Пример #1
0
        private void DamageGrid(FlameInfo flameInfo, LineD l, MyCubeGrid grid)
        {
            HkSphereShape sph       = new HkSphereShape(flameInfo.Radius * BlockDefinition.FlameDamageLengthScale);
            var           transform = MatrixD.CreateWorld(l.From, Vector3.Forward, Vector3.Up);
            var           hit       = MyPhysics.CastShapeReturnPoint(l.To, sph, ref transform, (int)MyPhysics.CollisionLayers.DefaultCollisionLayer, 0.05f);

            sph.Base.RemoveReference();

            if (hit.HasValue)
            {
                //MyRenderProxy.DebugDrawSphere(hit.Value, 0.1f, Color.Green.ToVector3(), 1, true);
                MyPhysics.CastRay(hit.Value - l.Direction * 0.1f, hit.Value + l.Direction * 0.1f, m_gridRayCastLst, MyPhysics.CollisionLayers.ObjectDetectionCollisionLayer);
                if (m_gridRayCastLst.Count == 0 || m_gridRayCastLst[0].HkHitInfo.GetHitEntity() != grid)    //If you found something other than the targeted grid do nothing
                {
                    m_gridRayCastLst.Clear();
                    return;
                }

                Vector3D offsetHit = hit.Value + l.Direction * 0.1;
                m_gridRayCastLst.Clear();
                var block = grid.GetCubeBlock(grid.WorldToGridInteger(offsetHit));
                //if (block != this.SlimBlock)
                {
                    //MyRenderProxy.DebugDrawSphere(hit.Value, 0.1f, Color.Green.ToVector3(), 1, true);
                    var invWorld = grid.PositionComp.WorldMatrixNormalizedInv;
                    var gridPos  = Vector3D.Transform(offsetHit, invWorld);
                    var gridDir  = Vector3D.TransformNormal(l.Direction, invWorld);
                    if (block != null)
                    {
                        //We dont want to damage thruster itself
                        //We dont want smallship thruster to damage heavy armors because of landing
                        if (block.FatBlock != this && (CubeGrid.GridSizeEnum == MyCubeSize.Large || block.BlockDefinition.DeformationRatio > 0.25))
                        {
                            block.DoDamage(30 * BlockDefinition.FlameDamage, MyDamageType.Environment, attackerId: EntityId);
                        }
                    }

                    if (block == null || block.FatBlock != this)
                    {
                        var areaPlanar   = 0.5f * flameInfo.Radius * CubeGrid.GridSize;
                        var areaVertical = 0.5f * CubeGrid.GridSize;

                        grid.Physics.ApplyDeformation(BlockDefinition.FlameDamage, areaPlanar, areaVertical, gridPos, gridDir, MyDamageType.Environment, CubeGrid.GridSizeEnum == MyCubeSize.Small ? 0.1f : 0, attackerId: EntityId);
                    }
                }
            }
        }
Пример #2
0
        private void DamageGrid(FlameInfo flameInfo, LineD l, MyCubeGrid grid)
        {
            HkSphereShape sph       = new HkSphereShape(flameInfo.Radius * m_thrustDefinition.FlameDamageLengthScale);
            var           transform = MatrixD.CreateWorld(l.From, Vector3.Forward, Vector3.Up);
            var           hit       = MyPhysics.CastShapeReturnPoint(l.To, sph, ref transform, (int)MyPhysics.DefaultCollisionLayer, 0.05f);

            sph.Base.RemoveReference();

            if (hit.HasValue)
            {
                //MyRenderProxy.DebugDrawSphere(hit.Value, 0.1f, Color.Green.ToVector3(), 1, true);
                MyPhysics.CastRay(hit.Value - l.Direction * 0.1f, hit.Value + l.Direction * 0.1f, m_gridRayCastLst, MyPhysics.ObjectDetectionCollisionLayer);
                if ((m_gridRayCastLst.Count == 0 || m_gridRayCastLst[0].HkHitInfo.Body.GetEntity() != grid) && grid == CubeGrid)
                {
                    m_gridRayCastLst.Clear();
                    return;
                }
                m_gridRayCastLst.Clear();
                var block = grid.GetCubeBlock(grid.WorldToGridInteger(hit.Value));
                //if (block != this.SlimBlock)
                {
                    //MyRenderProxy.DebugDrawSphere(hit.Value, 0.1f, Color.Green.ToVector3(), 1, true);
                    var invWorld = grid.PositionComp.GetWorldMatrixNormalizedInv();
                    var gridPos  = Vector3D.Transform(hit.Value, invWorld);
                    var gridDir  = Vector3D.TransformNormal(l.Direction, invWorld);
                    if (block != null)
                    {
                        if (block.FatBlock != this && (CubeGrid.GridSizeEnum == MyCubeSize.Large || block.BlockDefinition.DeformationRatio > 0.25))
                        {
                            block.DoDamage(30 * m_thrustDefinition.FlameDamage, MyDamageType.Environment, attackerId: EntityId);
                        }
                    }
                    var areaPlanar   = 0.5f * flameInfo.Radius * CubeGrid.GridSize;
                    var areaVertical = 0.5f * CubeGrid.GridSize;

                    grid.Physics.ApplyDeformation(m_thrustDefinition.FlameDamage, areaPlanar, areaVertical, gridPos, gridDir, MyDamageType.Environment, CubeGrid.GridSizeEnum == MyCubeSize.Small ? 0.1f : 0, attackerId: EntityId);
                }
            }
        }