internal static void CreateArrayIfNotExist(int matIndex)
 {
     if (SingleMaterialIndicesLookup[matIndex] == null)
     {
         SingleMaterialIndicesLookup[matIndex] = new MySingleMaterialIndexLookup[MyVoxelCacheCellRenderHelper.MAX_VERTICES_COUNT];
     }
 }
 static MyVoxelCacheCellRenderHelper()
 {
     for (int i = 0; i < SingleMaterialIndicesLookup.Length; i++)
     {
         SingleMaterialIndicesLookup[i] = new MySingleMaterialIndexLookup[MyVoxelCacheCellRenderHelper.MAX_VERTICES_COUNT];
     }
 }
 internal static void CreateArrayIfNotExist(int matIndex)
 {
     if (SingleMaterialIndicesLookup[matIndex] == null)
     {
         SingleMaterialIndicesLookup[matIndex] = new MySingleMaterialIndexLookup[MyVoxelCacheCellRenderHelper.MAX_VERTICES_COUNT];
     } 
 }
 static MyVoxelCacheCellRenderHelper()
 {
     for (int i = 0; i < SingleMaterialIndicesLookup.Length; i++)
     {
         SingleMaterialIndicesLookup[i] = new MySingleMaterialIndexLookup[MyVoxelCacheCellRenderHelper.MAX_VERTICES_COUNT];
     }
 }