Пример #1
0
    public void StartLAN()
    {
        networkManager.StopMatchMaker();
        networkManager.StartHost();

        if (networkManager.IsClientConnected() && !ClientScene.ready)
        {
            ClientScene.Ready(networkManager.client.connection);
            if (ClientScene.localPlayers.Count == 0)
            {
                ClientScene.AddPlayer((short)0);
            }
        }
    }
Пример #2
0
    private void JoinMatch()
    {
        MyNetworkManager networkManager = FindObjectOfType <MyNetworkManager>();

        networkManager.JoinMatch(match);
        if (networkManager.IsClientConnected() && !ClientScene.ready)
        {
            ClientScene.Ready(networkManager.client.connection);
            if (ClientScene.localPlayers.Count == 0)
            {
                ClientScene.AddPlayer((short)0);
            }
        }
        manager.ActivePublicLobby();
    }