Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.name == "player" && isTriggered == false)
        {
            // Disable second-time triggering.
            isTriggered = true;

            // Enable sub-scene.
            mySceneManagerRef.EnableSubScene(1);

            // Destroy the switch itself.
            Destroy(this.gameObject);
        }
    }
Пример #2
0
    private void Awake()
    {
        // Init the first sub-scene and disable the rest.
        mySceneManager = this.GetComponent <MySceneManager>();
        mySceneManager.EnableSubScene(0);
        for (int i = 1; i < mySceneManager.size; i++)
        {
            mySceneManager.DisableSubScene(i);
        }

        // Init attached components.
        audioManager  = this.GetComponent <AudioManager>();
        playerTrnsfrm = player.GetComponent <Transform>();
        spiderTrnsfrm = spider.GetComponent <Transform>();
        playerHeroRef = player.GetComponent <Hero>();
        spiderRef     = spider.GetComponent <Spider>();
        cController   = player.GetComponent <CharacterController>();
        fpController  = player.GetComponent <FirstPersonController>();

        // Save the game on game start.
        SaveGame();
    }
Пример #3
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.name == "player" && isTriggered == false)
        {
            // Disable second-time triggering.
            isTriggered = true;

            // Display the locked door.
            door.SetActive(true);

            // Play the door shutting audio.
            audioSource.PlayOneShot(audioDrag);
            Invoke("AudioPlayDoorShut", 1.0f);

            // Destroy sub-scene.
            mySceneManagerRef.DeleteSubScene(1);
            // Enable sub-scene.
            mySceneManagerRef.EnableSubScene(3);

            // Destroy the switch itself.
            Destroy(this.gameObject, 3.0f);
        }
    }