Пример #1
0
    public MyParticleInstance GetParticleInstance(string particleName, Action callback)
    {
        GameObject         gameObject = GameObjectPoolManager.GetInstance().GetGameObject(mTemplete, rootTrans);
        MyParticleInstance pi         = gameObject.GetComponent <MyParticleInstance>();

        pi.load(particleName, callback);
        pi.gameObject.transform.parent        = rootTrans;
        pi.gameObject.transform.localPosition = Vector3.zero;
        pi.gameObject.SetActive(true);
        pi.gameObject.name = particleName;
        return(pi);
    }
Пример #2
0
    private void OnGUI()
    {
        if (GUI.Button(new Rect(0, 0, 100, 150), "add particle"))
        {
            MyParticleInstance particleInstance = MyParticleManager.GetInstance().GetParticleInstance("fx_01_boss_quidola_skill_s_ro", () => {
                Debug.LogError("load ok");
            });
            //PanelManager.GetInstance().ShowPanel("StartPanel", true, () => { Debug.LogError("嘿嘿"); });
            //particleInstanceList.Add(particleInstance);
            //Scheduler.Delay(3, () => {
            //    Debug.LogError("嘿嘿");
            //    MyParticleManager.GetInstance().AddParticleToCache(particleInstance);
            //});


            //List<string> ls = new List<string>();
            //ls.Add("apple1");
            //ls.Add("apple2.unity");
            //ls.Add("apple3");
            //ls.Add("apple4");
            //ls.Add("apple5");

            //if(ls.Exists(IsScene)&&!ls.TrueForAll(IsScene))
            //{
            //    Debug.LogError("1");
            //}
            //else
            //{
            //    Debug.LogError("2");
            //}
            //AssetBundleManifest manifest;
            //string rootPath = "/Users/slade_zhou/Documents/MyProject/LFrameWork/LFrameWork/DataMAC/DataMAC/AssetBundle/AssetBundle";
            //AssetBundle ab = AssetBundle.LoadFromFile(rootPath);
            //if (ab == null)
            //{
            //    Debug.LogError("Load Manifest failed." + rootPath);
            //}
            //manifest = ab.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
            //if (manifest == null)
            //{
            //    ab.Unload(true);
            //    Debug.LogError("Load Manifest failed.");
            //}
            //AssetBundle ab=AssetBundle.LoadFromFile
            //particle = ParticleManager.GetInstance().GetParticleInstance("fx_01_boss_quidola_skill_s_ro", EParticleType.KiteTrailEffect);
            //particle.AddLoadedCallBack((effect) => {
            //    particle.Play();
            //    Debug.LogError("haha");
            //});
        }
        if (GUI.Button(new Rect(150, 0, 100, 150), "delete particle"))
        {
            if (particleInstanceList.Count > 0)
            {
                MyParticleInstance particleInstance = particleInstanceList[particleInstanceList.Count - 1];
                particleInstanceList.RemoveAt(particleInstanceList.Count - 1);
                MyParticleManager.GetInstance().AddParticleToCache(particleInstance);
            }
            else
            {
                Debug.LogError("沒啦");
            }

            //PanelManager.GetInstance().ShowPanel("StartPanel", false, () => { Debug.LogError("嘿嘿false"); });
            //ParticleManager.GetInstance().AddCache(particle);
        }

        if (GUI.Button(new Rect(300, 0, 100, 150), "loading"))
        {
            //PanelManager.GetInstance().DestroyPanel("StartPanel");
            //ParticleManager.GetInstance().ClearAll();
            //ParticleResMgr.GetInstance().ClearAllUseless();
            //Resources.UnloadUnusedAssets();
        }
    }
Пример #3
0
 public void AddParticleToCache(MyParticleInstance particleInstance)
 {
     GameObjectPoolManager.GetInstance().RecycleGameObject(particleInstance.gameObject);
     particleInstance.Clear();
 }