Пример #1
0
        /// <summary>
        /// Start server on the current thread.
        /// </summary>
        public override void Start()
        {
            if (State != ServerState.Stopped)
            {
                throw new InvalidOperationException("Server is already running.");
            }

            Config.Save();
            State = ServerState.Starting;
            Log.Info("Starting server.");

            var runInternal = typeof(DedicatedServer).GetMethod("RunInternal", BindingFlags.Static | BindingFlags.NonPublic);

            MySandboxGame.IsDedicated = true;
            Environment.SetEnvironmentVariable("SteamAppId", MyPerServerSettings.AppId.ToString());

            VRage.Service.ExitListenerSTA.OnExit += delegate { MySandboxGame.Static?.Exit(); };

            do
            {
                runInternal.Invoke(null, null);
            } while (MySandboxGame.IsReloading);

            MyInitializer.InvokeAfterRun();
            State = ServerState.Stopped;
        }
Пример #2
0
        protected override bool SetupBasicGameInfo()
        {
            SpaceEngineersGame.SetupBasicGameInfo();
            m_startup = new MyCommonProgramStartup(m_args);

            var appDataPath = m_startup.GetAppDataPath();

            VRage.Platform.Windows.MyVRageWindows.Init(MyPerGameSettings.BasicGameInfo.ApplicationName, MySandboxGame.Log, appDataPath, false);
            MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", MyVRage.Platform.System.GetAppDataPath());
            MyRenderProxy.Initialize((IMyRender) new MyNullRender());
            MyInitializer.InitCheckSum();

            if (m_startup.PerformColdStart())
            {
                return(false);
            }
            if (!m_startup.Check64Bit())
            {
                return(false);
            }

            m_steamService = VRage.Steam.MySteamGameService.Create(MySandboxGame.IsDedicated, AppId);
            MyServiceManager.Instance.AddService(m_steamService);
            MyServiceManager.Instance.AddService(VRage.Steam.MySteamUgcService.Create(AppId, m_steamService));

            if (m_useModIO)
            {
                MyLog.Default.WriteLineAndConsole("Using mod.io service, instead of Steam.");
                MyServiceManager.Instance.AddService(VRage.Mod.Io.MyModIoService.Create(MySandboxGame.IsDedicated, MyServiceManager.Instance.GetService <IMyGameService>(), ModIO_GameName, ModIO_GameID, ModIO_Key, ModIO_TestGameID, ModIO_TestKey, false));
            }

            SpaceEngineersGame.SetupPerGameSettings();
            ManuallyAddDLCs();
            return(true);
        }
Пример #3
0
        public override void Init()
        {
            base.Init();

            Log.Info($"Init server '{Config.InstanceName}' at '{Config.InstancePath}'");

            MyFakes.ENABLE_INFINARIO                = false;
            MyPerGameSettings.SendLogToKeen         = false;
            MyPerServerSettings.GameName            = MyPerGameSettings.GameName;
            MyPerServerSettings.GameNameSafe        = MyPerGameSettings.GameNameSafe;
            MyPerServerSettings.GameDSName          = MyPerServerSettings.GameNameSafe + "Dedicated";
            MyPerServerSettings.GameDSDescription   = "Your place for space engineering, destruction and exploring.";
            MySessionComponentExtDebug.ForceDisable = true;
            MyPerServerSettings.AppId               = 244850;
            MyFinalBuildConstants.APP_VERSION       = MyPerGameSettings.BasicGameInfo.GameVersion;

            MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
            MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
            MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
            MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
            MyPlugins.Load();

            MyGlobalTypeMetadata.Static.Init();
            MyInitializer.InvokeBeforeRun(
                MyPerServerSettings.AppId,
                MyPerServerSettings.GameDSName,
                InstancePath, DedicatedServer.AddDateToLog);
        }
Пример #4
0
        void ReadPendingIsResetAfterEachRead0(ServerBootstrap sb, Bootstrap cb)
        {
            var serverInitializer = new MyInitializer();

            sb.Option(ChannelOption.SoBacklog, 1024);
            sb.ChildHandler(serverInitializer);

            // start server
            Task <IChannel> task = sb.BindAsync(LoopbackAnyPort);

            Assert.True(task.Wait(DefaultTimeout), "Server bind timed out");
            this.serverChannel = task.Result;
            Assert.NotNull(this.serverChannel.LocalAddress);
            var endPoint = (IPEndPoint)this.serverChannel.LocalAddress;

            cb.Handler(new MyInitializer());
            // connect to server
            task = cb.ConnectAsync(endPoint);
            Assert.True(task.Wait(DefaultTimeout), "Connect to server timed out");
            this.clientChannel = task.Result;
            Assert.NotNull(this.clientChannel.LocalAddress);

            Task writeTask = this.clientChannel.WriteAndFlushAsync(Unpooled.WrappedBuffer(new byte[1024]));

            Assert.True(writeTask.Wait(DefaultTimeout), "Write task timed out");

            ExceptionHandler exceptionHandler = serverInitializer.ErrorHandler;

            Assert.True(exceptionHandler.Inactive.Wait(DefaultTimeout), "Handler inactive timed out");
            Assert.Equal(1, exceptionHandler.Count);
        }
Пример #5
0
        private void Destroy()
        {
            _game.Dispose();
            _game = null;

            MyGameService.ShutDown();

            _getVRagePluginList().Remove(_torch);

            MyInitializer.InvokeAfterRun();
        }
Пример #6
0
        private void simpleAction1_Execute(object sender, SimpleActionExecuteEventArgs e)
        {
            using (var db = new MyDbContext())
            {
                db.Categories.RemoveRange(db.Categories);
                db.SaveChanges();
                MyInitializer.SeedRecords(db);
            }

            View.ObjectSpace.Refresh();
        }
Пример #7
0
        public override void Init()
        {
            Log.Info("Initializing Torch Client");
            base.Init();

            if (!File.Exists("steam_appid.txt"))
            {
                Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\..");
            }

            SpaceEngineersGame.SetupBasicGameInfo();
            _startup = new MyCommonProgramStartup(RunArgs);
            if (_startup.PerformReporting())
            {
                return;
            }

            _startup.PerformAutoconnect();
            if (!_startup.CheckSingleInstance())
            {
                return;
            }

            var appDataPath = _startup.GetAppDataPath();

            MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
            MyInitializer.InitCheckSum();
            if (!_startup.Check64Bit())
            {
                return;
            }

            _startup.DetectSharpDxLeaksBeforeRun();
            using (var mySteamService = new SteamService(Game.IsDedicated, APP_ID))
            {
                _renderer = null;
                SpaceEngineersGame.SetupPerGameSettings();

                OverrideMenus();

                InitializeRender();

                _services = new VRageGameServices(mySteamService);
                if (!Game.IsDedicated)
                {
                    MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
                }
            }

            _startup.DetectSharpDxLeaksAfterRun();
            MyInitializer.InvokeAfterRun();
        }
Пример #8
0
        protected override bool SetupBasicGameInfo()
        {
            MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool");

            if (!m_startup.Check64Bit())
            {
                return(false);
            }

            MyMedievalGame.SetupPerGameSettings();

            return(true);
        }
Пример #9
0
        public override void Init()
        {
            Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
            MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
            Log.Info("Initializing Torch Client");
            base.Init();

            SpaceEngineersGame.SetupBasicGameInfo();
            _startup = new MyCommonProgramStartup(RunArgs);
            if (_startup.PerformReporting())
            {
                throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
            }

            _startup.PerformAutoconnect();
            if (!_startup.CheckSingleInstance())
            {
                throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
            }

            var appDataPath = _startup.GetAppDataPath();

            MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
            MyInitializer.InitCheckSum();
            _startup.InitSplashScreen();
            if (!_startup.Check64Bit())
            {
                throw new InvalidOperationException("Torch requires a 64bit operating system");
            }

            _startup.DetectSharpDxLeaksBeforeRun();
            var steamService = new SteamService(Game.IsDedicated, APP_ID);

            MyServiceManager.Instance.AddService <IMyGameService>(steamService);
            _renderer = null;
            SpaceEngineersGame.SetupPerGameSettings();
            // I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
#pragma warning disable 612
            SpaceEngineersGame.SetupRender();
#pragma warning restore 612
            InitializeRender();
            if (!_startup.CheckSteamRunning())
            {
                throw new InvalidOperationException("Space Engineers requires steam to be running");
            }

            if (!Game.IsDedicated)
            {
                MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
            }
        }
Пример #10
0
        protected override bool SetupBasicGameInfo()
        {
            SpaceEngineersGame.SetupBasicGameInfo();
            m_startup = new MyCommonProgramStartup(m_args);

            var appDataPath = m_startup.GetAppDataPath();

            VRage.Platform.Windows.MyVRageWindows.Init(MyPerGameSettings.BasicGameInfo.ApplicationName, MySandboxGame.Log, appDataPath, false);
            MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", MyVRage.Platform.System.GetAppDataPath());
            MyRenderProxy.Initialize((IMyRender) new MyNullRender());
            MyInitializer.InitCheckSum();

            if (m_startup.PerformColdStart())
            {
                return(false);
            }
            if (!m_startup.Check64Bit())
            {
                return(false);
            }

            m_steamService = MySteamGameService.Create(MySandboxGame.IsDedicated, AppId);
            MyServiceManager.Instance.AddService(m_steamService);
            MyServerDiscoveryAggregator serverDiscoveryAggregator = new MyServerDiscoveryAggregator();

            MySteamGameService.InitNetworking(false, m_steamService, MyPerGameSettings.BasicGameInfo.GameName, serverDiscoveryAggregator, true, true);

            // If user specified --modio, set that as the "default" (added first)
            var modioService = MyModIoService.Create(MyServiceManager.Instance.GetService <IMyGameService>(), ModIO_GameName, ModIO_GameID, ModIO_Key, ModIO_TestGameID, ModIO_TestKey, MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, m_useModIO ? true : false);

            if (m_useModIO)
            {
                MyGameService.WorkshopService.AddAggregate(modioService);
            }
            MyGameService.WorkshopService.AddAggregate(MySteamUgcService.Create(AppId, m_steamService));

            if (!m_useModIO)
            {
                MyGameService.WorkshopService.AddAggregate(modioService);
            }

            SpaceEngineersGame.SetupPerGameSettings();
            ManuallyAddDLCs();
            return(true);
        }
Пример #11
0
        protected override bool SetupBasicGameInfo()
        {
            MyMedievalGame.SetupBasicGameInfo();
            m_startup = new MyCommonProgramStartup(new string[] { });

            var appDataPath = m_startup.GetAppDataPath();

            MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", appDataPath);

            if (!m_startup.Check64Bit())
            {
                return(false);
            }

            m_steamService = new WorkshopTool.MySteamService(MySandboxGame.IsDedicated, AppId);
            MyServiceManager.Instance.AddService <IMyGameService>(m_steamService);
            MyMedievalGame.SetupPerGameSettings();

            return(true);
        }
Пример #12
0
        private async Task TestReadPendingIsResetAfterEachRead0(ServerBootstrap sb, Bootstrap cb)
        {
            IChannel serverChannel = null;
            IChannel clientChannel = null;

            try
            {
                MyInitializer serverInitializer = new MyInitializer();
                sb.Option(ChannelOption.SoBacklog, 1024);
                sb.ChildHandler(serverInitializer);

                serverChannel = await sb.BindAsync();

                cb.Handler(new MyInitializer());
                clientChannel = await cb.ConnectAsync(serverChannel.LocalAddress);

                await clientChannel.WriteAndFlushAsync(Unpooled.WrappedBuffer(new byte[1024]));

                // We expect to get 2 exceptions (1 from BuggyChannelHandler and 1 from ExceptionHandler).
                Assert.True(serverInitializer._exceptionHandler._latch1.Wait(TimeSpan.FromSeconds(5)));

                // After we get the first exception, we should get no more, this is expected to timeout.
                Assert.False(serverInitializer._exceptionHandler._latch2.Wait(TimeSpan.FromSeconds(1)),
                             "Encountered " + serverInitializer._exceptionHandler._count.Value + " exceptions when 1 was expected");
            }
            finally
            {
                if (serverChannel != null)
                {
                    await serverChannel.CloseAsync();
                }
                if (clientChannel != null)
                {
                    await clientChannel.CloseAsync();
                }
                Task.WaitAll(
                    sb.Group().ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(5)),
                    sb.ChildGroup().ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(5)),
                    cb.Group().ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(5)));
            }
        }
Пример #13
0
        internal static void RunMain(string instanceName, string customPath, bool isService, bool showConsole = true)
        {
            var tmp = (isService)
                ? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), MyPerServerSettings.GameDSName, instanceName)
                : Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), MyPerServerSettings.GameDSName);

            var userDataPath = string.IsNullOrEmpty(customPath) ? tmp : customPath;

            if (showConsole && Environment.UserInteractive)
            {
                MySandboxGame.IsConsoleVisible = true;
                VRage.Win32.WinApi.AllocConsole();
                consoleHandler += new VRage.Win32.WinApi.ConsoleEventHandler(Handler);
                VRage.Win32.WinApi.SetConsoleCtrlHandler(consoleHandler, true);
            }

            VRage.Service.ExitListenerSTA.OnExit += delegate
            {
                if (MySandboxGame.Static != null)
                {
                    MySandboxGame.Static.Exit();
                }
            };

            Console.WriteLine(MyPerServerSettings.GameName + "  " + MyFinalBuildConstants.APP_VERSION_STRING);
            Console.WriteLine(String.Format("Is official: {0} {1}", MyFinalBuildConstants.IS_OFFICIAL, (MyObfuscation.Enabled ? "[O]" : "[NO]")));
            Console.WriteLine("Environment.Is64BitProcess: " + Environment.Is64BitProcess);


            MyInitializer.InvokeBeforeRun(
                MyPerServerSettings.AppId,
                MyPerServerSettings.GameDSName,
                userDataPath, DedicatedServer.AddDateToLog);

            do
            {
                RunInternal();
            } while (MySandboxGame.IsReloading);

            MyInitializer.InvokeAfterRun();
        }
Пример #14
0
        private void Create()
        {
            bool dedicated = true;

            Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
            SpaceEngineersGame.SetupBasicGameInfo();
            SpaceEngineersGame.SetupPerGameSettings();
            MyFinalBuildConstants.APP_VERSION       = MyPerGameSettings.BasicGameInfo.GameVersion;
            MySessionComponentExtDebug.ForceDisable = true;
            MyPerGameSettings.SendLogToKeen         = false;
            // SpaceEngineersGame.SetupAnalytics();

            //not implemented by keen.. removed in cross-play update
            //MyVRage.Platform.InitScripting(MyVRageScripting.Create());
            _ = MyVRage.Platform.Scripting;

            MyFileSystem.ExePath = Path.GetDirectoryName(typeof(SpaceEngineersGame).Assembly.Location);

            _tweakGameSettings();

            MyFileSystem.Reset();
            MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);

            _log.Info("Loading Dedicated Config");
            // object created in SpaceEngineersGame.SetupPerGameSettings()
            MySandboxGame.ConfigDedicated.Load();
            MyPlatformGameSettings.CONSOLE_COMPATIBLE = MySandboxGame.ConfigDedicated.ConsoleCompatibility;

            //Type.GetType("VRage.Steam.MySteamService, VRage.Steam").GetProperty("IsActive").GetSetMethod(true).Invoke(service, new object[] {SteamAPI.Init()});
            _log.Info("Initializing network services");

            var isEos = TorchBase.Instance.Config.UgcServiceType == UGCServiceType.EOS;

            if (isEos)
            {
                _log.Info("Running on Epic Online Services.");
                _log.Warn("Steam workshop will not work with current settings. Some functions might not work properly!");
            }

            var aggregator = new MyServerDiscoveryAggregator();

            MyServiceManager.Instance.AddService <IMyServerDiscovery>(aggregator);

            IMyGameService service;

            if (isEos)
            {
                service = MyEOSService.Create();

                MyEOSService.InitNetworking(dedicated,
                                            "Space Engineers",
                                            service,
                                            "xyza7891A4WeGrpP85BTlBa3BSfUEABN",
                                            "ZdHZVevSVfIajebTnTmh5MVi3KPHflszD9hJB7mRkgg",
                                            "24b1cd652a18461fa9b3d533ac8d6b5b",
                                            "1958fe26c66d4151a327ec162e4d49c8",
                                            "07c169b3b641401496d352cad1c905d6",
                                            "https://retail.epicgames.com/",
                                            MyEOSService.CreatePlatform(),
                                            MySandboxGame.ConfigDedicated.VerboseNetworkLogging,
                                            Enumerable.Empty <string>(),
                                            aggregator,
                                            MyMultiplayer.Channels);

                var mockingInventory = new MyMockingInventory(service);
                MyServiceManager.Instance.AddService <IMyInventoryService>(mockingInventory);
            }
            else
            {
                service = MySteamGameService.Create(dedicated, _appSteamId);
                MyGameService.WorkshopService.AddAggregate(MySteamUgcService.Create(_appSteamId, service));
                MySteamGameService.InitNetworking(dedicated,
                                                  service,
                                                  "Space Engineers",
                                                  aggregator);
            }

            MyServiceManager.Instance.AddService(service);

            MyGameService.WorkshopService.AddAggregate(MyModIoService.Create(service, "spaceengineers", "264",
                                                                             "1fb4489996a5e8ffc6ec1135f9985b5b", "331", "f2b64abe55452252b030c48adc0c1f0e",
                                                                             MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, true));

            if (!isEos && !MyGameService.HasGameServer)
            {
                _log.Warn("Network service is not running! Please reinstall dedicated server.");
                return;
            }

            _log.Info("Initializing services");
            MyServiceManager.Instance.AddService <IMyMicrophoneService>(new MyNullMicrophone());

            MyNetworkMonitor.Init();

            _log.Info("Services initialized");
            MySandboxGame.InitMultithreading();
            // MyInitializer.InitCheckSum();


            // Hook into the VRage plugin system for updates.
            _getVRagePluginList().Add(_torch);

            if (!MySandboxGame.IsReloading)
            {
                MyFileSystem.InitUserSpecific(dedicated ? null : MyGameService.UserId.ToString());
            }
            MySandboxGame.IsReloading = dedicated;

            // render init
            {
                IMyRender renderer = null;
                if (dedicated)
                {
                    renderer = new MyNullRender();
                }
                else
                {
                    MyPerformanceSettings preset = MyGuiScreenOptionsGraphics.GetPreset(MyRenderPresetEnum.NORMAL);
                    MyRenderProxy.Settings.User = MyVideoSettingsManager.GetGraphicsSettingsFromConfig(ref preset, false)
                                                  .PerformanceSettings.RenderSettings;
                    MyStringId graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
                    if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
                    {
                        renderer = new MyDX11Render(new MyRenderSettings?(MyRenderProxy.Settings));
                        if (!renderer.IsSupported)
                        {
                            MySandboxGame.Log.WriteLine(
                                "DirectX 11 renderer not supported. No renderer to revert back to.");
                            renderer = null;
                        }
                    }
                    if (renderer == null)
                    {
                        throw new MyRenderException(
                                  "The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html",
                                  MyRenderExceptionEnum.GpuNotSupported);
                    }
                    MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
                }
                MyRenderProxy.Initialize(renderer);
                MyRenderProfiler.SetAutocommit(false);
                //This broke services?
                //MyRenderProfiler.InitMemoryHack("MainEntryPoint");
            }

            // Loads object builder serializers. Intuitive, right?
            _log.Info("Setting up serializers");
            MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
            if (MyPerGameSettings.GameModBaseObjBuildersAssembly != null)
            {
                MyPlugins.RegisterBaseGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModBaseObjBuildersAssembly);
            }
            MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
            MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
            MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
            //typeof(MySandboxGame).GetMethod("Preallocate", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, null);
            MyGlobalTypeMetadata.Static.Init(false);
        }
Пример #15
0
        //  Main method
        static void Main(string[] args)
        {
            if (args.Contains("-report"))
            {
                MyErrorReporter.Report(args[1], args[2], "SE", MyErrorReporter.APP_ERROR_MESSAGE);
                return;
            }

            if (MyFakes.ENABLE_CONNECT_COMMAND_LINE && args.Contains("+connect"))
            {
                int index = args.ToList().IndexOf("+connect");
                if ((index + 1) < args.Length)
                {
                    if (IPAddressExtensions.TryParseEndpoint(args[index + 1], out MySandboxGame.ConnectToServer))
                    {
                        Console.WriteLine("Space engineers " + MyFinalBuildConstants.APP_VERSION_STRING);
                        Console.WriteLine("Obfuscated: " + MyObfuscation.Enabled + ", Platform: " + (Environment.Is64BitProcess ? " 64-bit" : " 32-bit"));
                        Console.WriteLine("Connecting to: " + args[index + 1]);
                    }
                }
            }

            MySingleProgramInstance spi = new MySingleProgramInstance(MyFileSystem.MainAssemblyName);

            if (spi.IsSingleInstance == false)
            {
                MyErrorReporter.ReportAppAlreadyRunning("Space Engineers");
                return;
            }

            MyInitializer.InvokeBeforeRun(
                AppId,
                "SpaceEngineers",
                Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineers"));

            MyInitializer.InitCheckSum();

            if (!args.Contains("-nosplash"))
            {
                InitSplashScreen();
            }

            // This won't crash with BadFormatExpection when 64-bit game started as 32-bit process, it will show message
            // Will uncomment when it's possible to test it
            if (!Environment.Is64BitProcess && AssemblyExtensions.TryGetArchitecture("SteamSDK.dll") == ProcessorArchitecture.Amd64)
            {
                string text = "Space Engineers cannot be started in 64-bit mode, ";
                text += "because 64-bit version of .NET framework is not available or is broken." + Environment.NewLine + Environment.NewLine;
                text += "Do you want to open website with more information about this particular issue?" + Environment.NewLine + Environment.NewLine;
                text += "Press Yes to open website with info" + Environment.NewLine;
                text += "Press No to run in 32-bit mode (smaller potential of Space Engineers!)" + Environment.NewLine;
                text += "Press Cancel to close this dialog";

                var result = Sandbox.MyMessageBox.Show(IntPtr.Zero, text, ".NET Framework 64-bit error", Sandbox.MessageBoxOptions.YesNoCancel);
                if (result == MessageBoxResult.Yes)
                {
                    MyBrowserHelper.OpenInternetBrowser("http://www.spaceengineersgame.com/64-bit-start-up-issue.html");
                }
                else if (result == MessageBoxResult.No)
                {
                    var    entry  = Assembly.GetEntryAssembly().Location;
                    string x86Exe = Path.Combine(new FileInfo(entry).Directory.Parent.FullName, "Bin", Path.GetFileName(entry));

                    ProcessStartInfo pi = new ProcessStartInfo();
                    pi.FileName         = x86Exe;
                    pi.WorkingDirectory = Path.GetDirectoryName(x86Exe);
                    pi.Arguments        = "-fallback";
                    pi.UseShellExecute  = false;
                    pi.WindowStyle      = ProcessWindowStyle.Normal;
                    var p = Process.Start(pi);
                }
                return;
            }


            if (MyFakes.DETECT_LEAKS)
            {
                //Slow down
                SharpDX.Configuration.EnableObjectTracking = true;
                //SharpDX.Diagnostics.ObjectTracker.OnObjectCreated += new SharpDX.Diagnostics.ObjectTracker.ComObjectDelegate(OnResourceCreated);
                //SharpDX.Diagnostics.ObjectTracker.OnObjectReleased += new SharpDX.Diagnostics.ObjectTracker.ComObjectDelegate(OnResourceDestroyed);
                //SharpDX.Diagnostics.ObjectTracker.OnObjectTrack += new SharpDX.Diagnostics.ObjectTracker.ComObjectDelegate(OnObjectTrack);
                //SharpDX.Diagnostics.ObjectTracker.OnObjectUnTrack += new SharpDX.Diagnostics.ObjectTracker.ComObjectDelegate(OnObjectUnTrack);
            }

            RunInternal(args);

            if (MyFakes.DETECT_LEAKS)
            {
                var o = SharpDX.Diagnostics.ObjectTracker.FindActiveObjects();
                System.Diagnostics.Debug.Assert(o.Count == 0, "Unreleased DX objects!");
                Console.WriteLine(SharpDX.Diagnostics.ObjectTracker.ReportActiveObjects());
            }

#if PROFILING
            MyPerformanceTimer.WriteToLog();
#endif
            MyInitializer.InvokeAfterRun();
        }
Пример #16
0
 public IActionResult Index()
 {
     MyInitializer.Seed(_context);
     return(View());
 }
Пример #17
0
        private void Create()
        {
            bool dedicated = Sandbox.Engine.Platform.Game.IsDedicated;

            Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
            MyServiceManager.Instance.AddService <IMyGameService>(new MySteamService(dedicated, _appSteamId));
            if (dedicated && !MyGameService.HasGameServer)
            {
                _log.Warn("Steam service is not running! Please reinstall dedicated server.");
                return;
            }

            SpaceEngineersGame.SetupBasicGameInfo();
            SpaceEngineersGame.SetupPerGameSettings();
            MyFinalBuildConstants.APP_VERSION       = MyPerGameSettings.BasicGameInfo.GameVersion;
            MySessionComponentExtDebug.ForceDisable = true;
            MyPerGameSettings.SendLogToKeen         = false;
            // SpaceEngineersGame.SetupAnalytics();

            MyFileSystem.ExePath = Path.GetDirectoryName(typeof(SpaceEngineersGame).Assembly.Location);

            _tweakGameSettings();

            MyFileSystem.Reset();
            MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);
            // MyInitializer.InitCheckSum();


            // Hook into the VRage plugin system for updates.
            _getVRagePluginList().Add(_torch);

            if (!MySandboxGame.IsReloading)
            {
                MyFileSystem.InitUserSpecific(dedicated ? null : MyGameService.UserId.ToString());
            }
            MySandboxGame.IsReloading = dedicated;

            // render init
            {
                IMyRender renderer = null;
                if (dedicated)
                {
                    renderer = new MyNullRender();
                }
                else
                {
                    MyPerformanceSettings preset = MyGuiScreenOptionsGraphics.GetPreset(MyRenderQualityEnum.NORMAL);
                    MyRenderProxy.Settings.User = MyVideoSettingsManager.GetGraphicsSettingsFromConfig(ref preset)
                                                  .PerformanceSettings.RenderSettings;
                    MyStringId graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
                    if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
                    {
                        renderer = new MyDX11Render(new MyRenderSettings?(MyRenderProxy.Settings));
                        if (!renderer.IsSupported)
                        {
                            MySandboxGame.Log.WriteLine(
                                "DirectX 11 renderer not supported. No renderer to revert back to.");
                            renderer = null;
                        }
                    }
                    if (renderer == null)
                    {
                        throw new MyRenderException(
                                  "The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html",
                                  MyRenderExceptionEnum.GpuNotSupported);
                    }
                    MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
                }
                MyRenderProxy.Initialize(renderer);
                MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
                MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
            }

            // Loads object builder serializers. Intuitive, right?
            _log.Info("Setting up serializers");
            MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
            if (MyPerGameSettings.GameModBaseObjBuildersAssembly != null)
            {
                MyPlugins.RegisterBaseGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModBaseObjBuildersAssembly);
            }
            MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
            MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
            MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
            //typeof(MySandboxGame).GetMethod("Preallocate", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, null);
            MyGlobalTypeMetadata.Static.Init(false);
        }
Пример #18
0
            public Context() : base("name=ConnectionString")
            {
                var initializer = new MyInitializer();

                Database.SetInitializer(initializer);
            }
Пример #19
0
 public override void Dispose()
 {
     MyGameService.ShutDown();
     _startup.DetectSharpDxLeaksAfterRun();
     MyInitializer.InvokeAfterRun();
 }
Пример #20
0
        //  Main method
        static void Main(string[] args)
        {
#if XB1
            XB1Interface.XB1Interface.Init();
            MyAssembly.Init();
#endif
            SpaceEngineersGame.SetupBasicGameInfo();

            m_startup = new MyCommonProgramStartup(args);
            if (m_startup.PerformReporting())
            {
                return;
            }
            m_startup.PerformAutoconnect();
#if !XB1
            if (!m_startup.CheckSingleInstance())
            {
                return;
            }
#endif // !XB1
            var appDataPath = m_startup.GetAppDataPath();
            MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
            MyInitializer.InitCheckSum();
            m_startup.InitSplashScreen();
            if (!m_startup.Check64Bit())
            {
                return;
            }

            m_startup.DetectSharpDxLeaksBeforeRun();
            using (MySteamService steamService = new MySteamService(MySandboxGame.IsDedicated, AppId))
            {
                m_renderer = null;
                SpaceEngineersGame.SetupPerGameSettings();
                SpaceEngineersGame.SetupRender();

                try
                {
                    InitializeRender();
                }
                catch (MyRenderException ex)
                {
#if !XB1
                    MessageBox.Show(ex.Message);
#else // XB1
                    System.Diagnostics.Debug.Assert(false, "InitializeRender failed");
#endif // XB1
                    return;
                }

                VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MyProgram.Init");

                VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MySteam.Init()");
                if (!m_startup.CheckSteamRunning(steamService))
                {
                    return;
                }
                VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();

                VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("new MySandboxGame()");

                VRageGameServices services = new VRageGameServices(steamService);

                if (!MySandboxGame.IsDedicated)
                {
                    MyFileSystem.InitUserSpecific(steamService.UserId.ToString());
                }

                using (SpaceEngineersGame game = new SpaceEngineersGame(services, args))
                {
                    VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();
                    VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();
                    game.Run(disposeSplashScreen: m_startup.DisposeSplashScreen);
                }
            }
            m_startup.DetectSharpDxLeaksAfterRun();

#if PROFILING
            MyPerformanceTimer.WriteToLog();
#endif
            MyInitializer.InvokeAfterRun();
        }
Пример #21
0
        public void TestSetUp()
        {
            MyInitializer db = new MyInitializer();

            System.Data.Entity.Database.SetInitializer(db);
        }
Пример #22
0
        // This is mostly copied from MyProgram.Main(), with UI stripped out.
        private static void InitSandbox(string instancepath)
        {
            MyFakes.ENABLE_INFINARIO = false;

            if (m_spacegame != null)
            {
                m_spacegame.Exit();
            }

            SpaceEngineersGame.SetupBasicGameInfo();
            m_startup = new MyCommonProgramStartup(new string[] { });

            var appDataPath = m_startup.GetAppDataPath();

            MyInitializer.InvokeBeforeRun(AppId_SE, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", appDataPath);
            MyInitializer.InitCheckSum();

            if (!m_startup.Check64Bit())
            {
                return;
            }

            m_steamService = new MySteamService(MySandboxGame.IsDedicated, AppId_SE);
            SpaceEngineersGame.SetupPerGameSettings();


            if (System.Diagnostics.Debugger.IsAttached)
            {
                m_startup.CheckSteamRunning(m_steamService);        // Just give the warning message box when debugging, ignore for release
            }
            VRageGameServices services = new VRageGameServices(m_steamService);

            if (!MySandboxGame.IsDedicated)
            {
                MyFileSystem.InitUserSpecific(m_steamService.UserId.ToString());
            }

            try
            {
                // NOTE: an assert may be thrown in debug, about missing Tutorials.sbx. Ignore it.
                m_spacegame = new SpaceEngineersGame(services, null);

                // Initializing the workshop means the categories are available
                var initWorkshopMethod = typeof(SpaceEngineersGame).GetMethod("InitSteamWorkshop", BindingFlags.NonPublic | BindingFlags.Instance);
                MyDebug.AssertDebug(initWorkshopMethod != null);

                if (initWorkshopMethod != null)
                {
                    var parameters = initWorkshopMethod.GetParameters();
                    MyDebug.AssertDebug(parameters.Count() == 0);
                }

                if (initWorkshopMethod != null)
                {
                    initWorkshopMethod.Invoke(m_spacegame, null);
                }
                else
                {
                    MySandboxGame.Log.WriteLineAndConsole(string.Format(Constants.ERROR_Reflection, "InitSteamWorkshop"));
                }
            }
            catch (Exception ex)
            {
                // This shouldn't fail, but don't stop even if it does
                MySandboxGame.Log.WriteLineAndConsole("An exception occured, ignoring: " + ex.Message);
            }
        }