// Use this for initialization void Start() { _camera = GameObject.FindGameObjectWithTag("Runtime"); //_addTimer = AddInterval; _arrowCount = 0; ArrowsList = new BetterList <GameObject>(); MusicScript = (MusicTimeScript)GameObject.FindObjectOfType(typeof(MusicTimeScript)); TimeDiffScript = (TestTimeDiffScript)GameObject.FindObjectOfType(typeof(TestTimeDiffScript)); ArrowIndex = 0; }
// Use this for initialization void Start() { _camera = GameObject.FindGameObjectWithTag("Runtime"); //_addTimer = AddInterval; _arrowCount = 0; ArrowsList = new BetterList<GameObject>(); MusicScript = (MusicTimeScript)GameObject.FindObjectOfType(typeof(MusicTimeScript)); TimeDiffScript = (TestTimeDiffScript)GameObject.FindObjectOfType(typeof(TestTimeDiffScript)); ArrowIndex = 0; }