Пример #1
0
    IEnumerator _EnterScene(int sceneID)
    {
        var newBehavior = GetBehavior(sceneID);

        if (newBehavior == null)
        {
            yield break;
        }
        if (curScene != null)
        {
            curScene.LeaveScene();
            //销毁上一个场景
            if (model.Cur_Data != null && tf_parent)
            {
                var last = tf_parent.gameObject.FindChild(model.Cur_Data.name);
                GameObject.Destroy(last);
            }
        }

        //加载新场景
        if (!DB.SceneBaseMap.ContainsKey(sceneID))
        {
            Log.Error($"sceneID:{sceneID} ,配置表中不存在");
            yield break;
        }

        yield return(MyTask.Call(BuildScene(DB.SceneBaseMap[sceneID])));

        curScene_id = sceneID;
        curScene    = newBehavior;
        curScene.EnterScene();
    }