyTrail>();
 }
Пример #4
0
 public void LoadTrail()
 {
     tuowei1_1 = Owner.property.weapon[0].transform.Find("tuowei1");
     tuowei1_2 = Owner.property.weapon[0].transform.Find("tuowei2");
     if (null != tuowei1_1 && null != tuowei1_2)
     {
         trail1    = tuowei1_1.gameObject.AddComponent <MyTrail>();
         trail1.p1 = tuowei1_1;
         trail1.p2 = tuowei1_2;
         //trail.time = 80;
         trail1.mat = WeaponTrailLoader.trailMat;
         KHeroSetting heroSetting = KConfigFileManager.GetInstance().heroSetting.getData(Owner.TabID.ToString());
         if (null != heroSetting)
         {
             trail1.time       = heroSetting.WeaponTrailTime;
             trail1.startColor = KingSoftCommonFunction.StringToColor(heroSetting.WeaponTrailBeginColor);
             trail1.endColor   = KingSoftCommonFunction.StringToColor(heroSetting.WeaponTrailEndColor);
         }
     }
 }