public void PlayNote(int pNote, float pVolume, float time, bool useTime = false) { //Debug.Log(time); MusicalSound note = notesArray[pNote % NUMBER_OF_NOTES]; note.PlayNote(pVolume, time, useTime); }
public void PlayNote(int pNote, float pVolume) { MusicalSound note = notesArray[pNote % NUMBER_OF_NOTES]; note.PlayNote(pVolume, 0); }
public void PlayNote(int pNote) { MusicalSound note = notesArray[pNote % NUMBER_OF_NOTES]; note.PlayNote(); }