Пример #1
0
    // Use this for initialization
    void Start()
    {
        MyLobby lobby = GameObject.Find("LobbyMgr").GetComponent <MyLobby>();

        lobby.GuiOnPlayScene(false);
        GameObject.Find("LoadingText").GetComponent <WaitingForOpponent>().StopWaiting();

        lobby.DestroyMatch();
        Debug.Log("@@StopClient");
        if (lobby.matchInfo != null)
        {
            Debug.Log("$$StopHost sceneHandler");
            lobby.StopHost();
        }
        Debug.Log("@@StopMM");
        lobby.StopMatchMaker();
    }