public void ZoneSwitch(int currscene, int targetscene) { if (currscene == 7 && targetscene == 8) { Music.villageon = false; Music.PlayLoop(musics[0]); } if (currscene == 8 && targetscene == 7) { Music.PlayLoop(Music.village); } if (currscene == 10 && targetscene == 8) { Music.PlayLoop(musics[0]); } }
public void Activate() { if (!Activated) { Activated = true; StartCoroutine(AiLoop()); music.PlayLoop(loader.musics[1]); } }
public void Respawn() { Switcher.GetComponent <SceneLoader>().SwitchScene(5); Music.PlayLoop(Music.village); transform.position = new Vector3(4.4f, -1.76f, 0); Health = MaxHealth; Mana = MaxMana; CanManaHeal = true; CanHeal = true; CanSwing = true; Dead = false; }