public MyLightProperties(Vector4 color, Vector3 specularColor, float fallOff, float range, float intensity, float pointLightOffSet, Vector4 reflectorColor, float reflectorFallOff, float reflectorRange, float reflectorIntensity, float reflectorConeDegrees, MyLight.LightTypeEnum lightType, MyPrefabLight prefabLight, float flashOffset) { Color = color; SpecularColor = specularColor; FallOff = fallOff; Range = range; Intensity = intensity; PointLightOffSet = pointLightOffSet; ReflectorColor = reflectorColor; ReflectorFallOff = reflectorFallOff; ReflectorRange = reflectorRange; ReflectorIntensity = reflectorIntensity; ReflectorConeDegrees = reflectorConeDegrees; LightType = lightType; PrefabLight = prefabLight; FlashOffset = flashOffset; }