Пример #1
0
 /// use the Generator's mMixer to adjust any global effects variables
 /// See the AudioSource properties in the Unity manual for details and sensible values: https://docs.unity3d.com/Manual/class-AudioSource.html
 /// See comments for MusicGenerator::SetGlobalEffect() for min/max values and mixer's effects names:
 public void AdjustGlobalDistortion(Slider sliderIN)
 {
     mMusicGenerator.mGeneratorData.mDistortion.Second = sliderIN.value;
     mMusicGenerator.SetGlobalEffect(mMusicGenerator.mGeneratorData.mDistortion);
 }