public override void OnAddedToScene()
        {
            base.OnAddedToScene();

            if (_definition == null || !MrzUtils.IsServer)
            {
                return;
            }

            _inventory = this.Get <MyInventoryBase>(_definition.Inventory) ?? this.Get <MyInventoryBase>();
            if (_inventory == null)
            {
                return;
            }

            _inventory.Clear();
            _inventory.AfterItemsAdded += OnAfterItemsAdded;
        }