private void SetNavigationOfThePageItem(Transform trans) { for (int i = 0; i < trans.childCount; i++) { var mySelectable = trans.GetChild(i).GetComponent <MySelectable>(); if (Direction == E_Direct.Horizontal) { MySelectable left = null; MySelectable right = null; if (i > 0) { left = trans.GetChild(i - 1).GetComponent <MySelectable>(); } if (i < trans.childCount - 1) { right = trans.GetChild(i + 1).GetComponent <MySelectable>(); } Util.SetNavigation(mySelectable, null, null, left, right); } else { MySelectable up = null; MySelectable down = null; if (i > 0) { up = trans.GetChild(i - 1).GetComponent <MySelectable>(); } if (i < trans.childCount - 1) { down = trans.GetChild(i + 1).GetComponent <MySelectable>(); } Util.SetNavigation(mySelectable, up, down, null, null); } } }
private void Awake() { selectable = GetComponent <MySelectable>(); selectable.onSelect += OnSelect; selectable.onNormal += OnNormal; selectable.onInactive += OnNormal; selectable.onHide += OnNormal; var sharedmaterials = new List <Material>(); objectRenderer.GetSharedMaterials(sharedmaterials); foreach (var mat in sharedmaterials) { mat.SetTexture("_EmissionMap", Texture2D.blackTexture); mat.EnableKeyword("_EMISSION"); } Assert.IsNotNull(selectable); Assert.IsNotNull(objectRenderer); if (highlightTex == null) { highlightTex = Texture2D.whiteTexture; // dummy white texture } //Assert.IsNotNull(highlightTex); }
public bool Register(MySelectable selectable) { var reg = registeredSelectables.Add(selectable); selectable.DoSetState(initialState); return(reg); }
public void OnBeginDrag(PointerEventData eventData) { MySelectable.DeselectAll(new BaseEventData(EventSystem.current)); selectionBoxImage.gameObject.SetActive(true); startPosition = eventData.position; selectionRect = new Rect(); }
void Awake() { Signals.Get <FreeExplorationSignal>().AddListener(SetFreeExploration); selectable = GetComponent <MySelectable>(); screenspacePOIContainer = FindObjectOfType <ScreenspacePOIContainer>(); Assert.IsNotNull(screenspacePOIContainer); }
public void OnBeginDrag(PointerEventData eventData) { if (!Input.GetKey(KeyCode.LeftControl) && !Input.GetKey(KeyCode.RightControl)) { MySelectable.DeselectAll(new BaseEventData(EventSystem.current)); } selectionBoxImage.gameObject.SetActive(true); startPosition = eventData.position; selectionRect = new Rect(); }
/// <summary> /// 设置导航模式 /// </summary> /// <param name="mySelectable"></param> /// <param name="mode"></param> public static void SetNavigationMode(MySelectable mySelectable, Navigation.Mode mode) { if (!mySelectable) { return; } var navigation = mySelectable.navigation; navigation.mode = mode; mySelectable.navigation = navigation; }
/// <summary> /// 设置 down 键导航 /// </summary> /// <param name="mySelectable"></param> /// <param name="down"></param> public static void SetDownNavigation(MySelectable mySelectable, MySelectable down) { if (!mySelectable) { return; } var navigation = mySelectable.navigation; navigation.mode = Navigation.Mode.Explicit; navigation.selectOnDown = down; mySelectable.navigation = navigation; }
/// <summary> /// 设置 left 键导航 /// </summary> /// <param name="mySelectable"></param> /// <param name="left"></param> public static void SetLeftNavigation(MySelectable mySelectable, MySelectable left) { if (!mySelectable) { return; } var navigation = mySelectable.navigation; navigation.mode = Navigation.Mode.Explicit; navigation.selectOnLeft = left; mySelectable.navigation = navigation; }
/// <summary> /// 设置 right 键导航 /// </summary> /// <param name="mySelectable"></param> /// <param name="right"></param> public static void SetRightNavigation(MySelectable mySelectable, MySelectable right) { if (!mySelectable) { return; } var navigation = mySelectable.navigation; navigation.mode = Navigation.Mode.Explicit; navigation.selectOnRight = right; mySelectable.navigation = navigation; }
/// <summary> /// 设置 up 键导航 /// </summary> /// <param name="mySelectable"></param> /// <param name="up"></param> public static void SetUpNavigation(MySelectable mySelectable, MySelectable up) { if (!mySelectable) { return; } var navigation = mySelectable.navigation; navigation.mode = Navigation.Mode.Explicit; navigation.selectOnUp = up; mySelectable.navigation = navigation; }
private void Awake() { originalParent = transform.parent; selectable = GetComponent <MySelectable>(); selectable.onSelect += OnSelect; selectable.onNormal += OnNormal; selectable.onInactive += OnInactive; //childrenRenderer = GetComponentsInChildren<Renderer>(); childrenRenderer = GetComponentsInChildren <Renderer>();//.ToList().Where(t => t.transform.GetComponent<KeepTransparent>() == null).ToArray();//material.GetFloat("") != (int)StandardShaderUtils.BlendMode.Fade).ToArray(); }
private void ChangeSelectedObject(int pos) { if (selected != null) { selected.OnMoveAway(); } selected = childSelectableObjects[pos]; selectedNum = pos; if (selected != null) { selected.OnMoveTo(); } }
/// <summary> /// 设置导航 /// </summary> /// <param name="mySelectable"></param> /// <param name="up"></param> /// <param name="down"></param> /// <param name="left"></param> /// <param name="right"></param> public static void SetNavigation(MySelectable mySelectable, MySelectable up, MySelectable down, MySelectable left, MySelectable right) { if (!mySelectable) { return; } var navigation = mySelectable.navigation; navigation.mode = Navigation.Mode.Explicit; navigation.selectOnUp = up; navigation.selectOnDown = down; navigation.selectOnLeft = left; navigation.selectOnRight = right; mySelectable.navigation = navigation; }
private void ChangeSelectedObject(int pos) { if (selected != null) { selected.OnMoveAway(); } if (selectableObjects.Length > 0) { selected = selectableObjects[pos]; selectedNum = pos; } if (selected != null) { selected.OnMoveTo(); } }
public void Select(MySelectable selectable) { foreach (var s in registeredSelectables) { if (s != selectable) { s.DoSetState(MySelectable.SelectableState.Inactive); } } if (selectable != null) { selectable.DoSetState(MySelectable.SelectableState.Selected); } initialState = MySelectable.SelectableState.Inactive; }
private void Awake() { selectable = GetComponent <MySelectable>(); if (selectable == null) { selectable = GetComponentInParent <MySelectable>(); } system = GetComponent <SelectableSystem>(); selectable.onSelect += OnSelectableStateChange; selectable.onNormal += OnSelectableStateChange; selectable.onInactive += OnSelectableStateChange; selectable.onHide += OnSelectableStateChange; system.initialState = MySelectable.SelectableState.Hidden; Signals.Get <ShowSelectableSubsystemsSignal>().AddListener(OnShowSignal); }
public void setToggle(MySelectable setMe) { int ID = setMe.GetInstanceID(); bool turnMeOn = !setMe.Selected; Debug.Log($"MyToggleGroup toggled {setMe.gameObject.name}, turning it on {turnMeOn}\n"); foreach (MySelectable button in toggles) { if (button.GetInstanceID() == ID) { button.Selected = turnMeOn; Debug.Log($"{button.gameObject.name} selected {turnMeOn}\n"); } else if (turnMeOn) { Debug.Log($"{button.gameObject.name} UNselected\n"); button.Selected = false; } } }
public void OnSceneChange(Scene scene, LoadSceneMode mode) { selected = null; }
public bool Unregister(MySelectable selectable) { return(registeredSelectables.Remove(selectable)); }