public MyGuiContextMenuItemHelper(MyTextsWrapperEnum description, MyGuiContextMenuItemActionType actionType, bool enabled, MyTextsWrapperEnum? toolTip) : base(description) { ActionType = actionType; Enabled = enabled; m_toolTip = toolTip; }
public MyHarvestOreSubmission(MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, MyMissionLocation location, MyMwcObjectBuilder_Ore_TypesEnum ore, float amount, MyDialogueEnum successDialogId) : base(name, id, description, icon, parentMission, requiredMissions, null, successDialogId: successDialogId) { Location = location; m_amount = amount; m_ore = ore; }
public static MyGuiScreenStartQuickLaunch CurrentScreen = null; // This is always filled with reference to actual instance of this scree. If there isn't, it's null. public MyGuiScreenStartQuickLaunch(MyMwcQuickLaunchType quickLaunchType, MyTextsWrapperEnum progressText) : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, null) { m_quickLaunchType = quickLaunchType; m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN; CurrentScreen = this; }
public static MyGuiScreenStartSessionProgress CurrentScreen = null; // This is always filled with reference to actual instance of this scree. If there isn't, it's null. public MyGuiScreenStartSessionProgress(MyMwcStartSessionRequestTypeEnum sessionType, MyTextsWrapperEnum progressText, MyMwcSectorIdentifier? sectorIdentifier, MyGameplayDifficultyEnum difficulty, string checkpointName, MyGuiScreenBase closeAfter) : base(progressText, false) { // TODO: Not ready yet //Debug.Assert(sessionType != MyMwcStartSessionRequestTypeEnum.NEW_STORY && sessionType != MyMwcStartSessionRequestTypeEnum.LOAD_CHECKPOINT, "Invalid operation, call OndrejP"); m_sectorIdentifier = sectorIdentifier; m_sessionType = sessionType; m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN; m_closeAfter = closeAfter; m_difficulty = difficulty; m_checkpointName = checkpointName; CurrentScreen = this; OnSuccessEnter = new Action<MyGuiScreenGamePlayType, MyMwcStartSessionRequestTypeEnum, MyMwcObjectBuilder_Checkpoint>((screenType, sessType, checkpoint) => { var newGameplayScreen = new MyGuiScreenGamePlay(screenType, null, checkpoint.CurrentSector, checkpoint.SectorObjectBuilder.Version, sessType); var loadScreen = new MyGuiScreenLoading(newGameplayScreen, MyGuiScreenGamePlay.Static); if (sessType == MyMwcStartSessionRequestTypeEnum.NEW_STORY) loadScreen.AddEnterSectorResponse(checkpoint, MyMissionID.EAC_SURVEY_SITE); else loadScreen.AddEnterSectorResponse(checkpoint, null); MyGuiManager.AddScreen(loadScreen); }); }
public MyUseObjective( MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, MyMissionLocation location, MyTextsWrapperEnum notificationText, MyTextsWrapperEnum useCaption, MyTextsWrapperEnum useText, int requiredTime, MyUseObjectiveType objectiveType = MyUseObjectiveType.Hacking, MyDialogueEnum? successDialogId = null, MyDialogueEnum? startDialogId = null, float? radiusOverride = null, List<uint> fakeMissionIds = null, uint? realMissionId = null) : base(name, id, description, icon, parentMission, requiredMissions, location, fakeMissionIds, successDialogId, startDialogId, radiusOverride: radiusOverride) { m_notificationText = notificationText; m_useText = useText; m_useCaption = useCaption; m_requiredTime = requiredTime; m_realMissionEntityId = realMissionId; InitSounds(objectiveType); if (location != null) { if (location.LocationEntityIdentifier.LocationEntityId != null) { RequiredEntityIDs.Add(location.LocationEntityIdentifier.LocationEntityId.Value); } } }
public MyTimedObjective(MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, TimeSpan submissionDuration, bool isOn) : this(name, id, description, icon, parentMission, requiredMissions, submissionDuration) { m_isOn = isOn; m_defaultState = m_isOn; DisplayCounter = true; }
public MyGuiScreenLoading(MyGuiScreenGamePlay screenToLoad, MyGuiScreenGamePlay screenToUnload, MyTexture2D textureFromConstructor) : base(Vector2.Zero, null, null) { MyLoadingPerformance.Instance.StartTiming(); System.Diagnostics.Debug.Assert(Static == null); Static = this; m_screenToLoad = screenToLoad; m_screenToUnload = screenToUnload; m_closeOnEsc = false; DrawMouseCursor = false; m_loadInDrawFinished = false; m_drawEvenWithoutFocus = true; m_currentQuoteOfTheDay = MyQuoteOfTheDay.GetRandomQuote(); Vector2 loadingTextSize = MyGuiManager.GetNormalizedSize(MyGuiManager.GetFontMinerWarsBlue(), MyTextsWrapper.Get(MyTextsWrapperEnum.LoadingPleaseWait), MyGuiConstants.LOADING_PLEASE_WAIT_SCALE); m_rotatingWheelTexture = MyGuiManager.GetLoadingTexture(); Controls.Add(new MyGuiControlRotatingWheel(this, MyGuiConstants.LOADING_PLEASE_WAIT_POSITION - new Vector2(0, 0.075f + loadingTextSize.Y), MyGuiConstants.ROTATING_WHEEL_COLOR, MyGuiConstants.ROTATING_WHEEL_DEFAULT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, m_rotatingWheelTexture)); m_backgroundTextureFromConstructor = textureFromConstructor; m_loadFinished = false; if (m_screenToLoad != null) { MyMinerGame.IsGameReady = false; } }
public MyGuiScreenProgressAsync(MyTextsWrapperEnum text, bool enableCancel, Func<IAsyncResult> beginAction, Action<IAsyncResult, MyGuiScreenProgressAsync> endAction) : base(text, enableCancel) { FriendlyName = "MyGuiScreenProgressAsync"; m_beginAction = beginAction; m_endAction = endAction; }
public MyNotification(MyTextsWrapperEnum notificationText, int disapearTimeMs, MyEntity owner = null, object[] textFormatArguments = null) : this(notificationText, GetCurrentScreen(), 1.0f, MyGuiConstants.DEFAULT_CONTROL_FONT, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, disapearTimeMs, owner, false, textFormatArguments) { }
// construction from: precopyed MyTextWrapperEnum in normalized position with scale and textColor, with textAlign // and asociated user function or delegate returns approvement of the event with added textFormatArguments for MyTextWrapperEnum // and also settings for the time disapeartin of the notification public MyNotification(MyTextsWrapperEnum notificationText, MyGuiScreenGamePlayType LifeArea, float scale, MyGuiFont font, MyGuiDrawAlignEnum textAlign, int disapearTimeMs, MyEntity owner = null, bool showConfirmMessage = false, object[] textFormatArguments = null) : this((int)notificationText, null, LifeArea, scale, font, textAlign, disapearTimeMs, owner, showConfirmMessage, textFormatArguments) { }
public MyMultipleUseObjective( MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, MyTextsWrapperEnum notificationText, MyTextsWrapperEnum useCaption, MyTextsWrapperEnum useText, int requiredTime, List<uint> MissionEntityIDs, MyUseObjectiveType objectiveType = MyUseObjectiveType.Hacking, MyDialogueEnum? startDialogId = null) : base(name, id, description, icon, parentMission, requiredMissions, null, MissionEntityIDs, startDialogId: startDialogId) { m_notificationText = notificationText; m_useText = useText; m_useCaption = useCaption; m_requiredTime = requiredTime; m_objectiveType = objectiveType; }
public MyAspectRatioEx(bool isTripleHead, MyAspectRatioEnum aspectRatioEnum, float aspectRatioNumber, MyTextsWrapperEnum textLong, MyTextsWrapperEnum textShort) { IsTripleHead = isTripleHead; AspectRatioEnum = aspectRatioEnum; AspectRatioNumber = aspectRatioNumber; TextLong = textLong; TextShort = textShort; }
public static StringBuilder Get(MyTextsWrapperEnum textEnum) { if (m_sb == null) return MyMwcUtils.EmptyStringBuilder; //return m_sb[(int)textEnum]; return m_sb[(int)textEnum]; }
private void Notify(MyTextsWrapperEnum text, object[] args) { var handler = OnNotification; if (handler != null) { handler(text, args); } }
public MyObjectiveDisablePrefabs(MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, List<uint> toDisable, List<uint> disableBy, bool displayObjectivesCount = true, bool markObjectsToDisable = true, MyDialogueEnum? successDialogId = null, MyDialogueEnum? startDialogId = null) : base(name, id, description, icon, parentMission, requiredMissions, null, disableBy, successDialogId, startDialogId, displayObjectivesCount: displayObjectivesCount) { m_toDisable = toDisable; m_markObjectsToDisable = markObjectsToDisable; RequiredEntityIDs.AddRange(toDisable); }
public MyFactionProperties( MyTextsWrapperEnum NameEnum, MyTextsWrapperEnum DescriptionEnum, MyTransparentMaterialEnum? SolarMapIcon) { this.NameEnum = NameEnum; this.DescriptionEnum = DescriptionEnum; this.SolarMapIcon = SolarMapIcon; }
public void SendMissionProgress(MyMissionBase mission, MyMissionProgressType progressType, MyTextsWrapperEnum? messageEnum = null) { MyEventMissionProgress message = new MyEventMissionProgress(); message.MissionId = mission != null ? (int)mission.ID : (int?)null; message.ProgressType = progressType; message.MessageEnum = messageEnum.HasValue ? (int)messageEnum.Value : (int?)null; Peers.SendToAll(ref message, NetDeliveryMethod.ReliableOrdered); }
public MyObjectiveDestroy(MyTextsWrapperEnum name, MyMissionID id, MyTextsWrapperEnum description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, List<uint> toKill, List<uint> toKillSpawnpoints, bool showMarks = true, bool displayObjectivesCount = true, MyDialogueEnum? successDialogID = null, MyDialogueEnum? startDialogID = null) : base(name, id, description, icon, parentMission, requiredMissions, null, displayObjectivesCount: displayObjectivesCount, successDialogId: successDialogID, startDialogId: startDialogID) { m_toKill = toKill; m_toKillSpawnpoints = toKillSpawnpoints; m_showMarks = showMarks; FailIfEntityDestroyed = false; MakeEntityIndestructible = false; }
public MyGuiControlLabel(IMyGuiControlsParent parent, Vector2 position, Vector2? size, MyTextsWrapperEnum textEnum, Vector4 textColor, float textScale, MyGuiDrawAlignEnum textAlign) : base(parent, position, size, null, null, false) { m_type = MyGuiControlLabelType.DEFINED_BY_TEXT_WRAPPER_ENUM; m_textEnum = textEnum; Init(textColor, textScale, textAlign); }
public static MyGuiScreenSelectSandboxProgress CurrentScreen = null; // This is always filled with reference to actual instance of this scree. If there isn't, it's null. public MyGuiScreenSelectSandboxProgress(MyMwcSelectSectorRequestTypeEnum selectSandboxType, MyTextsWrapperEnum progressText, MyGuiScreenBase openAfterSuccessfulEnter, string findPlayerName, AddResponseDelegate responseHandler) : base(progressText, false) { m_selectSandboxType = selectSandboxType; m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN; m_openAfterSuccessfulEnter = openAfterSuccessfulEnter; m_findPlayerName = findPlayerName; CurrentScreen = this; m_responseHandler = responseHandler; }
public MyGuiScreenUseProgressBar(MyTextsWrapperEnum caption, StringBuilder text, float value, MySoundCuesEnum? progressCueEnum, MySoundCuesEnum? cancelCueEnum, MyGameControlEnums gameControl, int closeTime, int successTime, int decimals, MySoundCuesEnum? successCueEnum = null) : base(caption, text, value, progressCueEnum, cancelCueEnum, decimals, successCueEnum) { DrawMouseCursor = false; m_gameControl = gameControl; m_closeTime = closeTime; m_successTime = successTime; //m_startedTime = MyMinerGame.TotalGamePlayTimeInMilliseconds; }
public MyGuiScreenEditorObject3DBase(MyEntity physObject, Vector2 position, Vector4 backgroundColor, Vector2? size, MyTextsWrapperEnum caption, Vector2? screenPosition = null) : base(position, backgroundColor, size) { m_caption = caption; m_newObjectPosition = MySpectator.Target + 2000 * MySpectator.Orientation; m_entity = physObject; m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK; m_backgroundFadeColor.W = 0.75f; m_screenPosition = screenPosition; this.OnEnterCallback = OnEnterClick; }
public MyBarthsMoonSubmissionTalkWithThomasBarth(MyTextsWrapperEnum Name, MyMissionID ID, MyTextsWrapperEnum Description, MyMission ParentMission, MyMissionID[] RequiredMissions, MyDialogueEnum? dialogue, bool restartPatrol = true, MyDialogueEnum? startDialogue = null, string pathName = "interior2") : base(Name, ID, Description, null, ParentMission, RequiredMissions, null, null, dialogue) { m_botToTalkId = (uint)EntityID.ThomasBartId; m_botDetectorId = (uint)EntityID.ThomasBartDetectorId; m_distanceToTalk = 100; m_restartPatrol = restartPatrol; m_pathName = pathName; MissionEntityIDs.Add(m_botToTalkId); }
public MyMeetObjective(MyTextsWrapperEnum Name, MyMissionID ID, MyTextsWrapperEnum Description, MyMission ParentMission, MyMissionID[] RequiredMissions, uint? detectorId, uint? botId, float distanceToTalk = 50, float slowdown = 0.25f, MyDialogueEnum? successDialogueId = null, MyDialogueEnum? startDialogueId = null, bool stopFollow = true) : base(Name, ID, Description, null, ParentMission, RequiredMissions, null, null, successDialogueId, startDialogueId) { m_botToTalkId = botId; m_botDetectorId = detectorId; m_distanceToTalk = distanceToTalk; m_slowdown = slowdown; //m_detectorDialog = detectorDialogId; m_stopFollow = stopFollow; FollowMe = true; }
public MyGuiScreenEnterFriendSectorMap(MyMwcStartSessionRequestTypeEnum startSessionType, MyTextsWrapperEnum startSessionProgressText, MyGuiScreenBase closeAfterSuccesfullEnter) : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(700f / 1600f, 700 / 1200f)) { m_startSessionType = startSessionType; m_startSessionProgressText = startSessionProgressText; m_enableBackgroundFade = true; m_sectorIdentifiers = null; m_closeAfterSuccessfulEnter = closeAfterSuccesfullEnter; m_backgroundTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackgroundScreen\\ConfigWheelBackground", flags: TextureFlags.IgnoreQuality); RecreateControls(); }
private void Notify(MyTextsWrapperEnum text, object arg0 = null, object arg1 = null, object arg2 = null, object arg3 = null) { var handler = OnNotification; if (handler != null) { m_textArgs[0] = arg0; m_textArgs[1] = arg1; m_textArgs[2] = arg2; m_textArgs[3] = arg3; handler(text, m_textArgs); } }
public MySabotageSubmission( StringBuilder name, MyMissionID id, StringBuilder description, MyTexture2D icon, MyMission parentMission, MyMissionID[] requiredMissions, MyMissionLocation location, MyTextsWrapperEnum notificationText) : base(name, id, description, icon, parentMission, requiredMissions, location, null) { m_notificationText = notificationText; }
public MyGlobalEvent(MyGlobalEventEnum Type, MyTextsWrapperEnum Name, MyTextsWrapperEnum Description, float RatePerHour, MyTexture2D Icon, EventHandler Action, bool WriteToEventLog, bool Enabled) { this.Type = Type; this.Name = Name; this.Description = Description; this.RatePerHour = RatePerHour; //occurences per hour this.ActivationDateTime = null; this.Icon = Icon; this.Action = Action; this.WriteToEventLog = WriteToEventLog; this.Enabled = Enabled; }
public MyGuiScreenSimpleProgress(MyTextsWrapperEnum caption, StringBuilder text) : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.4f, 0.4f)) { m_text = text; m_closeOnEsc = false; m_isTopMostScreen = true; AddCaption(caption, new Vector2(0f, 0.021f)); m_progressWheel = new MyGuiControlRotatingWheel(this, Vector2.Zero, MyGuiConstants.DEFAULT_CONTROL_FOREGROUND_COLOR.ToVector4(), 0.5f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiManager.GetLoadingTexture()); Controls.Add(m_progressWheel); m_progressText = new MyGuiControlLabel(this, new Vector2(0f, 0.12f), null, m_text, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER); Controls.Add(m_progressText); }
public MyGuiScreenProgressBase(MyTextsWrapperEnum progressText, bool enableCancel) : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, null) { m_progressText = progressText; m_enableCancel = enableCancel; m_enableBackgroundFade = true; DrawMouseCursor = enableCancel; m_closeOnEsc = enableCancel; m_drawEvenWithoutFocus = true; // There is no reason for hiding progress screens! m_screenCanHide = false; }