} = 5 * 60; // 5 minutes protected override void PreparePlaylist(MusicTracks tracks) { const double fadeInDuration = 5, fadeOutDuration = 10, volume = 0.4; tracks.Add( new MusicTrack( "Gameplay1", isLooped: false, fadeInDuration: fadeInDuration, fadeOutDuration: fadeOutDuration, volume: volume)) .Add( new MusicTrack( "Gameplay2", isLooped: false, fadeInDuration: fadeInDuration, fadeOutDuration: fadeOutDuration, volume: volume)) .Add( new MusicTrack( "Gameplay3", isLooped: false, fadeInDuration: fadeInDuration, fadeOutDuration: fadeOutDuration, volume: volume)); }
public override double PauseBetweenTracksSeconds => 4 * 60; // 4 minutes protected override void PreparePlaylist(MusicTracks tracks) { tracks.Add( new MusicTrack( "PlayersBase1", isLooped: false, fadeInDuration: 6, fadeOutDuration: 6, volume: 0.4)); }
protected override void PreparePlaylist(MusicTracks tracks) { tracks.Add( new MusicTrack( "MainMenu1", isLooped: true, fadeInDuration: 1, fadeOutDuration: 2, volume: 1)); }
protected override void PreparePlaylist(MusicTracks tracks) { tracks.Add( new MusicTrack( "BaseRaid1", isLooped: true, fadeInDuration: 1.5, fadeOutDuration: 5, volume: 0.35)); }