public MyBattery(MyCharacter owner) { m_owner = owner; SyncObject = new MySyncBattery(this); ResourceSink = new MyResourceSinkComponent(); ResourceSource = new MyResourceSourceComponent(); }
public MyBattery(MyCharacter owner) { m_owner = owner; SyncObject = new MySyncBattery(this); m_remainingCapacity = MyEnergyConstants.BATTERY_MAX_CAPACITY; (this as IMyPowerProducer).Enabled = true; CurrentPowerOutput = 0.0f; }