/* public MusicNotePair[] MusicNotes = new MusicNotePair[(int)NoteType.Count] * { * new MusicNotePair(0), * new MusicNotePair(1), * new MusicNotePair(2), * new MusicNotePair(3), * new MusicNotePair(4), * new MusicNotePair(5), * new MusicNotePair(6), * new MusicNotePair(7), * new MusicNotePair(8), * new MusicNotePair(9), * new MusicNotePair(10), * new MusicNotePair(11), * new MusicNotePair(12), * new MusicNotePair(13) * };*/ void Awake() { if (m_Instance != null && m_Instance != this) { Destroy(this.gameObject); } else { m_Instance = this; } DontDestroyOnLoad(this.gameObject); AudioSourceComp = GetComponent <AudioSource>(); AudioSourceComp.Stop(); }
void Awake() { InitializeManager(); MusicPlayer = Object.FindObjectOfType <MusicPlayerComponent>(); }