void Start()
    {
        // Setup SM
        sm = gameObject.AddComponent <MyStateMachine>();

        context = new AppFlowContext()
        {
            DebugText = DebugText,
            PatientSelectionDoneCallback = patientSelectionDone,
            DoneCallBack                          = goToNextState,
            TrackerWearDoneCallback               = goToSetUpTracker,
            SetUpTrackerDoneCallback              = goToRegistrationSample,
            RetryRegistrationCallback             = goToRegistrationSample,
            RegistrationOkCallback                = goToExerciseReady,
            FinishExerciseSameBdPartCallback      = goToRegistrationSample,
            FinishExerciseDifferentBdPartCallback = goToChooseBodyParts,

            // ChooseBodyPartsDoneCallback = patientSelectionToDo,
        };

        states = new List <IState>()
        {
            new PatientSelection().Setup(context),
            new ChooseBodyParts().Setup(context),
            new WearTracker().Setup(context),
            new SetUpTracker().Setup(context),
            new RegistrationSample().Setup(context),
            new ExerciseReady().Setup(context),
            new DoingExercise().Setup(context),
            new EndExercise().Setup(context),
        };
        sm.Setup(context, states);

        patientSelectionToDo();
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        // Setup SM
        sm = gameObject.AddComponent <MyStateMachine>();

        MyContext context = new MyContext()
        {
            ContextName       = "MyContext",
            ParentGameObject  = this.gameObject,
            SetupDoneCallback = OnSetupDone,
            CustomData        = CustomData,
        };
        List <IState> states = new List <IState>()
        {
            new SetupState().Setup(context),
            new GameplayState().Setup(context),
        };

        sm.Setup(context, states);

        // Inizio
        OnStart();
    }