Пример #1
0
    public static MyStructLong1 returnMyStructLong1(long x)
    {
        MyStructLong1 s = new MyStructLong1();

        s.long1 = x + 1;
        return(s);
    }
Пример #2
0
    public static int Main()
    {
        // int
        MyStructInt1 sI1 = returnMyStructInt1(100);

        if (sI1.int1 != 101)
        {
            return(Fail);
        }
        Console.WriteLine(sI1);

        MyStructInt2 sI2 = returnMyStructInt2(200);

        if (sI2.int1 != 201 || sI2.int2 != 202)
        {
            return(Fail);
        }
        Console.WriteLine(sI2);

        MyStructInt4 sI4 = returnMyStructInt4(400);

        if (sI4.int1 != 401 || sI4.int2 != 402 || sI4.int3 != 403 || sI4.int4 != 404)
        {
            return(Fail);
        }
        Console.WriteLine(sI4);

        // long
        MyStructLong1 sL1 = returnMyStructLong1(100);

        if (sL1.long1 != 101)
        {
            return(Fail);
        }
        Console.WriteLine(sL1);

        MyStructLong2 sL2 = returnMyStructLong2(200);

        if (sL2.long1 != 201 || sL2.long2 != 202)
        {
            return(Fail);
        }
        Console.WriteLine(sL2);

        MyStructLong4 sL4 = returnMyStructLong4(400);

        if (sL4.long1 != 401 || sL4.long2 != 402 || sL4.long3 != 403 || sL4.long4 != 404)
        {
            return(Fail);
        }
        Console.WriteLine(sL4);


        // float
        MyStructFloat1 sF1 = returnMyStructFloat1(100.0f);

        if (sF1.float1 != 101.1f)
        {
            return(Fail);
        }
        Console.WriteLine(sF1);

        MyStructFloat2 sF2 = returnMyStructFloat2(200.0f);

        if (sF2.float1 != 201.1f || sF2.float2 != 202.1f)
        {
            return(Fail);
        }
        Console.WriteLine(sF2);

        MyStructFloat3 sF3 = returnMyStructFloat3(300.0f);

        if (sF3.float1 != 301.1f || sF3.float2 != 302.1f || sF3.float3 != 303.1f)
        {
            return(Fail);
        }
        Console.WriteLine(sF3);

        MyStructFloat4 sF4 = returnMyStructFloat4(400.0f);

        if (sF4.float1 != 401.1f || sF4.float2 != 402.1f || sF4.float3 != 403.1f || sF4.float4 != 404.1f)
        {
            return(Fail);
        }
        Console.WriteLine(sF4);

        MyStructFloat5 sF5 = returnMyStructFloat5(500.0f);

        if (sF5.float1 != 501.1f || sF5.float2 != 502.1f || sF5.float3 != 503.1f || sF5.float4 != 504.1f || sF5.float5 != 505.1f)
        {
            return(Fail);
        }
        Console.WriteLine(sF5);

        MyStructFloat8 sF8 = returnMyStructFloat8(800.0f);

        if (sF8.float1 != 801.1f || sF8.float2 != 802.1f || sF8.float3 != 803.1f || sF8.float4 != 804.1f || sF8.float5 != 805.1f || sF8.float6 != 806.1f || sF8.float7 != 807.1f || sF8.float8 != 808.1f)
        {
            return(Fail);
        }
        Console.WriteLine(sF8);

        // double
        MyStructDouble1 sD1 = returnMyStructDouble1(100.0d);

        if (sD1.double1 != 101.1d)
        {
            return(Fail);
        }
        Console.WriteLine(sD1);

        MyStructDouble2 sD2 = returnMyStructDouble2(200.0d);

        if (sD2.double1 != 201.1d || sD2.double2 != 202.1d)
        {
            return(Fail);
        }
        Console.WriteLine(sD2);

        MyStructDouble3 sD3 = returnMyStructDouble3(300.0d);

        if (sD3.double1 != 301.1d || sD3.double2 != 302.1d || sD3.double3 != 303.1d)
        {
            return(Fail);
        }
        Console.WriteLine(sD3);

        MyStructDouble4 sD4 = returnMyStructDouble4(400.0d);

        if (sD4.double1 != 401.1d || sD4.double2 != 402.1d || sD4.double3 != 403.1d || sD4.double4 != 404.1d)
        {
            return(Fail);
        }
        Console.WriteLine(sD4);

        MyStructDouble5 sD5 = returnMyStructDouble5(500.0d);

        if (sD5.double1 != 501.1d || sD5.double2 != 502.1d || sD5.double3 != 503.1d || sD5.double4 != 504.1d || sD5.double5 != 505.1d)
        {
            return(Fail);
        }
        Console.WriteLine(sD5);

        MyStructDouble8 sD8 = returnMyStructDouble8(800.0d);

        if (sD8.double1 != 801.1d || sD8.double2 != 802.1d || sD8.double3 != 803.1d || sD8.double4 != 804.1d || sD8.double5 != 805.1d || sD8.double6 != 806.1d || sD8.double7 != 807.1d || sD8.double8 != 808.1d)
        {
            return(Fail);
        }
        Console.WriteLine(sD8);

        return(Pass);
    }