Пример #1
0
    private void Awake()
    {
        //roundTime = GameObject.Find("Controller").GetComponent<Controller>().roundTimeInSeconds;

        countdownTimer  = GetComponent <MyCountdownTimer>();
        continuousTimer = GetComponent <MyContinuousTimer>();
        timeDisplay     = GetComponent <TextMeshProUGUI>();
        //countdownImagesGroup =
    }
    void Awake()
    {
        timer = GetComponent <MyCountdownTimer>();

        sprites = new SpriteRenderer[10];
        for (int i = 1; i <= sprites.Length; i++)
        {
            sprites[i - 1]         = GameObject.Find("count_" + i).GetComponent <SpriteRenderer>();
            sprites[i - 1].enabled = false;
        }
    }