Пример #1
0
        public MyEnvironmentItems()
        {
            m_instanceFlags = MyInstanceFlagsEnum.ShowLod1 | MyInstanceFlagsEnum.CastShadows | MyInstanceFlagsEnum.EnableColorMask;
            m_definition    = null;

            this.Render = new MyRenderComponentEnvironmentItems(this);
            AddDebugRenderComponent(new MyEnviromentItemsDebugDraw(this));
        }
Пример #2
0
        /// <summary>
        /// Spawn Environment Items instance (e.g. forest) object which can be then used for spawning individual items (e.g. trees).
        /// </summary>
        public static MyEnvironmentItemsSpawnData BeginSpawn(MyEnvironmentItemsDefinition itemsDefinition)
        {
            var builder = MyObjectBuilderSerializer.CreateNewObject(itemsDefinition.Id.TypeId, itemsDefinition.Id.SubtypeName) as MyObjectBuilder_EnvironmentItems;

            builder.PersistentFlags |= MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene | MyPersistentEntityFlags2.CastShadows;
            var envItems = MyEntities.CreateFromObjectBuilderAndAdd(builder) as MyEnvironmentItems;

            MyEnvironmentItemsSpawnData spawnData = new MyEnvironmentItemsSpawnData();

            spawnData.EnvironmentItems = envItems;
            return(spawnData);
        }