Пример #1
0
 private static void ProcessReactor(MyObjectBuilder_CubeBlock block, Options options, MyCubeSize size)
 {         // Has it's own inventory, but it doesn't work, so still needs supporting function to add inventory
     if (options.PowerDownGrid)
     {
         ((MyObjectBuilder_Reactor)block).Enabled = false;
     }
     if (!options.Restock)
     {
         return;
     }
     try
     {
         List <MyDefinitionId> fuelList = GetItemDefinitionList(block);
         if (fuelList == null)
         {
             return;
         }
         MyObjectBuilder_Ingot fuel = new MyObjectBuilder_Ingot {
             SubtypeName = fuelList[0].SubtypeName
         };
         MyPhysicalItemDefinition fuelDefinition = MyDefinitionManager.Static.GetPhysicalItemDefinition(fuel.GetId());
         //AddToInventory(block.ComponentContainer, fuel, (int)(GetMaxVolume(block, size) / fuelDefinition.Volume), true);
         int amountToAdd = GetAmount(GetMaxVolume(block, size), fuelDefinition.Volume);
         if (options.MaxAmmo != 0 && amountToAdd > options.MaxUranium)
         {
             amountToAdd = options.MaxAmmo;
         }
         AddToInventory(block.ComponentContainer, fuel, amountToAdd, true);
     }
     catch (Exception e)
     {
         Core.GeneralLog.WriteToLog("MyObjectBuilder_Reactor", $"Exception! {e}");
     }
 }