public void Update(MyGame game, GameTime gameTime) { background.Update(game, gameTime, PlayerAction.None); timer++; var kbState = Keyboard.GetState(); var gpState = GamePad.GetState(PlayerIndex.One); if (timer > 0) { if (gpState.Buttons.Back == ButtonState.Pressed || kbState.IsKeyDown(Keys.Escape)) { game.Exit(); return; } if ((kbState.IsKeyDown(Keys.Right) || kbState.IsKeyDown(Keys.D) || gpState.IsButtonDown(Buttons.DPadRight) || gpState.IsButtonDown(Buttons.LeftThumbstickRight))) { timer = -10; selectedButton[selectedIndex] = false; selectedButton[(selectedIndex + 1) % 4] = true; selectedIndex = (selectedIndex + 1) % 4; Draw(game, gameTime); } if (kbState.IsKeyDown(Keys.Left) || kbState.IsKeyDown(Keys.A) || gpState.IsButtonDown(Buttons.DPadLeft) || gpState.IsButtonDown(Buttons.LeftThumbstickLeft)) { timer = -10; selectedButton[selectedIndex] = false; selectedButton[(selectedIndex + 3) % 4] = true; selectedIndex = (selectedIndex + 3) % 4; Draw(game, gameTime); } if (kbState.IsKeyDown(Keys.Space)) { if (selectedIndex == 0) { var scene = new GameLevel(@"Content\Maps\level_fire.txt"); game.setScene(scene); } else if (selectedIndex == 1) { var scene = new GameLevel(@"Content\Maps\level_earth.txt"); game.setScene(scene); } else if (selectedIndex == 2) { var scene = new GameLevel(@"Content\Maps\level_air.txt"); game.setScene(scene); } else if (selectedIndex == 3) { var scene = new GameLevel(@"Content\Maps\level_water.txt"); game.setScene(scene); } } } }
/// <summary> /// Encerra a execução do jogo /// </summary> public static void End() { game.Exit(); }