Пример #1
0
        public void GetMyEntityShouldReturnEntity()
        {
            var contextGenerator = new DbContextGenerator(options);
            var manager          = new MyEntityManager(contextGenerator);

            var entity = manager.GetMyEntity();

            Assert.NotNull(entity);
            Assert.AreEqual(1, entity.Id);
        }
Пример #2
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        public void GetConfigurationShouldReturnConfig()
        {
            var manager = new MyEntityManager(contextGenerator);

            var entity = manager.GetMyEntity();

            Assert.NotNull(entity);
            Assert.AreEqual(1, entity.Id);
            Assert.AreEqual("TEST NAME", entity.Name);
        }
Пример #3
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        public void SaveConfigurationShouldReturnValueUpdated()
        {
            var manager = new MyEntityManager(contextGenerator);

            var entity = manager.GetMyEntity();

            entity.Name = "TEST UPDATE";
            manager.SaveMyEntity(entity);
            var entitySaved = manager.GetMyEntity();

            Assert.NotNull(entity);
            Assert.NotNull(entitySaved);
            Assert.AreEqual(entity.Name, entitySaved.Name);
            Assert.AreEqual("TEST UPDATE", entitySaved.Name);
        }
Пример #4
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        /// <summary>
        /// Send out any delayed message. This method is called each time through the main game loop
        /// </summary>
        public void DispatchDelayedMessage(int GameTime)
        {
            foreach (Telegram item in m_hMessages)
            {
                if (item.DispatchTime <= 0)
                {
                    GameObject pReceiver = MyEntityManager.Instance().GetGameObjectFromID(item.RecieverID);
                    Discharge(pReceiver, item);

                    // remove item
                    m_hMessages.Remove(item);
                }
                else
                {
                    item.DispatchTime -= GameTime;
                }
            }
        }
Пример #5
0
        public void SaveMyEntityShouldReturnValueUpdated()
        {
            var          contextGenerator = new DbContextGenerator(options);
            var          manager          = new MyEntityManager(contextGenerator);
            const string nameToUpdate     = "INTEGRATION TEST";

            var entity        = manager.GetMyEntity();
            var originalValue = entity.Name;

            entity.Name = nameToUpdate;
            manager.SaveMyEntity(entity);
            var entitySaved = manager.GetMyEntity();

            Assert.NotNull(entity);
            Assert.NotNull(entitySaved);
            Assert.AreEqual(entity.Name, entitySaved.Name);
            Assert.AreEqual(nameToUpdate, entitySaved.Name);

            entitySaved.Name = originalValue;
            manager.SaveMyEntity(entitySaved);
        }
Пример #6
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        /// <summary>
        /// Send a message to specific object by receiverid
        /// </summary>
        /// <param name="delay">Time delay  (milisecond)</param>
        /// <param name="senderid">Send ID</param>
        /// <param name="receiverid">Receiver ID</param>
        /// <param name="message">Message Code</param>
        /// <param name="ExtraInfo">More Infor</param>
        public void DispatchMessage(int delay, int senderid, int receiverid, int message, GameObject ExtraInfo)
        {
            Telegram _message = new Telegram();

            _message.DispatchTime = delay;
            _message.ExtraInfo    = ExtraInfo;
            _message.Msg          = message;
            _message.RecieverID   = receiverid;
            _message.SenderID     = senderid;

            // if delay <= 0 then we send message immediately
            if (delay <= 0)
            {
                GameObject pReceiver = MyEntityManager.Instance().GetGameObjectFromID(receiverid);
                Discharge(pReceiver, _message);
            }
            else
            {
                m_hMessages.Add(_message);
            }
        }