public async Task <IActionResult> PutMusik(int id, Musik musik) { if (id != musik.Id) { return(BadRequest()); } _context.Entry(musik).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!MusikExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <ActionResult <Musik> > PostMusik(Musik musik) { _context.musik.Add(musik); await _context.SaveChangesAsync(); return(CreatedAtAction("GetMusik", new { id = musik.Id }, musik)); }
private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; GameObject.DontDestroyOnLoad(gameObject); } }