private void InitBlock()
        {
            var         owner          = Entity as MyCubeBlock;
            MyInventory blockInventory = null;

            owner.Components.ComponentAdded -= OnNewComponentAdded;

            if (owner != null)
            {
                if (owner.InventoryCount == 0)
                {
                    // Inventory wasn't created yet, let's wait for it to be added..
                    owner.Components.ComponentAdded += OnNewComponentAdded;
                    return;
                }
                else
                {
                    blockInventory = owner.GetInventory();
                }
                System.Diagnostics.Debug.Assert(blockInventory != null, "Block inventory was not initialized!");

                blockInventory.SetFlags(MyInventoryFlags.CanReceive | MyInventoryFlags.CanSend);

                System.Diagnostics.Debug.Assert(blockInventory.MaxVolume > 0, "Max volume of the inventory is not positive, items won't be added!");
                System.Diagnostics.Debug.Assert(blockInventory.MaxMass > 0, "Max volume of the inventory is not positive, items won't be added!");

                var inventoryConstraint = new MyInventoryConstraint("Crafting constraints");

                foreach (var blueprintClass in m_blueprintClasses)
                {
                    foreach (var blueprint in blueprintClass)
                    {
                        foreach (var item in blueprint.Results)
                        {
                            inventoryConstraint.Add(item.Id);
                        }
                        foreach (var item in blueprint.Prerequisites)
                        {
                            inventoryConstraint.Add(item.Id);
                        }
                    }
                }

                blockInventory.Constraint = inventoryConstraint;
            }
            else
            {
                System.Diagnostics.Debug.Fail("InitBlockInventory can be called only when Entity owning this component is not null and is MyEntity type ");
            }

            UpdateBlock();
        }
Пример #2
0
        void DoChangeListId(SerializableDefinitionId id, bool add)
        {
            if (add)
                m_inventoryConstraint.Add(id);
            else
                m_inventoryConstraint.Remove(id);

            // Recompute because of new sorter settings
            CubeGrid.GridSystems.ConveyorSystem.FlagForRecomputation();

            if (m_allowCurrentListUpdate)
                currentList.UpdateVisual();
        }
Пример #3
0
 internal bool DoChangeListId(SerializableDefinitionId id, bool add)
 {
     if (add)
     {
         m_inventoryConstraint.Add(id);
     }
     else
     {
         m_inventoryConstraint.Remove(id);
     }
     if (m_allowCurrentListUpdate)
     {
         currentList.UpdateVisual();
     }
     return(true);
 }
Пример #4
0
        protected override void Init(MyObjectBuilder_DefinitionBase builder)
        {
            base.Init(builder);

            var ob = builder as MyObjectBuilder_InventoryComponentDefinition;

            Volume = ob.Volume;
            if (ob.Size != null)
            {
                Vector3 size = ob.Size.Value;
                Volume = size.Volume;
            }
            Mass = ob.Mass;
            RemoveEntityOnEmpty = ob.RemoveEntityOnEmpty;
            MultiplierEnabled   = ob.MultiplierEnabled;
            MaxItemCount        = ob.MaxItemCount;

            if (ob.InputConstraint != null)
            {
                InputConstraint = new MyInventoryConstraint("Input", whitelist: ob.InputConstraint.IsWhitelist);

                foreach (var constraint in ob.InputConstraint.Entries)
                {
                    if (string.IsNullOrEmpty(constraint.SubtypeName))
                    {
                        InputConstraint.AddObjectBuilderType(constraint.TypeId);
                    }
                    else
                    {
                        InputConstraint.Add(constraint);
                    }
                }
            }
        }
        protected override void Init(MyObjectBuilder_DefinitionBase builder)
        {
            base.Init(builder);

            var ob = builder as MyObjectBuilder_InventoryComponentDefinition;
            Volume = ob.Volume;
            if (ob.Size != null) 
            {
                Vector3 size = ob.Size.Value;
                Volume = size.Volume;
            }
            Mass = ob.Mass;
            RemoveEntityOnEmpty = ob.RemoveEntityOnEmpty;
            MultiplierEnabled = ob.MultiplierEnabled;
            MaxItemCount = ob.MaxItemCount;

            if (ob.InputConstraint != null)
            {
                InputConstraint = new MyInventoryConstraint("Input", whitelist: ob.InputConstraint.IsWhitelist);

                foreach (var constraint in ob.InputConstraint.Entries)
                {
                    if (string.IsNullOrEmpty(constraint.SubtypeName))
                        InputConstraint.AddObjectBuilderType(constraint.TypeId);
                    else
                        InputConstraint.Add(constraint);
                }
            }
        }
Пример #6
0
        private MyInventoryConstraint PrepareConstraint(MyStringId descriptionId, IEnumerable <MyBlueprintClassDefinition> classes, bool input)
        {
            string icon = null;

            foreach (MyBlueprintClassDefinition definition in classes)
            {
                string str2 = input ? definition.InputConstraintIcon : definition.OutputConstraintIcon;
                if (str2 != null)
                {
                    if (icon == null)
                    {
                        icon = str2;
                        continue;
                    }
                    if (icon != str2)
                    {
                        icon = null;
                        break;
                    }
                }
            }
            MyInventoryConstraint constraint = new MyInventoryConstraint(string.Format(MyTexts.GetString(descriptionId), this.DisplayNameText), icon, true);

            using (IEnumerator <MyBlueprintClassDefinition> enumerator = classes.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    IEnumerator <MyBlueprintDefinitionBase> enumerator2 = enumerator.Current.GetEnumerator();
                    try
                    {
                        while (enumerator2.MoveNext())
                        {
                            MyBlueprintDefinitionBase current = enumerator2.Current;
                            foreach (MyBlueprintDefinitionBase.Item item in input ? current.Prerequisites : current.Results)
                            {
                                constraint.Add(item.Id);
                            }
                        }
                    }
                    finally
                    {
                        if (enumerator2 == null)
                        {
                            continue;
                        }
                        enumerator2.Dispose();
                    }
                }
            }
            return(constraint);
        }
Пример #7
0
        public MyInventoryConstraint CreateAmmoInventoryConstraints(String displayName)
        {
            StringBuilder sb = new StringBuilder();

            sb.AppendFormat(MyTexts.GetString(MySpaceTexts.ToolTipItemFilter_AmmoMagazineInput), displayName);
            MyInventoryConstraint output = new MyInventoryConstraint(sb.ToString());

            foreach (MyDefinitionId ammoMagazineId in m_weaponProperties.WeaponDefinition.AmmoMagazinesId)
            {
                output.Add(ammoMagazineId);
            }

            return(output);
        }
Пример #8
0
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            SyncFlag = true;

            base.Init(objectBuilder, cubeGrid);

            var generatorBuilder = objectBuilder as MyObjectBuilder_OxygenGenerator;

            InitializeConveyorEndpoint();
            m_useConveyorSystem = generatorBuilder.UseConveyorSystem;

            NeedsUpdate = Common.MyEntityUpdateEnum.EACH_100TH_FRAME;

            m_inventory = new MyInventory(
                BlockDefinition.InventoryMaxVolume,
                BlockDefinition.InventorySize,
                MyInventoryFlags.CanReceive,
                this);
            m_inventory.Constraint = BlockDefinition.InputInventoryConstraint;
            m_oreConstraint        = new MyInventoryConstraint(m_inventory.Constraint.Description, m_inventory.Constraint.Icon, m_inventory.Constraint.IsWhitelist);
            foreach (var id in m_inventory.Constraint.ConstrainedIds)
            {
                if (id.TypeId != typeof(MyObjectBuilder_OxygenContainerObject))
                {
                    m_oreConstraint.Add(id);
                }
            }

            m_inventory.Init(generatorBuilder.Inventory);

            m_inventory.ContentsChanged += m_inventory_ContentsChanged;

            m_autoRefill = generatorBuilder.AutoRefill;

            PowerReceiver = new MyPowerReceiver(
                MyConsumerGroupEnum.Factory,
                false,
                BlockDefinition.OperationalPowerConsumption,
                ComputeRequiredPower);
            PowerReceiver.IsPoweredChanged += PowerReceiver_IsPoweredChanged;
            PowerReceiver.Update();

            UpdateEmissivity();
            UpdateText();

            AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawConveyorEndpoint(m_conveyorEndpoint));

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
        }
Пример #9
0
        public override void UpdateOnceBeforeFrame()
        {
            MyInventory inv = (MyInventory)Entity.GetInventory(0);

            if (inv == null)
            {
                return;
            }

            if (inv.Constraint == null)
            {
                MyInventoryConstraint constraint = new MyInventoryConstraint("Inventory: Diesel Not Allowed", null, false);
                constraint.Add(new MyDefinitionId(PhysicalFuelObject.TypeId, PhysicalFuelObject.SubtypeId));

                inv.Constraint = constraint;
            }
            else if (inv.Constraint.IsWhitelist == false)
            {
                inv.Constraint.Add(new MyDefinitionId(PhysicalFuelObject.TypeId, PhysicalFuelObject.SubtypeId));
            }

            NeedsUpdate = MyEntityUpdateEnum.NONE;
        }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            SyncFlag = true;

            var sourceDataList = new List<MyResourceSourceInfo>();

            foreach (var producedInfo in BlockDefinition.ProducedGases)
                sourceDataList.Add(new MyResourceSourceInfo
                {
                    ResourceTypeId = producedInfo.Id,
                    DefinedOutput = BlockDefinition.IceConsumptionPerSecond * producedInfo.IceToGasRatio * (MySession.Static.CreativeMode ? 10f : 1f),
                    ProductionToCapacityMultiplier = 1
                });

            SourceComp.Init(BlockDefinition.ResourceSourceGroup, sourceDataList);

            base.Init(objectBuilder, cubeGrid);

            var generatorBuilder = objectBuilder as MyObjectBuilder_OxygenGenerator;

            InitializeConveyorEndpoint();
            m_useConveyorSystem.Value = generatorBuilder.UseConveyorSystem;

            NeedsUpdate |= MyEntityUpdateEnum.EACH_100TH_FRAME;

            if (this.GetInventory() == null) // can be already initialized as deserialized component
            {
                MyInventory inventory = new MyInventory(BlockDefinition.InventoryMaxVolume, BlockDefinition.InventorySize, MyInventoryFlags.CanReceive);
                inventory.Constraint = BlockDefinition.InputInventoryConstraint;
                Components.Add<MyInventoryBase>(inventory);
            }
            else
            {
                this.GetInventory().Constraint = BlockDefinition.InputInventoryConstraint;
            }
            Debug.Assert(this.GetInventory().Owner == this, "Ownership was not set!");

            m_oreConstraint = new MyInventoryConstraint(this.GetInventory().Constraint.Description, this.GetInventory().Constraint.Icon, this.GetInventory().Constraint.IsWhitelist);
            foreach (var id in this.GetInventory().Constraint.ConstrainedIds)
            {
                if (id.TypeId != typeof(MyObjectBuilder_GasContainerObject))
                    m_oreConstraint.Add(id);
            }

            if (MyFakes.ENABLE_INVENTORY_FIX)
            {
                FixSingleInventory();
            }

            if (this.GetInventory() != null)
            {
                this.GetInventory().Init(generatorBuilder.Inventory);
            }
            else
            {
                Debug.Fail("Trying to init inventory, but it's null!");
            }

            AutoRefill = generatorBuilder.AutoRefill;

            SourceComp.Enabled = Enabled;
            if (Sync.IsServer)
                SourceComp.OutputChanged += Source_OutputChanged;
            float iceAmount = IceAmount();
            foreach (var gasId in SourceComp.ResourceTypes)
            {
                var tmpGasId = gasId;
                m_sourceComp.SetRemainingCapacityByType(gasId, IceToGas(ref tmpGasId, iceAmount));
            }

            m_lastSourceUpdate = MySession.Static.GameplayFrameCounter;

            ResourceSink.Init(BlockDefinition.ResourceSinkGroup, new MyResourceSinkInfo
                {
                    ResourceTypeId = MyResourceDistributorComponent.ElectricityId,
                    MaxRequiredInput = BlockDefinition.OperationalPowerConsumption,
                    RequiredInputFunc = ComputeRequiredPower
                });
            ResourceSink.IsPoweredChanged += PowerReceiver_IsPoweredChanged;
            ResourceSink.Update();

            UpdateEmissivity();
            UpdateText();

            AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawConveyorEndpoint(m_conveyorEndpoint));

            m_useConveyorSystem.Value = generatorBuilder.UseConveyorSystem;

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
            IsWorkingChanged += MyGasGenerator_IsWorkingChanged;
        }
Пример #11
0
        public MyInventoryConstraint CreateAmmoInventoryConstraints(String displayName)
        {
            StringBuilder sb = new StringBuilder();
            sb.AppendFormat(MyTexts.GetString(MySpaceTexts.ToolTipItemFilter_AmmoMagazineInput), displayName);
            MyInventoryConstraint output = new MyInventoryConstraint(sb.ToString());

            foreach (MyDefinitionId ammoMagazineId in m_weaponProperties.WeaponDefinition.AmmoMagazinesId)
                output.Add(ammoMagazineId);

            return output;
        }
        public void LoadPostProcess()
        {
            // Remove invalid blueprint classes
            for (int i = 0; i < BlueprintClasses.Count;)
            {
                if (!BlueprintClassCanBeUsed(BlueprintClasses[i]))
                {
                    BlueprintClasses.RemoveAt(i);
                }
                else
                {
                    ++i;
                }
            }

            // Set the constraint icons only if all the blueprint classes agree upon them
            string firstInputIcon  = null;
            string firstOutputIcon = null;

            if (BlueprintClasses.Count != 0)
            {
                firstInputIcon  = BlueprintClasses[0].InputConstraintIcon;
                firstOutputIcon = BlueprintClasses[0].OutputConstraintIcon;

                for (int i = 1; i < BlueprintClasses.Count; ++i)
                {
                    if (BlueprintClasses[i].InputConstraintIcon != firstInputIcon)
                    {
                        firstInputIcon = null;
                    }
                    if (BlueprintClasses[i].OutputConstraintIcon != firstOutputIcon)
                    {
                        firstOutputIcon = null;
                    }
                }
            }

            StringBuilder sb = new StringBuilder();

            sb.AppendFormat(MySpaceTexts.ToolTipItemFilter_GenericProductionBlockInput, DisplayNameText);
            InputInventoryConstraint = new MyInventoryConstraint(sb.ToString(), firstInputIcon);

            sb = new StringBuilder();
            sb.AppendFormat(MySpaceTexts.ToolTipItemFilter_GenericProductionBlockOutput, DisplayNameText);
            OutputInventoryConstraint = new MyInventoryConstraint(sb.ToString(), firstOutputIcon);

            for (int i = 0; i < BlueprintClasses.Count; ++i)
            {
                foreach (var blueprint in BlueprintClasses[i])
                {
                    foreach (var input in blueprint.Prerequisites)
                    {
                        InputInventoryConstraint.Add(input.Id);
                    }
                    foreach (var output in blueprint.Results)
                    {
                        OutputInventoryConstraint.Add(output.Id);
                    }
                }
            }
        }
Пример #13
0
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            SyncFlag = true;

            var sourceDataList = new List <MyResourceSourceInfo>();

            foreach (var producedInfo in BlockDefinition.ProducedGases)
            {
                sourceDataList.Add(new MyResourceSourceInfo
                {
                    ResourceTypeId = producedInfo.Id,
                    DefinedOutput  = BlockDefinition.IceConsumptionPerSecond * producedInfo.IceToGasRatio * (MySession.Static.CreativeMode ? 10f : 1f),
                    ProductionToCapacityMultiplier = 1
                });
            }

            SourceComp.Init(BlockDefinition.ResourceSourceGroup, sourceDataList);

            base.Init(objectBuilder, cubeGrid);

            var generatorBuilder = objectBuilder as MyObjectBuilder_OxygenGenerator;

            InitializeConveyorEndpoint();
            m_useConveyorSystem.Value = generatorBuilder.UseConveyorSystem;

            NeedsUpdate |= MyEntityUpdateEnum.EACH_100TH_FRAME;

            if (this.GetInventory() == null) // can be already initialized as deserialized component
            {
                MyInventory inventory = new MyInventory(BlockDefinition.InventoryMaxVolume, BlockDefinition.InventorySize, MyInventoryFlags.CanReceive);
                inventory.Constraint = BlockDefinition.InputInventoryConstraint;
                Components.Add <MyInventoryBase>(inventory);
            }
            else
            {
                this.GetInventory().Constraint = BlockDefinition.InputInventoryConstraint;
            }
            Debug.Assert(this.GetInventory().Owner == this, "Ownership was not set!");

            m_oreConstraint = new MyInventoryConstraint(this.GetInventory().Constraint.Description, this.GetInventory().Constraint.Icon, this.GetInventory().Constraint.IsWhitelist);
            foreach (var id in this.GetInventory().Constraint.ConstrainedIds)
            {
                if (id.TypeId != typeof(MyObjectBuilder_GasContainerObject))
                {
                    m_oreConstraint.Add(id);
                }
            }

            if (MyFakes.ENABLE_INVENTORY_FIX)
            {
                FixSingleInventory();
            }

            if (this.GetInventory() != null)
            {
                this.GetInventory().Init(generatorBuilder.Inventory);
            }
            else
            {
                Debug.Fail("Trying to init inventory, but it's null!");
            }

            AutoRefill = generatorBuilder.AutoRefill;



            SourceComp.Enabled = Enabled;
            if (Sync.IsServer)
            {
                SourceComp.OutputChanged += Source_OutputChanged;
            }
            float iceAmount = IceAmount();

            foreach (var gasId in SourceComp.ResourceTypes)
            {
                var tmpGasId = gasId;
                m_sourceComp.SetRemainingCapacityByType(gasId, IceToGas(ref tmpGasId, iceAmount));
            }

            m_lastSourceUpdate = MySession.Static.GameplayFrameCounter;

            ResourceSink.Init(BlockDefinition.ResourceSinkGroup, new MyResourceSinkInfo
            {
                ResourceTypeId    = MyResourceDistributorComponent.ElectricityId,
                MaxRequiredInput  = BlockDefinition.OperationalPowerConsumption,
                RequiredInputFunc = ComputeRequiredPower
            });
            ResourceSink.IsPoweredChanged += PowerReceiver_IsPoweredChanged;
            ResourceSink.Update();

            UpdateEmissivity();
            UpdateText();

            AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawConveyorEndpoint(m_conveyorEndpoint));

            m_useConveyorSystem.Value = generatorBuilder.UseConveyorSystem;

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
            IsWorkingChanged += MyGasGenerator_IsWorkingChanged;
        }
Пример #14
0
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            SyncFlag = true;

            base.Init(objectBuilder, cubeGrid);

            var generatorBuilder = objectBuilder as MyObjectBuilder_OxygenGenerator;

            InitializeConveyorEndpoint();
            m_useConveyorSystem = generatorBuilder.UseConveyorSystem;

            NeedsUpdate = MyEntityUpdateEnum.EACH_FRAME | MyEntityUpdateEnum.EACH_100TH_FRAME;

	        m_inventory = new MyInventory(
		        BlockDefinition.InventoryMaxVolume,
			        BlockDefinition.InventorySize,
			        MyInventoryFlags.CanReceive,
			        this)
	        {
		        Constraint = BlockDefinition.InputInventoryConstraint
	        };
	        m_oreConstraint = new MyInventoryConstraint(m_inventory.Constraint.Description, m_inventory.Constraint.Icon, m_inventory.Constraint.IsWhitelist);
            foreach (var id in m_inventory.Constraint.ConstrainedIds)
            {
                if (id.TypeId != typeof(MyObjectBuilder_GasContainerObject))
                    m_oreConstraint.Add(id);
            }

            m_inventory.Init(generatorBuilder.Inventory);

            m_inventory.ContentsChanged += Inventory_ContentsChanged;

            AutoRefill = generatorBuilder.AutoRefill;

	        var sourceDataList = new List<MyResourceSourceInfo>();

	        foreach (var producedInfo in BlockDefinition.ProducedGases)
				sourceDataList.Add(new MyResourceSourceInfo
				{
				    ResourceTypeId = producedInfo.Id,
                    DefinedOutput = BlockDefinition.IceConsumptionPerSecond * producedInfo.IceToGasRatio,
                    ProductionToCapacityMultiplier = 1
				});

			SourceComp.Init(BlockDefinition.ResourceSourceGroup, sourceDataList);
            if (Sync.IsServer)
                SourceComp.OutputChanged += Source_OutputChanged;
            float iceAmount = IceAmount();
            foreach (var gasId in SourceComp.ResourceTypes)
                m_sourceComp.SetRemainingCapacityByType(gasId, IceToGas(gasId, iceAmount));

            m_updateCounter = 0;
            m_lastSourceUpdate = m_updateCounter;

	        ResourceSink.Init(BlockDefinition.ResourceSinkGroup, new MyResourceSinkInfo
				{
				    ResourceTypeId = MyResourceDistributorComponent.ElectricityId,
                    MaxRequiredInput = BlockDefinition.OperationalPowerConsumption,
                    RequiredInputFunc = ComputeRequiredPower
				});
			ResourceSink.IsPoweredChanged += PowerReceiver_IsPoweredChanged;
			ResourceSink.Update();

            UpdateEmissivity();
            UpdateText();

            AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawConveyorEndpoint(m_conveyorEndpoint));

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
            IsWorkingChanged += MyGasGenerator_IsWorkingChanged;
        }
        private void InitBlock()
        {
            var owner = Entity as MyCubeBlock;
            MyInventory blockInventory = null;

            owner.Components.ComponentAdded -= OnNewComponentAdded;

            if (owner != null)
            {
                if (owner.InventoryCount == 0)
                {
                    // Inventory wasn't created yet, let's wait for it to be added..
                    owner.Components.ComponentAdded += OnNewComponentAdded;
                    return;
                }
                else
                {
                    blockInventory = owner.GetInventory();
                }
                System.Diagnostics.Debug.Assert(blockInventory != null, "Block inventory was not initialized!");

                blockInventory.SetFlags(MyInventoryFlags.CanReceive | MyInventoryFlags.CanSend);

                System.Diagnostics.Debug.Assert(blockInventory.MaxVolume > 0, "Max volume of the inventory is not positive, items won't be added!");
                System.Diagnostics.Debug.Assert(blockInventory.MaxMass > 0, "Max volume of the inventory is not positive, items won't be added!");

                var inventoryConstraint = new MyInventoryConstraint("Crafting constraints");

                foreach (var blueprintClass in m_blueprintClasses)
                {
                    foreach (var blueprint in blueprintClass)
                    {
                        foreach (var item in blueprint.Results)
                        {
                            inventoryConstraint.Add(item.Id);
                        }
                        foreach (var item in blueprint.Prerequisites)
                        {
                            inventoryConstraint.Add(item.Id);
                        }
                    }
                }

                blockInventory.Constraint = inventoryConstraint;
            }
            else
            {
                System.Diagnostics.Debug.Fail("InitBlockInventory can be called only when Entity owning this component is not null and is MyEntity type ");
            }
            
            UpdateBlock();
        }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            SyncFlag = true;

            base.Init(objectBuilder, cubeGrid);

            var generatorBuilder = objectBuilder as MyObjectBuilder_OxygenGenerator;

            InitializeConveyorEndpoint();
            m_useConveyorSystem = generatorBuilder.UseConveyorSystem;

            NeedsUpdate = Common.MyEntityUpdateEnum.EACH_100TH_FRAME;

            m_inventory = new MyInventory(
                BlockDefinition.InventoryMaxVolume,
                BlockDefinition.InventorySize,
                MyInventoryFlags.CanReceive,
                this);
            m_inventory.Constraint = BlockDefinition.InputInventoryConstraint;
            m_oreConstraint = new MyInventoryConstraint(m_inventory.Constraint.Description, m_inventory.Constraint.Icon, m_inventory.Constraint.IsWhitelist);
            foreach (var id in m_inventory.Constraint.ConstrainedIds)
            {
                if (id.TypeId != typeof(MyObjectBuilder_OxygenContainerObject))
                {
                    m_oreConstraint.Add(id);
                }
            }

            m_inventory.Init(generatorBuilder.Inventory);

            m_inventory.ContentsChanged += m_inventory_ContentsChanged;

            m_autoRefill = generatorBuilder.AutoRefill;

            PowerReceiver = new MyPowerReceiver(
                MyConsumerGroupEnum.Factory,
                false,
                BlockDefinition.OperationalPowerConsumption,
                ComputeRequiredPower);
            PowerReceiver.IsPoweredChanged += PowerReceiver_IsPoweredChanged;
            PowerReceiver.Update();

            UpdateEmissivity();
            UpdateText();

            AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawConveyorEndpoint(m_conveyorEndpoint));

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
        }
Пример #17
0
        private void InitBlock()
        {
            MyCubeBlock entity    = base.Entity as MyCubeBlock;
            MyInventory inventory = null;

            entity.Components.ComponentAdded -= new Action <System.Type, MyEntityComponentBase>(this.OnNewComponentAdded);
            if (entity != null)
            {
                if (entity.InventoryCount == 0)
                {
                    entity.Components.ComponentAdded += new Action <System.Type, MyEntityComponentBase>(this.OnNewComponentAdded);
                    return;
                }
                inventory = entity.GetInventory(0);
                inventory.SetFlags(MyInventoryFlags.CanSend | MyInventoryFlags.CanReceive);
                MyInventoryConstraint constraint = new MyInventoryConstraint("Crafting constraints", null, true);
                using (List <MyBlueprintClassDefinition> .Enumerator enumerator = base.m_blueprintClasses.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        IEnumerator <MyBlueprintDefinitionBase> enumerator2 = enumerator.Current.GetEnumerator();
                        try
                        {
                            while (enumerator2.MoveNext())
                            {
                                MyBlueprintDefinitionBase        current = enumerator2.Current;
                                MyBlueprintDefinitionBase.Item[] results = current.Results;
                                int index = 0;
                                while (true)
                                {
                                    if (index >= results.Length)
                                    {
                                        results = current.Prerequisites;
                                        index   = 0;
                                        while (index < results.Length)
                                        {
                                            MyBlueprintDefinitionBase.Item item2 = results[index];
                                            constraint.Add(item2.Id);
                                            index++;
                                        }
                                        break;
                                    }
                                    MyBlueprintDefinitionBase.Item item = results[index];
                                    constraint.Add(item.Id);
                                    index++;
                                }
                            }
                        }
                        finally
                        {
                            if (enumerator2 == null)
                            {
                                continue;
                            }
                            enumerator2.Dispose();
                        }
                    }
                }
                inventory.Constraint = constraint;
            }
            this.UpdateBlock();
        }
Пример #18
0
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            SyncFlag = true;

            base.Init(objectBuilder, cubeGrid);

            var generatorBuilder = objectBuilder as MyObjectBuilder_OxygenGenerator;

            InitializeConveyorEndpoint();
            m_useConveyorSystem = generatorBuilder.UseConveyorSystem;

            NeedsUpdate = MyEntityUpdateEnum.EACH_FRAME | MyEntityUpdateEnum.EACH_100TH_FRAME;

            m_inventory = new MyInventory(
                BlockDefinition.InventoryMaxVolume,
                BlockDefinition.InventorySize,
                MyInventoryFlags.CanReceive,
                this)
            {
                Constraint = BlockDefinition.InputInventoryConstraint
            };
            m_oreConstraint = new MyInventoryConstraint(m_inventory.Constraint.Description, m_inventory.Constraint.Icon, m_inventory.Constraint.IsWhitelist);
            foreach (var id in m_inventory.Constraint.ConstrainedIds)
            {
                if (id.TypeId != typeof(MyObjectBuilder_GasContainerObject))
                {
                    m_oreConstraint.Add(id);
                }
            }

            m_inventory.Init(generatorBuilder.Inventory);

            m_inventory.ContentsChanged += Inventory_ContentsChanged;

            AutoRefill = generatorBuilder.AutoRefill;

            var sourceDataList = new List <MyResourceSourceInfo>();

            foreach (var producedInfo in BlockDefinition.ProducedGases)
            {
                sourceDataList.Add(new MyResourceSourceInfo
                {
                    ResourceTypeId = producedInfo.Id,
                    DefinedOutput  = BlockDefinition.IceConsumptionPerSecond * producedInfo.IceToGasRatio,
                    ProductionToCapacityMultiplier = 1
                });
            }

            SourceComp.Init(BlockDefinition.ResourceSourceGroup, sourceDataList);
            if (Sync.IsServer)
            {
                SourceComp.OutputChanged += Source_OutputChanged;
            }
            float iceAmount = IceAmount();

            foreach (var gasId in SourceComp.ResourceTypes)
            {
                m_sourceComp.SetRemainingCapacityByType(gasId, IceToGas(gasId, iceAmount));
            }

            m_updateCounter    = 0;
            m_lastSourceUpdate = m_updateCounter;

            ResourceSink.Init(BlockDefinition.ResourceSinkGroup, new MyResourceSinkInfo
            {
                ResourceTypeId    = MyResourceDistributorComponent.ElectricityId,
                MaxRequiredInput  = BlockDefinition.OperationalPowerConsumption,
                RequiredInputFunc = ComputeRequiredPower
            });
            ResourceSink.IsPoweredChanged += PowerReceiver_IsPoweredChanged;
            ResourceSink.Update();

            UpdateEmissivity();
            UpdateText();

            AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawConveyorEndpoint(m_conveyorEndpoint));

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
            IsWorkingChanged += MyGasGenerator_IsWorkingChanged;
        }