private void shake()
 {
     mAnimating = true;
     mLeaf.moveBy(new Vector3(0.2f, 0, 0), 0.1f, () => {
         mLeaf.moveBy(new Vector3(-0.4f, 0, 0), 0.2f, () => {
             mLeaf.moveBy(new Vector3(0.2f, 0, 0), 0.1f, () => {
                 mAnimating = false;
             });
         });
     });
 }
Пример #2
0
        //音符を消した時の演出
        protected void productHit(Note aNote, TypeEvaluation.Evaluation aEvaluation)
        {
            //評価表示オブジェクト生成
            MyBehaviour tBehaviour = MyBehaviour.create <MyBehaviour>();

            tBehaviour.name = "evaluation";
            SpriteRenderer tRenderer = tBehaviour.gameObject.AddComponent <SpriteRenderer>();

            tBehaviour.transform.parent        = parent.mScore.transform;
            tBehaviour.transform.localScale    = new Vector3(1.7f, 1.7f, 1);
            tBehaviour.transform.localPosition = new Vector3(0, 0, 0);
            tBehaviour.transform.Translate(aNote.transform.position - parent.mScore.transform.position);
            tBehaviour.positionZ = -2;
            //sprite設定とアニメーション
            switch (aEvaluation)
            {
            case TypeEvaluation.Evaluation.perfect:
                tRenderer.sprite = Resources.Load <Sprite>("sprites/point/perfect");
                tBehaviour.moveBy(new Vector3(0, 1, 0), 1, () => {
                    tBehaviour.delete();
                });
                break;

            case TypeEvaluation.Evaluation.great:
                tRenderer.sprite = Resources.Load <Sprite>("sprites/point/great");
                tBehaviour.moveBy(new Vector3(0, 0.6f, 0), 1, () => {
                    tBehaviour.delete();
                });
                break;

            case TypeEvaluation.Evaluation.good:
                tRenderer.sprite = Resources.Load <Sprite>("sprites/point/good");
                tBehaviour.moveBy(new Vector3(0, 0.4f, 0), 1, () => {
                    tBehaviour.delete();
                });
                break;

            case TypeEvaluation.Evaluation.bad:
                tRenderer.sprite = Resources.Load <Sprite>("sprites/point/bad");
                tBehaviour.moveBy(new Vector3(0, 0.1f, 0), 1, () => {
                    tBehaviour.delete();
                });
                break;

            case TypeEvaluation.Evaluation.miss:
                tRenderer.sprite = Resources.Load <Sprite>("sprites/point/miss");
                tBehaviour.moveBy(new Vector3(0, -1, 0), 1, () => {
                    tBehaviour.delete();
                });
                break;
            }
        }
Пример #3
0
    /// <summary>食糧取得or損失アニメーション</summary>
    public static void getFood(PlayerStatusDisplay aDisplay, int aFood, Action aCallback)
    {
        TextMesh tMesh = MyBehaviour.create <TextMesh>();

        tMesh.text               = (aFood >= 0 ? "+" : "") + aFood.ToString();
        tMesh.name               = "getFoodMesh : " + tMesh.text;
        tMesh.fontSize           = 100;
        tMesh.characterSize      = 0.04f;
        tMesh.anchor             = TextAnchor.MiddleLeft;
        tMesh.transform.position = new Vector3(aDisplay.positionX - 0.6f, aDisplay.positionY - 0.1f, -20);
        Vector2 tDirection;

        if (aFood >= 0)
        {
            //取得
            tMesh.color = new Color(0, 1, 1);
            tDirection  = new Vector2(0, 0.3f);
        }
        else
        {
            //損失
            tMesh.color = new Color(1, 0, 0);
            tDirection  = new Vector2(0, -0.3f);
        }
        MyBehaviour tBehaviour = tMesh.gameObject.AddComponent <MyBehaviour>();

        tBehaviour.moveBy(tDirection, 1.2f, () => {
            tBehaviour.delete();
            aCallback();
        });
    }
Пример #4
0
 //diceを表示する
 public void setDice(Action aCallback)
 {
     mDices.moveBy(new Vector3(0, -7, 0), 0.4f, aCallback);
 }