private void OnRequestChangeEnemyKey(IGameEvent obj) { StandardSendGameEvent ssge = (StandardSendGameEvent)obj; MyKeys.MudaEnemyShift((string)ssge.MyObject[0], true); }
private void OnRequestChangeEnemyKey(IGameEvent obj) { StandardSendGameEvent ssge = (StandardSendGameEvent)obj; MyKeys.MudaEnemyShift((string)ssge.MyObject[0], true); }