public static bool canGetCulture(Nation player) { bool able = true; MyEnum.Era era = State.era; if (player.getNumberGood(MyEnum.Goods.paper) < 1 || player.getAP() < 1) { able = false; } if (era != MyEnum.Era.Late && player.getNumberResource(MyEnum.Resources.spice) < 1) { able = false; } if (era != MyEnum.Era.Early) { if (player.getNumberGood(MyEnum.Goods.clothing) < 1) { able = false; } } if (era == MyEnum.Era.Late && player.getNumberGood(MyEnum.Goods.telephone) < 1) { able = false; } return(able); }
private void getTacticCards() { Debug.Log("press tactic cards"); App app = UnityEngine.Object.FindObjectOfType <App>(); Nation player = State.getNations()[app.GetHumanIndex()]; //.................... PlayerPayer.payTacticCards(player); PlayerReceiver.collectTacticCards(player); drawTacticCards.interactable = true; MyEnum.Era era = State.era; if (player.getNumberGood(MyEnum.Goods.arms) < 1 || player.getAP() < 1 || player.getNumberResource(MyEnum.Resources.spice) < 1) { drawTacticCards.interactable = false; } if (era != MyEnum.Era.Early) { if (player.getNumberGood(MyEnum.Goods.furniture) < 1) { drawTacticCards.interactable = false; } } if (era == MyEnum.Era.Late && player.getNumberGood(MyEnum.Goods.auto) < 1) { drawTacticCards.interactable = false; } showTacticsHandPanel(); AP.text = player.getAP().ToString(); }
// (1) Update cost of getting PP // (2) Update unit appearance -------------------- // (3) Update Music List // (4) Update Culture Card Deck public void swichEra() { State.NextEra(); MyEnum.Era era = State.GerEra(); foreach (Nation nation in State.getNations().Values) { AI ai = nation.getAI(); TopLevel topLevel = ai.getTopLevel(); topLevel.updateResourcesToKeepNewEra(); topLevel.updateGoodsToKeepNewEra(); } if (era == MyEnum.Era.Late) { earlyPP_Cost.SetActive(false); latePP_Cost.SetActive(true); } App app = UnityEngine.Object.FindObjectOfType <App>(); Music music = app.GetComponent <Music>(); music.goToNextEra(era); if (music.musicOn) { music.PlayMusic(); } //State.getCultureDeck(); }
private void updatePanel() { App app = UnityEngine.Object.FindObjectOfType <App>(); Nation player = State.getNations()[app.GetHumanIndex()]; string numCards = player.getTacticCards().Count.ToString(); numberTacticCards.text = numCards; armyLevel.text = player.getArmyLevel().ToString(); drawTacticCards.interactable = true; MyEnum.Era era = State.era; if (player.getNumberGood(MyEnum.Goods.arms) < 1 || player.getAP() < 1 || player.getNumberResource(MyEnum.Resources.spice) < 1) { drawTacticCards.interactable = false; } if (era != MyEnum.Era.Early) { if (player.getNumberGood(MyEnum.Goods.furniture) < 1) { drawTacticCards.interactable = false; } } if (era == MyEnum.Era.Late && player.getNumberGood(MyEnum.Goods.auto) < 1) { drawTacticCards.interactable = false; } }
private void updatePanel() { App app = UnityEngine.Object.FindObjectOfType <App>(); Nation player = State.getNations()[app.GetHumanIndex()]; currentIP.text = player.getIP().ToString(); IPLevel.text = player.getInvestmentLevel().ToString(); increaseIP.interactable = true; if (player.getNumberResource(MyEnum.Resources.spice) < 1 || player.getAP() < 1 || player.getNumberGood(MyEnum.Goods.furniture) < 1) { increaseIP.interactable = false; } MyEnum.Era era = State.era; if (era == MyEnum.Era.Middle && player.getNumberGood(MyEnum.Goods.paper) < 1) { increaseIP.interactable = false; } if (era == MyEnum.Era.Late && (player.getNumberGood(MyEnum.Goods.telephone) < 1 || player.getNumberGood(MyEnum.Goods.auto) < 1)) { increaseIP.interactable = false; } }
private void updatePanel(Nation player) { currentCorruption.text = player.GetCorruption().ToString(); unemployed.text = player.getUnemployed().ToString(); MyEnum.Era era = State.era; increasePOP.interactable = true; if (player.getNumberResource(MyEnum.Resources.wheat) < 1 || player.getNumberGood(MyEnum.Goods.clothing) < 1 || player.getAP() < 1) { increasePOP.interactable = false; } else { increasePOP.interactable = true; } decreaseCorruption.interactable = false; if (player.getNumberResource(MyEnum.Resources.spice) < 1 || player.getAP() < 1 || player.getNumberGood(MyEnum.Goods.paper) < 1) { decreaseCorruption.interactable = false; } else { decreaseCorruption.interactable = true; } }
private void RecruitColonists() { App app = UnityEngine.Object.FindObjectOfType <App>(); Nation player = State.getNations()[app.GetHumanIndex()]; PlayerPayer.payForColonialists(player); if (player.getNumberGood(MyEnum.Goods.clothing) < 1 || player.getAP() < 1 || player.getNumberGood(MyEnum.Goods.furniture) < 1) { recruitColonists.interactable = false; } MyEnum.Era era = State.era; if (era != MyEnum.Era.Early && player.getNumberGood(MyEnum.Goods.paper) < 1) { recruitColonists.interactable = false; } if (era == MyEnum.Era.Late && player.getNumberResource(MyEnum.Resources.spice) < 1) { recruitColonists.interactable = false; } currentColonialPoints.text = player.ColonialPoints.ToString(); string numCol = player.getColonies().Count.ToString(); currentNumberColonies.text = numCol; colonialLevel.text = player.getColonialLevel().ToString(); AP.text = player.getAP().ToString(); }
private void IncreaseIP() { App app = UnityEngine.Object.FindObjectOfType <App>(); Nation player = State.getNations()[app.GetHumanIndex()]; PlayerPayer.payForIP(player); Debug.Log("Increasing AP"); if (player.getNumberResource(MyEnum.Resources.spice) < 1 || player.getAP() < 1 || player.getNumberGood(MyEnum.Goods.furniture) < 1) { encourageCapitalists.interactable = false; } MyEnum.Era era = State.era; if (era == MyEnum.Era.Middle && player.getNumberGood(MyEnum.Goods.paper) < 1) { encourageCapitalists.interactable = false; } if (era == MyEnum.Era.Late && (player.getNumberGood(MyEnum.Goods.telephone) < 1 || player.getNumberGood(MyEnum.Goods.auto) < 1)) { encourageCapitalists.interactable = false; } PlayerReceiver.receiveIP(player); currentIP.text = player.getIP().ToString(); capLevel.text = player.getInvestmentLevel().ToString(); AP.text = player.getAP().ToString(); }
public static void collectTacticCards(Nation player) { player.increaseArmyLevel(); if (player.getArmyLevel() < 3) { player.setMaximumTacticHandSize(6); } if (player.getArmyLevel() == 3) { player.setMaximumTacticHandSize(7); } if (player.getArmyLevel() == 5) { player.setMaximumTacticHandSize(8); } if (player.getArmyLevel() == 7) { player.setMaximumTacticHandSize(9); } if (player.getArmyLevel() == 9) { player.setMaximumTacticHandSize(10); } if (player.getArmyLevel() == 11) { player.setMaximumTacticHandSize(11); } if (player.getArmyLevel() == 13) { player.setMaximumTacticHandSize(12); } Debug.Log("Max number of card is now: " + player.getMaximumTacticHandSize()); MyEnum.Era era = State.era; int numNewCards = 2; if (era == MyEnum.Era.Middle) { numNewCards = 3; } if (era == MyEnum.Era.Late) { numNewCards = 4; } int count = 0; Stack <TacticCard> deck = State.getTacticDeck(); while (player.getTacticCards().Count <= player.getMaximumTacticHandSize() && count < numNewCards) { TacticCard newCard = deck.Pop(); player.addTacticCard(newCard); Debug.Log("New Card is: " + newCard.type.ToString()); count += 1; } }
private void getCultureCards() { App app = UnityEngine.Object.FindObjectOfType <App>(); Nation player = State.getNations()[app.GetHumanIndex()]; PlayerPayer.payForCultureCard(player); MyEnum.cultCard newCard = PlayerReceiver.collectCultureCard(player); MyEnum.Era era = State.era; if (player.getNumberGood(MyEnum.Goods.paper) < 1 || player.getAP() < 1) { drawCultureCards.interactable = false; } if (era != MyEnum.Era.Late && player.getNumberResource(MyEnum.Resources.spice) < 1) { drawCultureCards.interactable = false; } if (era != MyEnum.Era.Early) { if (player.getNumberGood(MyEnum.Goods.clothing) < 1) { drawCultureCards.interactable = false; } } if (era == MyEnum.Era.Late && player.getNumberGood(MyEnum.Goods.telephone) < 1) { drawCultureCards.interactable = false; } Stack <CultureCard> remainingCultCards = State.getCultureDeck(); HashSet <CultureCard> cultDeckSet = new HashSet <CultureCard>(remainingCultCards); List <MyEnum.cultCard> playerCultHand = new List <MyEnum.cultCard>(player.getCultureCards()); HashSet <CultureCard> playerCultSet = new HashSet <CultureCard>(remainingCultCards); foreach (MyEnum.cultCard cardName in playerCultHand) { CultureCard card = State.getCultureCardByName(cardName); playerCultSet.Add(card); } if (cultDeckSet.IsSubsetOf(playerCultSet)) { drawCultureCards.interactable = false; } AP.text = player.getAP().ToString(); // numberCultureCards.text = player.getCultureCards().Count.ToString(); cultureLevel.text = player.getCulureLevel().ToString(); updateCultureCardBook(newCard); showCultureHandPanel(); }
public static void receiveIP(Nation player) { player.addIP(2); MyEnum.Era era = State.GerEra(); if (era == MyEnum.Era.Middle) { player.addIP(2); } if (era == MyEnum.Era.Late) { player.addIP(2); } player.increaseInvestmentLevel(); }
public static void NextEra() { if (era == MyEnum.Era.Early) { era = MyEnum.Era.Middle; } else if (era == MyEnum.Era.Middle) { era = MyEnum.Era.Late; } else if (era == MyEnum.Era.Late) { Debug.Log("Already LATE ERA!!"); } }
public static void PayForResearch(Nation player) { MyEnum.Era era = State.era; player.consumeGoods(MyEnum.Goods.paper, 1); player.consumeGoods(MyEnum.Goods.parts, 1); player.UseAP(1); if (era != MyEnum.Era.Early) { player.consumeGoods(MyEnum.Goods.chemicals, 1); } if (era == MyEnum.Era.Late) { player.consumeGoods(MyEnum.Goods.telephone, 1); } }
public static void CollectResearchPoints(Nation player) { MyEnum.Era era = State.era; if (era == MyEnum.Era.Early) { player.AddResearchPoints(2); } if (era == MyEnum.Era.Middle) { player.AddResearchPoints(4); } if (era == MyEnum.Era.Late) { player.AddResearchPoints(6); } }
public CultureCard(MyEnum.cultCard cardName, MyEnum.cultCardType cultureType, MyEnum.cultMovement movement, MyEnum.Era era, int prestigeBoost, int moraleBoost, int clothingQuality, int furnQuality, int happinessBoost) { this.cardName = cardName; this.cultureType = cultureType; this.movement = movement; this.era = era; this.prestigeBoost = prestigeBoost; this.moraleBoost = moraleBoost; this.clothingQuality = clothingQuality; this.furnQuality = furnQuality; this.happinessBoost = happinessBoost; this.originator = -1; this.written = cardName.ToString(); }
public static void payTacticCards(Nation player) { player.UseAP(1); player.consumeResource(MyEnum.Resources.spice, 1); player.consumeGoods(MyEnum.Goods.arms, 1); MyEnum.Era era = State.GerEra(); if (era != MyEnum.Era.Early) { player.consumeGoods(MyEnum.Goods.furniture, 1); } if (era == MyEnum.Era.Late) { player.consumeGoods(MyEnum.Goods.auto, 1); player.increaseOilNeeded(); } }
public static void payForIP(Nation player) { player.UseAP(1); player.consumeResource(MyEnum.Resources.spice, 1); player.consumeGoods(MyEnum.Goods.furniture, 1); MyEnum.Era era = State.GerEra(); if (era == MyEnum.Era.Middle) { player.consumeGoods(MyEnum.Goods.paper, 1); } if (era == MyEnum.Era.Late) { player.consumeGoods(MyEnum.Goods.telephone, 1); player.consumeGoods(MyEnum.Goods.auto, 1); player.increaseOilNeeded(); } }
public static void payForColonialists(Nation player) { MyEnum.Era era = State.GerEra(); player.consumeGoods(MyEnum.Goods.clothing, 1); player.consumeGoods(MyEnum.Goods.furniture, 1); player.AddColonialPoints(2); player.increaseColonialLevel(); player.UseAP(1); if (era != MyEnum.Era.Early) { player.consumeGoods(MyEnum.Goods.paper, 1); player.AddColonialPoints(2); } if (era == MyEnum.Era.Late) { player.consumeResource(MyEnum.Resources.spice, 1); player.AddColonialPoints(2); } }
public static bool checkIfAbleToAddColonists(Nation player) { bool able = true; if (player.getNumberGood(MyEnum.Goods.clothing) < 1 || player.getAP() < 1 || player.getNumberGood(MyEnum.Goods.furniture) < 1) { able = false; } MyEnum.Era era = State.era; if (era != MyEnum.Era.Early && player.getNumberGood(MyEnum.Goods.paper) < 1) { able = false; } if (era == MyEnum.Era.Late && player.getNumberResource(MyEnum.Resources.spice) < 1) { able = false; } return(able); }
public static bool canDoResearch(Nation player) { bool able = true; if (player.getAP() < 1 || player.getNumberGood(MyEnum.Goods.paper) < 1 || player.getNumberGood(MyEnum.Goods.parts) < 1) { able = false; } MyEnum.Era era = State.era; if (era != MyEnum.Era.Early && player.getNumberGood(MyEnum.Goods.chemicals) < 1) { able = false; } if (era == MyEnum.Era.Late && player.getNumberGood(MyEnum.Goods.gear) < 1) { able = false; } return(able); }
public static bool canInvest(Nation player) { bool able = true; if (player.getNumberResource(MyEnum.Resources.spice) < 1 || player.getAP() < 1 || player.getNumberGood(MyEnum.Goods.furniture) < 1) { able = false; } MyEnum.Era era = State.era; if (era == MyEnum.Era.Middle && player.getNumberGood(MyEnum.Goods.paper) < 1) { able = false; } if (era == MyEnum.Era.Late && (player.getNumberGood(MyEnum.Goods.telephone) < 1 || player.getNumberGood(MyEnum.Goods.auto) < 1)) { able = false; } return(able); }
public static void payForCultureCard(Nation player) { player.UseAP(1); MyEnum.Era era = State.GerEra(); player.consumeGoods(MyEnum.Goods.paper, 1); if (era != MyEnum.Era.Early) { player.consumeGoods(MyEnum.Goods.clothing, 1); } if (era != MyEnum.Era.Late) { player.consumeResource(MyEnum.Resources.spice, 1); } if (era == MyEnum.Era.Late) { player.consumeGoods(MyEnum.Goods.furniture, 1); player.consumeGoods(MyEnum.Goods.telephone, 1); } }
public GameObject ChooseUnitPrefab(Nation player) { MyEnum.Era era = State.era; List <int> majorIndexes = State.getMajorNations(); int playerIndex = player.getIndex(); if (era == MyEnum.Era.Early) { if (majorIndexes[0] == playerIndex) { return(ZeroOne); } else if (majorIndexes[1] == playerIndex) { return(OneOne); } else if (majorIndexes[2] == playerIndex) { return(TwoOne); } else if (majorIndexes[3] == playerIndex) { return(ThreeOne); } else if (majorIndexes[4] == playerIndex) { return(FourOne); } else { return(FiveOne); } } else if (era == MyEnum.Era.Middle) { if (majorIndexes[0] == playerIndex) { return(ZeroTwo); } else if (majorIndexes[1] == playerIndex) { return(OneTwo); } else if (majorIndexes[2] == playerIndex) { return(TwoTwo); } else if (majorIndexes[3] == playerIndex) { return(ThreeTwo); } else if (majorIndexes[4] == playerIndex) { return(FourTwo); } else { return(FiveTwo); } } else if (era == MyEnum.Era.Late) { if (majorIndexes[0] == playerIndex) { return(ZeroThree); } else if (majorIndexes[1] == playerIndex) { return(OneThree); } else if (majorIndexes[2] == playerIndex) { return(TwoThree); } else if (majorIndexes[3] == playerIndex) { return(ThreeThree); } else if (majorIndexes[4] == playerIndex) { return(FourThree); } else { return(FiveThree); } } else { return(ZeroOne); } }
public static void SetEra(MyEnum.Era _era) { era = _era; }